annotate src/video/nanox/SDL_nxvideo.h @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
parents 57bf11a5efd7
children e8157fcb3114
rev   line source
30
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4 Copyright (C) 2001 Hsieh-Fu Tsai
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5
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6 This library is free software; you can redistribute it and/or
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7 modify it under the terms of the GNU Library General Public
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8 License as published by the Free Software Foundation; either
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9 version 2 of the License, or (at your option) any later version.
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10
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11 This library is distributed in the hope that it will be useful,
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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14 Library General Public License for more details.
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15
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16 You should have received a copy of the GNU Library General Public
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17 License along with this library; if not, write to the Free
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18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19
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20 Sam Lantinga
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21 slouken@devolution.com
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22
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23 Hsieh-Fu Tsai
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24 clare@setabox.com
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25 */
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26
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27 #ifndef _SDL_nxvideo_h
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28 #define _SDL_nxvideo_h
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29
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30 #include <microwin/nano-X.h>
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31
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32 #include "SDL_sysvideo.h"
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33
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34 #ifdef ENABLE_NANOX_DEBUG
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35 #define Dprintf printf
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36 #else
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37 #define Dprintf(ignore...)
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38 #endif
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39
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40 // Hidden "this" pointer for the video functions
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41 #define _THIS SDL_VideoDevice * this
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42
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43 // Private display data
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44 typedef struct NX_SDL_VISUAL {
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45 int bpp ;
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46 Uint32 red_mask ;
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47 Uint32 green_mask ;
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48 Uint32 blue_mask ;
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49 } nx_sdl_visual_t ;
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50
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51 struct SDL_PrivateVideoData {
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52 GR_WINDOW_ID SDL_Window ;
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53 GR_WINDOW_ID FSwindow ;
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54 // Flag: true if we have been passed a window
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55 char * SDL_windowid ;
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56 GR_GC_ID GC ;
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57 unsigned char * Image ;
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58 unsigned char * Image_buff ;
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59 nx_sdl_visual_t SDL_Visual ;
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60 // The current list of available video modes
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61 SDL_Rect ** modelist ;
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62 int currently_fullscreen ;
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63 // for fullscreen
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64 int OffsetX, OffsetY ;
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65 // for GammaRamp
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66 Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ;
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67 // for GrArea, r_mask, g_mask, b_mask
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68 int pixel_type ;
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69 } ;
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70
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71 #define SDL_Window (this -> hidden -> SDL_Window)
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72 #define FSwindow (this -> hidden -> FSwindow)
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73 #define SDL_windowid (this -> hidden -> SDL_windowid)
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74 #define SDL_GC (this -> hidden -> GC)
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75 #define SDL_Image (this -> hidden -> Image)
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76 #define Image_buff (this -> hidden -> Image_buff)
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77 #define SDL_Visual (this -> hidden -> SDL_Visual)
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78 #define SDL_modelist (this -> hidden -> modelist)
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79 #define currently_fullscreen (this -> hidden -> currently_fullscreen)
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80 #define OffsetX (this -> hidden -> OffsetX)
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81 #define OffsetY (this -> hidden -> OffsetY)
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82 #define GammaRamp_R (this -> hidden -> GammaRamp_R)
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83 #define GammaRamp_G (this -> hidden -> GammaRamp_G)
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84 #define GammaRamp_B (this -> hidden -> GammaRamp_B)
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85 #define pixel_type (this -> hidden -> pixel_type)
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86
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87 #define CI_SIZE 256 // color index size
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88
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89 #endif // _SDL_nxvideo_h