annotate include/SDL_thread.h @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
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children b8688cfdc232
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_thread_h
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29 #define _SDL_thread_h
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30
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31 /* Header for the SDL thread management routines
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32
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33 These are independent of the other SDL routines.
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34 */
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35
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36 #include "SDL_main.h"
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37 #include "SDL_types.h"
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38
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39 /* Thread synchronization primitives */
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40 #include "SDL_mutex.h"
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41
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42 #include "begin_code.h"
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43 /* Set up for C function definitions, even when using C++ */
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44 #ifdef __cplusplus
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45 extern "C" {
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46 #endif
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47
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48 /* The SDL thread structure, defined in SDL_thread.c */
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49 struct SDL_Thread;
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50 typedef struct SDL_Thread SDL_Thread;
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51
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52 /* Create a thread */
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53 extern DECLSPEC SDL_Thread * SDL_CreateThread(int (*fn)(void *), void *data);
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54
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55 /* Get the 32-bit thread identifier for the current thread */
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56 extern DECLSPEC Uint32 SDL_ThreadID(void);
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57
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58 /* Get the 32-bit thread identifier for the specified thread,
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59 equivalent to SDL_ThreadID() if the specified thread is NULL.
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60 */
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61 extern DECLSPEC Uint32 SDL_GetThreadID(SDL_Thread *thread);
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62
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63 /* Wait for a thread to finish.
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64 The return code for the thread function is placed in the area
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65 pointed to by 'status', if 'status' is not NULL.
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66 */
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67 extern DECLSPEC void SDL_WaitThread(SDL_Thread *thread, int *status);
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68
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69 /* Forcefully kill a thread without worrying about its state */
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70 extern DECLSPEC void SDL_KillThread(SDL_Thread *thread);
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71
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72
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73 /* Ends C function definitions when using C++ */
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74 #ifdef __cplusplus
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75 }
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76 #endif
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77 #include "close_code.h"
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78
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79 #endif /* _SDL_thread_h */