annotate src/video/dga/SDL_dgavideo.h @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
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children 825b2fa28e2e
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_dgavideo_h
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29 #define _SDL_dgavideo_h
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30
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31 #include <X11/Xlib.h>
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32
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33 #include "SDL_mouse.h"
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34 #include "SDL_mutex.h"
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35 #include "SDL_sysvideo.h"
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36
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37 /* Hidden "this" pointer for the video functions */
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38 #define _THIS SDL_VideoDevice *this
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39
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40
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41 /* This is the structure we use to keep track of video memory */
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42 typedef struct vidmem_bucket {
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43 struct vidmem_bucket *prev;
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44 unsigned int used;
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45 Uint8 *base;
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46 unsigned int size;
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47 struct vidmem_bucket *next;
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48 } vidmem_bucket;
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49
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50 /* Information about the location of the surface in hardware memory */
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51 struct private_hwdata {
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52 int x;
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53 int y;
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54 };
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55
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56 /* Private display data */
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57 struct SDL_PrivateVideoData {
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58 Display *DGA_Display;
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59 Colormap DGA_colormap;
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60 int visualClass;
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61
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62 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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63 int SDL_nummodes[NUM_MODELISTS];
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64 SDL_Rect **SDL_modelist[NUM_MODELISTS];
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65
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66 /* Information for the video surface */
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67 Uint8 *memory_base;
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68 int memory_pitch;
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69 SDL_mutex *hw_lock;
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70 int sync_needed;
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71 int was_flipped;
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72
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73 /* Information for hardware surfaces */
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74 vidmem_bucket surfaces;
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75 int surfaces_memtotal;
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76 int surfaces_memleft;
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77
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78 /* Information for double-buffering */
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79 int flip_page;
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80 int flip_yoffset[2];
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81 Uint8 *flip_address[2];
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82
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83 /* Used to handle DGA events */
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84 int event_base;
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85 };
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86 /* Old variable names */
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87 #define DGA_Display (this->hidden->DGA_Display)
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88 #define DGA_Screen DefaultScreen(DGA_Display)
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89 #define DGA_colormap (this->hidden->DGA_colormap)
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90 #define DGA_visualClass (this->hidden->visualClass)
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91 #define memory_base (this->hidden->memory_base)
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92 #define memory_pitch (this->hidden->memory_pitch)
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93 #define flip_page (this->hidden->flip_page)
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94 #define flip_yoffset (this->hidden->flip_yoffset)
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95 #define flip_address (this->hidden->flip_address)
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96 #define sync_needed (this->hidden->sync_needed)
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97 #define was_flipped (this->hidden->was_flipped)
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98 #define SDL_nummodes (this->hidden->SDL_nummodes)
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99 #define SDL_modelist (this->hidden->SDL_modelist)
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100 #define surfaces (this->hidden->surfaces)
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101 #define surfaces_memtotal (this->hidden->surfaces_memtotal)
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102 #define surfaces_memleft (this->hidden->surfaces_memleft)
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103 #define hw_lock (this->hidden->hw_lock)
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104 #define DGA_event_base (this->hidden->event_base)
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105
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106 #endif /* _SDL_dgavideo_h */