annotate include/SDL_video.h @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
parents 45b1c4303f87
children 14af14ff7c19
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Header file for access to the SDL raw framebuffer window */
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29
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30 #ifndef _SDL_video_h
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31 #define _SDL_video_h
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32
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33 #include <stdio.h>
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34
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35 #include "SDL_types.h"
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36 #include "SDL_mutex.h"
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37 #include "SDL_rwops.h"
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38
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39 #include "begin_code.h"
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40 /* Set up for C function definitions, even when using C++ */
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41 #ifdef __cplusplus
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42 extern "C" {
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43 #endif
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44
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45 /* Transparency definitions: These define alpha as the opacity of a surface */
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46 #define SDL_ALPHA_OPAQUE 255
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47 #define SDL_ALPHA_TRANSPARENT 0
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48
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49 /* Useful data types */
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50 typedef struct {
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51 Sint16 x, y;
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52 Uint16 w, h;
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53 } SDL_Rect;
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54
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55 typedef struct {
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56 Uint8 r;
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57 Uint8 g;
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58 Uint8 b;
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59 Uint8 unused;
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60 } SDL_Color;
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61
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62 typedef struct {
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63 int ncolors;
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64 SDL_Color *colors;
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65 } SDL_Palette;
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66
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67 /* Everything in the pixel format structure is read-only */
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68 typedef struct SDL_PixelFormat {
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69 SDL_Palette *palette;
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70 Uint8 BitsPerPixel;
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71 Uint8 BytesPerPixel;
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72 Uint8 Rloss;
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73 Uint8 Gloss;
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74 Uint8 Bloss;
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75 Uint8 Aloss;
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76 Uint8 Rshift;
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77 Uint8 Gshift;
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78 Uint8 Bshift;
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79 Uint8 Ashift;
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80 Uint32 Rmask;
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81 Uint32 Gmask;
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82 Uint32 Bmask;
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83 Uint32 Amask;
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84
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85 /* RGB color key information */
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86 Uint32 colorkey;
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87 /* Alpha value information (per-surface alpha) */
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88 Uint8 alpha;
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89 } SDL_PixelFormat;
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90
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91 /* typedef for private surface blitting functions */
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92 struct SDL_Surface;
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93 typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
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94 struct SDL_Surface *dst, SDL_Rect *dstrect);
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95
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96 /* This structure should be treated as read-only, except for 'pixels',
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97 which, if not NULL, contains the raw pixel data for the surface.
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98 */
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99 typedef struct SDL_Surface {
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100 Uint32 flags; /* Read-only */
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101 SDL_PixelFormat *format; /* Read-only */
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102 int w, h; /* Read-only */
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103 Uint16 pitch; /* Read-only */
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104 void *pixels; /* Read-write */
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105 int offset; /* Private */
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106
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107 /* Hardware-specific surface info */
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108 struct private_hwdata *hwdata;
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109
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110 /* clipping information */
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111 SDL_Rect clip_rect; /* Read-only */
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112 Uint32 unused1; /* for binary compatibility */
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113
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114 /* Allow recursive locks */
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115 Uint32 locked; /* Private */
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116
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117 /* info for fast blit mapping to other surfaces */
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118 struct SDL_BlitMap *map; /* Private */
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119
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120 /* format version, bumped at every change to invalidate blit maps */
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121 unsigned int format_version; /* Private */
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122
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123 /* Reference count -- used when freeing surface */
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124 int refcount; /* Read-mostly */
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125 } SDL_Surface;
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126
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127 /* These are the currently supported flags for the SDL_surface */
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128 /* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
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129 #define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
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130 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
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131 #define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
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132 /* Available for SDL_SetVideoMode() */
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133 #define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
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134 #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
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135 #define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
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136 #define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
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137 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
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138 #define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
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139 #define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
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140 #define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
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141 /* Used internally (read-only) */
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142 #define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
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143 #define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
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144 #define SDL_RLEACCELOK 0x00002000 /* Private flag */
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145 #define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
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146 #define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
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147 #define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */
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148
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149 /* Evaluates to true if the surface needs to be locked before access */
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150 #define SDL_MUSTLOCK(surface) \
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151 (surface->offset || \
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152 ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
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153
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154
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155 /* Useful for determining the video hardware capabilities */
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156 typedef struct {
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157 Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
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158 Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
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159 Uint32 UnusedBits1 :6;
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160 Uint32 UnusedBits2 :1;
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161 Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
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162 Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
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163 Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
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164 Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
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165 Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
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166 Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
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167 Uint32 blit_fill :1; /* Flag: Accelerated color fill */
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168 Uint32 UnusedBits3 :16;
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169 Uint32 video_mem; /* The total amount of video memory (in K) */
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170 SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
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171 } SDL_VideoInfo;
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172
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173
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174 /* The most common video overlay formats.
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175 For an explanation of these pixel formats, see:
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176 http://www.webartz.com/fourcc/indexyuv.htm
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177
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178 For information on the relationship between color spaces, see:
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179 http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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180 */
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181 #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
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182 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
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183 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
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184 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
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185 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
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186
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187 /* The YUV hardware video overlay */
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188 typedef struct SDL_Overlay {
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189 Uint32 format; /* Read-only */
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190 int w, h; /* Read-only */
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191 int planes; /* Read-only */
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192 Uint16 *pitches; /* Read-only */
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193 Uint8 **pixels; /* Read-write */
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194
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195 /* Hardware-specific surface info */
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196 struct private_yuvhwfuncs *hwfuncs;
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197 struct private_yuvhwdata *hwdata;
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198
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199 /* Special flags */
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200 Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
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201 Uint32 UnusedBits :31;
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202 } SDL_Overlay;
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203
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204
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205 /* Public enumeration for setting the OpenGL window attributes. */
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206 typedef enum {
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207 SDL_GL_RED_SIZE,
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208 SDL_GL_GREEN_SIZE,
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209 SDL_GL_BLUE_SIZE,
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210 SDL_GL_ALPHA_SIZE,
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211 SDL_GL_BUFFER_SIZE,
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212 SDL_GL_DOUBLEBUFFER,
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213 SDL_GL_DEPTH_SIZE,
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214 SDL_GL_STENCIL_SIZE,
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215 SDL_GL_ACCUM_RED_SIZE,
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216 SDL_GL_ACCUM_GREEN_SIZE,
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217 SDL_GL_ACCUM_BLUE_SIZE,
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218 SDL_GL_ACCUM_ALPHA_SIZE
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219 } SDL_GLattr;
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220
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221 /* flags for SDL_SetPalette() */
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222 #define SDL_LOGPAL 0x01
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223 #define SDL_PHYSPAL 0x02
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224
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225 /* Function prototypes */
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226
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227 /* These functions are used internally, and should not be used unless you
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228 * have a specific need to specify the video driver you want to use.
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229 * You should normally use SDL_Init() or SDL_InitSubSystem().
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230 *
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231 * SDL_VideoInit() initializes the video subsystem -- sets up a connection
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232 * to the window manager, etc, and determines the current video mode and
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233 * pixel format, but does not initialize a window or graphics mode.
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234 * Note that event handling is activated by this routine.
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235 *
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236 * If you use both sound and video in your application, you need to call
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237 * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
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238 * you won't be able to set full-screen display modes.
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239 */
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240 extern DECLSPEC int SDL_VideoInit(const char *driver_name, Uint32 flags);
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241 extern DECLSPEC void SDL_VideoQuit(void);
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242
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243 /* This function fills the given character buffer with the name of the
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244 * video driver, and returns a pointer to it if the video driver has
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245 * been initialized. It returns NULL if no driver has been initialized.
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246 */
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247 extern DECLSPEC char *SDL_VideoDriverName(char *namebuf, int maxlen);
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248
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249 /*
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250 * This function returns a pointer to the current display surface.
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251 * If SDL is doing format conversion on the display surface, this
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252 * function returns the publicly visible surface, not the real video
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253 * surface.
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254 */
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255 extern DECLSPEC SDL_Surface * SDL_GetVideoSurface(void);
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256
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257 /*
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258 * This function returns a read-only pointer to information about the
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259 * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
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260 * member of the returned structure will contain the pixel format of the
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261 * "best" video mode.
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262 */
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263 extern DECLSPEC const SDL_VideoInfo * SDL_GetVideoInfo(void);
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264
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265 /*
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266 * Check to see if a particular video mode is supported.
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267 * It returns 0 if the requested mode is not supported under any bit depth,
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268 * or returns the bits-per-pixel of the closest available mode with the
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269 * given width and height. If this bits-per-pixel is different from the
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270 * one used when setting the video mode, SDL_SetVideoMode() will succeed,
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271 * but will emulate the requested bits-per-pixel with a shadow surface.
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272 *
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273 * The arguments to SDL_VideoModeOK() are the same ones you would pass to
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274 * SDL_SetVideoMode()
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275 */
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276 extern DECLSPEC int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
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277
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278 /*
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279 * Return a pointer to an array of available screen dimensions for the
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280 * given format and video flags, sorted largest to smallest. Returns
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281 * NULL if there are no dimensions available for a particular format,
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282 * or (SDL_Rect **)-1 if any dimension is okay for the given format.
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283 *
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284 * If 'format' is NULL, the mode list will be for the format given
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285 * by SDL_GetVideoInfo()->vfmt
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286 */
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287 extern DECLSPEC SDL_Rect ** SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
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288
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289 /*
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290 * Set up a video mode with the specified width, height and bits-per-pixel.
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291 *
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292 * If 'bpp' is 0, it is treated as the current display bits per pixel.
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293 *
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294 * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
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295 * requested bits-per-pixel, but will return whatever video pixel format is
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296 * available. The default is to emulate the requested pixel format if it
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297 * is not natively available.
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298 *
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299 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
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300 * video memory, if possible, and you may have to call SDL_LockSurface()
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301 * in order to access the raw framebuffer. Otherwise, the video surface
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302 * will be created in system memory.
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303 *
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304 * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
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305 * updates asynchronously, but you must always lock before accessing pixels.
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306 * SDL will wait for updates to complete before returning from the lock.
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307 *
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308 * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
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309 * that the colors set by SDL_SetColors() will be the colors you get.
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310 * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
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311 * of the colors exactly the way they are requested, and you should look
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312 * at the video surface structure to determine the actual palette.
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313 * If SDL cannot guarantee that the colors you request can be set,
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314 * i.e. if the colormap is shared, then the video surface may be created
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315 * under emulation in system memory, overriding the SDL_HWSURFACE flag.
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316 *
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317 * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
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318 * a fullscreen video mode. The default is to create a windowed mode
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319 * if the current graphics system has a window manager.
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320 * If the SDL library is able to set a fullscreen video mode, this flag
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321 * will be set in the surface that is returned.
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322 *
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323 * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
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324 * two surfaces in video memory and swap between them when you call
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325 * SDL_Flip(). This is usually slower than the normal single-buffering
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326 * scheme, but prevents "tearing" artifacts caused by modifying video
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327 * memory while the monitor is refreshing. It should only be used by
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328 * applications that redraw the entire screen on every update.
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329 *
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330 * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
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331 * window manager, if any, to resize the window at runtime. When this
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332 * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
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333 * and you must respond to the event by re-calling SDL_SetVideoMode()
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334 * with the requested size (or another size that suits the application).
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335 *
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336 * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
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337 * without any title bar or frame decoration. Fullscreen video modes have
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338 * this flag set automatically.
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339 *
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340 * This function returns the video framebuffer surface, or NULL if it fails.
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341 *
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342 * If you rely on functionality provided by certain video flags, check the
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343 * flags of the returned surface to make sure that functionality is available.
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344 * SDL will fall back to reduced functionality if the exact flags you wanted
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345 * are not available.
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346 */
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347 extern DECLSPEC SDL_Surface *SDL_SetVideoMode
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348 (int width, int height, int bpp, Uint32 flags);
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349
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350 /*
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351 * Makes sure the given list of rectangles is updated on the given screen.
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352 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
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353 * screen.
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354 * These functions should not be called while 'screen' is locked.
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355 */
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356 extern DECLSPEC void SDL_UpdateRects
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357 (SDL_Surface *screen, int numrects, SDL_Rect *rects);
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358 extern DECLSPEC void SDL_UpdateRect
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359 (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
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360
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361 /*
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362 * On hardware that supports double-buffering, this function sets up a flip
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363 * and returns. The hardware will wait for vertical retrace, and then swap
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364 * video buffers before the next video surface blit or lock will return.
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365 * On hardware that doesn not support double-buffering, this is equivalent
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366 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
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367 * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
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368 * setting the video mode for this function to perform hardware flipping.
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369 * This function returns 0 if successful, or -1 if there was an error.
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370 */
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371 extern DECLSPEC int SDL_Flip(SDL_Surface *screen);
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372
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373 /*
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374 * Set the gamma correction for each of the color channels.
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375 * The gamma values range (approximately) between 0.1 and 10.0
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376 *
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377 * If this function isn't supported directly by the hardware, it will
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378 * be emulated using gamma ramps, if available. If successful, this
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379 * function returns 0, otherwise it returns -1.
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380 */
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381 extern DECLSPEC int SDL_SetGamma(float red, float green, float blue);
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382
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383 /*
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384 * Set the gamma translation table for the red, green, and blue channels
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385 * of the video hardware. Each table is an array of 256 16-bit quantities,
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386 * representing a mapping between the input and output for that channel.
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387 * The input is the index into the array, and the output is the 16-bit
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388 * gamma value at that index, scaled to the output color precision.
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389 *
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390 * You may pass NULL for any of the channels to leave it unchanged.
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391 * If the call succeeds, it will return 0. If the display driver or
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392 * hardware does not support gamma translation, or otherwise fails,
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393 * this function will return -1.
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394 */
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395 extern DECLSPEC int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
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396
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397 /*
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398 * Retrieve the current values of the gamma translation tables.
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399 *
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400 * You must pass in valid pointers to arrays of 256 16-bit quantities.
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401 * Any of the pointers may be NULL to ignore that channel.
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402 * If the call succeeds, it will return 0. If the display driver or
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403 * hardware does not support gamma translation, or otherwise fails,
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404 * this function will return -1.
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405 */
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406 extern DECLSPEC int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
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407
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408 /*
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diff changeset
409 * Sets a portion of the colormap for the given 8-bit surface. If 'surface'
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410 * is not a palettized surface, this function does nothing, returning 0.
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411 * If all of the colors were set as passed to SDL_SetColors(), it will
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412 * return 1. If not all the color entries were set exactly as given,
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413 * it will return 0, and you should look at the surface palette to
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414 * determine the actual color palette.
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415 *
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416 * When 'surface' is the surface associated with the current display, the
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417 * display colormap will be updated with the requested colors. If
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418 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
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419 * will always return 1, and the palette is guaranteed to be set the way
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420 * you desire, even if the window colormap has to be warped or run under
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421 * emulation.
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422 */
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423 extern DECLSPEC int SDL_SetColors(SDL_Surface *surface,
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424 SDL_Color *colors, int firstcolor, int ncolors);
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425
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diff changeset
426 /*
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diff changeset
427 * Sets a portion of the colormap for a given 8-bit surface.
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428 * 'flags' is one or both of:
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429 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
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430 * to/from the surface,
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diff changeset
431 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
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432 * the screen
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433 * Only screens have physical palettes. Separate change of physical/logical
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434 * palettes is only possible if the screen has SDL_HWPALETTE set.
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435 *
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436 * The return value is 1 if all colours could be set as requested, and 0
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437 * otherwise.
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438 *
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439 * SDL_SetColors() is equivalent to calling this function with
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440 * flags = (SDL_LOGPAL|SDL_PHYSPAL).
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441 */
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442 extern DECLSPEC int SDL_SetPalette(SDL_Surface *surface, int flags,
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443 SDL_Color *colors, int firstcolor,
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444 int ncolors);
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diff changeset
445
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diff changeset
446 /*
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diff changeset
447 * Maps an RGB triple to an opaque pixel value for a given pixel format
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448 */
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449 extern DECLSPEC Uint32 SDL_MapRGB
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450 (SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
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diff changeset
451
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diff changeset
452 /*
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diff changeset
453 * Maps an RGBA quadruple to a pixel value for a given pixel format
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diff changeset
454 */
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455 extern DECLSPEC Uint32 SDL_MapRGBA(SDL_PixelFormat *format,
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456 Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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diff changeset
457
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diff changeset
458 /*
74212992fb08 Initial revision
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diff changeset
459 * Maps a pixel value into the RGB components for a given pixel format
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diff changeset
460 */
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diff changeset
461 extern DECLSPEC void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
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462 Uint8 *r, Uint8 *g, Uint8 *b);
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diff changeset
463
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diff changeset
464 /*
74212992fb08 Initial revision
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diff changeset
465 * Maps a pixel value into the RGBA components for a given pixel format
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diff changeset
466 */
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467 extern DECLSPEC void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
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468 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
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diff changeset
469
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diff changeset
470 /*
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diff changeset
471 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
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diff changeset
472 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
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diff changeset
473 * If the depth is greater than 8 bits, the pixel format is set using the
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diff changeset
474 * flags '[RGB]mask'.
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diff changeset
475 * If the function runs out of memory, it will return NULL.
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diff changeset
476 *
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diff changeset
477 * The 'flags' tell what kind of surface to create.
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diff changeset
478 * SDL_SWSURFACE means that the surface should be created in system memory.
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diff changeset
479 * SDL_HWSURFACE means that the surface should be created in video memory,
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480 * with the same format as the display surface. This is useful for surfaces
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481 * that will not change much, to take advantage of hardware acceleration
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482 * when being blitted to the display surface.
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diff changeset
483 * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
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484 * this surface, but you must always lock it before accessing the pixels.
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diff changeset
485 * SDL will wait for current blits to finish before returning from the lock.
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diff changeset
486 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
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diff changeset
487 * If the hardware supports acceleration of colorkey blits between
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parents:
diff changeset
488 * two surfaces in video memory, SDL will try to place the surface in
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diff changeset
489 * video memory. If this isn't possible or if there is no hardware
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parents:
diff changeset
490 * acceleration available, the surface will be placed in system memory.
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parents:
diff changeset
491 * SDL_SRCALPHA means that the surface will be used for alpha blits and
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parents:
diff changeset
492 * if the hardware supports hardware acceleration of alpha blits between
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parents:
diff changeset
493 * two surfaces in video memory, to place the surface in video memory
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parents:
diff changeset
494 * if possible, otherwise it will be placed in system memory.
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parents:
diff changeset
495 * If the surface is created in video memory, blits will be _much_ faster,
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parents:
diff changeset
496 * but the surface format must be identical to the video surface format,
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parents:
diff changeset
497 * and the only way to access the pixels member of the surface is to use
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diff changeset
498 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
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parents:
diff changeset
499 * If the requested surface actually resides in video memory, SDL_HWSURFACE
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diff changeset
500 * will be set in the flags member of the returned surface. If for some
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 * reason the surface could not be placed in video memory, it will not have
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parents:
diff changeset
502 * the SDL_HWSURFACE flag set, and will be created in system memory instead.
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parents:
diff changeset
503 */
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parents:
diff changeset
504 #define SDL_AllocSurface SDL_CreateRGBSurface
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diff changeset
505 extern DECLSPEC SDL_Surface *SDL_CreateRGBSurface
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parents:
diff changeset
506 (Uint32 flags, int width, int height, int depth,
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parents:
diff changeset
507 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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parents:
diff changeset
508 extern DECLSPEC SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels,
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parents:
diff changeset
509 int width, int height, int depth, int pitch,
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parents:
diff changeset
510 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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parents:
diff changeset
511 extern DECLSPEC void SDL_FreeSurface(SDL_Surface *surface);
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parents:
diff changeset
512
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parents:
diff changeset
513 /*
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parents:
diff changeset
514 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
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parents:
diff changeset
515 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
74212992fb08 Initial revision
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parents:
diff changeset
516 * to and read from 'surface->pixels', using the pixel format stored in
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parents:
diff changeset
517 * 'surface->format'. Once you are done accessing the surface, you should
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parents:
diff changeset
518 * use SDL_UnlockSurface() to release it.
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parents:
diff changeset
519 *
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 * to 0, then you can read and write to the surface at any time, and the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 * pixel format of the surface will not change. In particular, if the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 * will not need to lock the display surface before accessing it.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 *
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parents:
diff changeset
526 * No operating system or library calls should be made between lock/unlock
74212992fb08 Initial revision
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parents:
diff changeset
527 * pairs, as critical system locks may be held during this time.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 *
74212992fb08 Initial revision
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parents:
diff changeset
529 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
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parents:
diff changeset
530 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 extern DECLSPEC int SDL_LockSurface(SDL_Surface *surface);
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parents:
diff changeset
532 extern DECLSPEC void SDL_UnlockSurface(SDL_Surface *surface);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533
74212992fb08 Initial revision
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parents:
diff changeset
534 /*
74212992fb08 Initial revision
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parents:
diff changeset
535 * Load a surface from a seekable SDL data source (memory or file.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 * If 'freesrc' is non-zero, the source will be closed after being read.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 * Returns the new surface, or NULL if there was an error.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 * The new surface should be freed with SDL_FreeSurface().
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parents:
diff changeset
539 */
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parents:
diff changeset
540 extern DECLSPEC SDL_Surface * SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 /* Convenience macro -- load a surface from a file */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
74212992fb08 Initial revision
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parents:
diff changeset
544
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 * Save a surface to a seekable SDL data source (memory or file.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 * If 'freedst' is non-zero, the source will be closed after being written.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 * Returns 0 if successful or -1 if there was an error.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 extern DECLSPEC int SDL_SaveBMP_RW
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 (SDL_Surface *surface, SDL_RWops *dst, int freedst);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 /* Convenience macro -- save a surface to a file */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 #define SDL_SaveBMP(surface, file) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 * Sets the color key (transparent pixel) in a blittable surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 * 'key' will be the transparent pixel in the source image of a blit.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 * SDL_RLEACCEL requests RLE acceleration for the surface if present,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 * and removes RLE acceleration if absent.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 * If 'flag' is 0, this function clears any current color key.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 * This function returns 0, or -1 if there was an error.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 extern DECLSPEC int SDL_SetColorKey
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 (SDL_Surface *surface, Uint32 flag, Uint32 key);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 * This function sets the alpha value for the entire surface, as opposed to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 * using the alpha component of each pixel. This value measures the range
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 * of transparency of the surface, 0 being completely transparent to 255
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 * being completely opaque. An 'alpha' value of 255 causes blits to be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 * opaque, the source pixels copied to the destination (the default). Note
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 * that per-surface alpha can be combined with colorkey transparency.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 * If 'flag' is 0, alpha blending is disabled for the surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 extern DECLSPEC int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 * Sets the clipping rectangle for the destination surface in a blit.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 * If the clip rectangle is NULL, clipping will be disabled.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 * If the clip rectangle doesn't intersect the surface, the function will
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 * return SDL_FALSE and blits will be completely clipped. Otherwise the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 * function returns SDL_TRUE and blits to the surface will be clipped to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 * the intersection of the surface area and the clipping rectangle.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 * Note that blits are automatically clipped to the edges of the source
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 * and destination surfaces.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 extern DECLSPEC SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 * Gets the clipping rectangle for the destination surface in a blit.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 * 'rect' must be a pointer to a valid rectangle which will be filled
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 * with the correct values.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603 extern DECLSPEC void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 * Creates a new surface of the specified format, and then copies and maps
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 * the given surface to it so the blit of the converted surface will be as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 * fast as possible. If this function fails, it returns NULL.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 * semantics. You can also pass SDL_RLEACCEL in the flags parameter and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 * surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 * This function is used internally by SDL_DisplayFormat().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 extern DECLSPEC SDL_Surface *SDL_ConvertSurface
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621 * This performs a fast blit from the source surface to the destination
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 * surface. It assumes that the source and destination rectangles are
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 * surface (src or dst) is copied. The final blit rectangles are saved
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 * in 'srcrect' and 'dstrect' after all clipping is performed.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 * If the blit is successful, it returns 0, otherwise it returns -1.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 * The blit function should not be called on a locked surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 * The blit semantics for surfaces with and without alpha and colorkey
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 * are defined as follows:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 * RGBA->RGB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635 * alpha-blend (using alpha-channel).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
636 * SDL_SRCCOLORKEY ignored.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
637 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638 * copy RGB.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
639 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 * RGB values of the source colour key, ignoring alpha in the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641 * comparison.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643 * RGB->RGBA:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645 * alpha-blend (using the source per-surface alpha value);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646 * set destination alpha to opaque.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648 * copy RGB, set destination alpha to opaque.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
649 * both:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
650 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 * source colour key.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
652 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
653 * RGBA->RGBA:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
655 * alpha-blend (using the source alpha channel) the RGB values;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
656 * leave destination alpha untouched. [Note: is this correct?]
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657 * SDL_SRCCOLORKEY ignored.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659 * copy all of RGBA to the destination.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 * RGB values of the source colour key, ignoring alpha in the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
662 * comparison.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 * RGB->RGB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
665 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
666 * alpha-blend (using the source per-surface alpha value).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
667 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
668 * copy RGB.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
669 * both:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
670 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
671 * source colour key.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
672 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
673 * If either of the surfaces were in video memory, and the blit returns -2,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
674 * the video memory was lost, so it should be reloaded with artwork and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
675 * re-blitted:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
676 while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
677 while ( SDL_LockSurface(image) < 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
678 Sleep(10);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
679 -- Write image pixels to image->pixels --
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
680 SDL_UnlockSurface(image);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
682 * This happens under DirectX 5.0 when the system switches away from your
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
683 * fullscreen application. The lock will also fail until you have access
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
684 * to the video memory again.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
685 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
686 /* You should call SDL_BlitSurface() unless you know exactly how SDL
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
687 blitting works internally and how to use the other blit functions.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
688 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
689 #define SDL_BlitSurface SDL_UpperBlit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
690
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
691 /* This is the public blit function, SDL_BlitSurface(), and it performs
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
692 rectangle validation and clipping before passing it to SDL_LowerBlit()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
693 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694 extern DECLSPEC int SDL_UpperBlit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
695 (SDL_Surface *src, SDL_Rect *srcrect,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
696 SDL_Surface *dst, SDL_Rect *dstrect);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
697 /* This is a semi-private blit function and it performs low-level surface
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
698 blitting only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
699 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
700 extern DECLSPEC int SDL_LowerBlit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
701 (SDL_Surface *src, SDL_Rect *srcrect,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
702 SDL_Surface *dst, SDL_Rect *dstrect);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
703
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
704 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
705 * This function performs a fast fill of the given rectangle with 'color'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
706 * The given rectangle is clipped to the destination surface clip area
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
707 * and the final fill rectangle is saved in the passed in pointer.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
708 * If 'dstrect' is NULL, the whole surface will be filled with 'color'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
709 * The color should be a pixel of the format used by the surface, and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
710 * can be generated by the SDL_MapRGB() function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
711 * This function returns 0 on success, or -1 on error.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
712 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
713 extern DECLSPEC int SDL_FillRect
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
714 (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
715
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
716 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
717 * This function takes a surface and copies it to a new surface of the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
718 * pixel format and colors of the video framebuffer, suitable for fast
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
719 * blitting onto the display surface. It calls SDL_ConvertSurface()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
720 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
721 * If you want to take advantage of hardware colorkey or alpha blit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
722 * acceleration, you should set the colorkey and alpha value before
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
723 * calling this function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
724 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
725 * If the conversion fails or runs out of memory, it returns NULL
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
726 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
727 extern DECLSPEC SDL_Surface * SDL_DisplayFormat(SDL_Surface *surface);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
728
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
729 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
730 * This function takes a surface and copies it to a new surface of the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
731 * pixel format and colors of the video framebuffer (if possible),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
732 * suitable for fast alpha blitting onto the display surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
733 * The new surface will always have an alpha channel.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
734 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
735 * If you want to take advantage of hardware colorkey or alpha blit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
736 * acceleration, you should set the colorkey and alpha value before
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
737 * calling this function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
738 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
739 * If the conversion fails or runs out of memory, it returns NULL
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
740 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
741 extern DECLSPEC SDL_Surface * SDL_DisplayFormatAlpha(SDL_Surface *surface);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
742
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
743
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
744 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
745 /* YUV video surface overlay functions */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
746 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
747
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
748 /* This function creates a video output overlay
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
749 Calling the returned surface an overlay is something of a misnomer because
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
750 the contents of the display surface underneath the area where the overlay
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
751 is shown is undefined - it may be overwritten with the converted YUV data.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
752 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
753 extern DECLSPEC SDL_Overlay *SDL_CreateYUVOverlay(int width, int height,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
754 Uint32 format, SDL_Surface *display);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
755
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
756 /* Lock an overlay for direct access, and unlock it when you are done */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
757 extern DECLSPEC int SDL_LockYUVOverlay(SDL_Overlay *overlay);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
758 extern DECLSPEC void SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
759
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
760 /* Blit a video overlay to the display surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
761 The contents of the video surface underneath the blit destination are
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
762 not defined.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
763 The width and height of the destination rectangle may be different from
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
764 that of the overlay, but currently only 2x scaling is supported.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
765 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
766 extern DECLSPEC int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
767
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
768 /* Free a video overlay */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
769 extern DECLSPEC void SDL_FreeYUVOverlay(SDL_Overlay *overlay);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
770
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
771
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
772 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
773 /* OpenGL support functions. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
774 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
775
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
776 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
777 * Dynamically load a GL driver, if SDL is built with dynamic GL.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
778 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
779 * SDL links normally with the OpenGL library on your system by default,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
780 * but you can compile it to dynamically load the GL driver at runtime.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
781 * If you do this, you need to retrieve all of the GL functions used in
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
782 * your program from the dynamic library using SDL_GL_GetProcAddress().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
783 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
784 * This is disabled in default builds of SDL.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
785 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
786 extern DECLSPEC int SDL_GL_LoadLibrary(const char *path);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
787
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
788 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
789 * Get the address of a GL function (for extension functions)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
790 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
791 extern DECLSPEC void *SDL_GL_GetProcAddress(const char* proc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
792
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
793 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
794 * Set an attribute of the OpenGL subsystem before intialization.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
795 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
796 extern DECLSPEC int SDL_GL_SetAttribute(SDL_GLattr attr, int value);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
797
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
798 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
799 * Get an attribute of the OpenGL subsystem from the windowing
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
800 * interface, such as glX. This is of course different from getting
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
801 * the values from SDL's internal OpenGL subsystem, which only
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
802 * stores the values you request before initialization.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
803 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
804 * Developers should track the values they pass into SDL_GL_SetAttribute
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
805 * themselves if they want to retrieve these values.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
806 */
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807 extern DECLSPEC int SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
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808
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809 /*
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810 * Swap the OpenGL buffers, if double-buffering is supported.
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811 */
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812 extern DECLSPEC void SDL_GL_SwapBuffers(void);
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813
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814 /*
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815 * Internal functions that should not be called unless you have read
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816 * and understood the source code for these functions.
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817 */
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818 extern DECLSPEC void SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
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819 extern DECLSPEC void SDL_GL_Lock(void);
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820 extern DECLSPEC void SDL_GL_Unlock(void);
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821
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822 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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823 /* These functions allow interaction with the window manager, if any. */
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824 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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825
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826 /*
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827 * Sets/Gets the title and icon text of the display window
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828 */
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829 extern DECLSPEC void SDL_WM_SetCaption(const char *title, const char *icon);
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830 extern DECLSPEC void SDL_WM_GetCaption(char **title, char **icon);
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831
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832 /*
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833 * Sets the icon for the display window.
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834 * This function must be called before the first call to SDL_SetVideoMode().
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835 * It takes an icon surface, and a mask in MSB format.
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836 * If 'mask' is NULL, the entire icon surface will be used as the icon.
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837 */
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838 extern DECLSPEC void SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
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839
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840 /*
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841 * This function iconifies the window, and returns 1 if it succeeded.
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842 * If the function succeeds, it generates an SDL_APPACTIVE loss event.
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843 * This function is a noop and returns 0 in non-windowed environments.
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844 */
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845 extern DECLSPEC int SDL_WM_IconifyWindow(void);
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846
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847 /*
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848 * Toggle fullscreen mode without changing the contents of the screen.
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849 * If the display surface does not require locking before accessing
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850 * the pixel information, then the memory pointers will not change.
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851 *
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852 * If this function was able to toggle fullscreen mode (change from
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853 * running in a window to fullscreen, or vice-versa), it will return 1.
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854 * If it is not implemented, or fails, it returns 0.
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855 *
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856 * The next call to SDL_SetVideoMode() will set the mode fullscreen
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857 * attribute based on the flags parameter - if SDL_FULLSCREEN is not
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858 * set, then the display will be windowed by default where supported.
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859 *
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860 * This is currently only implemented in the X11 video driver.
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861 */
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862 extern DECLSPEC int SDL_WM_ToggleFullScreen(SDL_Surface *surface);
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863
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864 /*
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865 * This function allows you to set and query the input grab state of
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866 * the application. It returns the new input grab state.
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867 */
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868 typedef enum {
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869 SDL_GRAB_QUERY = -1,
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870 SDL_GRAB_OFF = 0,
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871 SDL_GRAB_ON = 1,
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872 SDL_GRAB_FULLSCREEN /* Used internally */
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873 } SDL_GrabMode;
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874 /*
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875 * Grabbing means that the mouse is confined to the application window,
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876 * and nearly all keyboard input is passed directly to the application,
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877 * and not interpreted by a window manager, if any.
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diff changeset
878 */
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879 extern DECLSPEC SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode);
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diff changeset
880
47
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881 /* Not in public API at the moment - do not use! */
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882 extern DECLSPEC int SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
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883 SDL_Surface *dst, SDL_Rect *dstrect);
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884
0
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885 /* Ends C function definitions when using C++ */
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886 #ifdef __cplusplus
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887 }
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888 #endif
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889 #include "close_code.h"
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890
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891 #endif /* _SDL_video_h */