annotate include/SDL_mouse.h @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
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children b8688cfdc232
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Include file for SDL mouse event handling */
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29
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30 #ifndef _SDL_mouse_h
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31 #define _SDL_mouse_h
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32
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33 #include "SDL_types.h"
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34 #include "SDL_video.h"
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35
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36 #include "begin_code.h"
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37 /* Set up for C function definitions, even when using C++ */
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38 #ifdef __cplusplus
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39 extern "C" {
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40 #endif
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41
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42 typedef struct WMcursor WMcursor; /* Implementation dependent */
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43 typedef struct {
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44 SDL_Rect area; /* The area of the mouse cursor */
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45 Sint16 hot_x, hot_y; /* The "tip" of the cursor */
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46 Uint8 *data; /* B/W cursor data */
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47 Uint8 *mask; /* B/W cursor mask */
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48 Uint8 *save[2]; /* Place to save cursor area */
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49 WMcursor *wm_cursor; /* Window-manager cursor */
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50 } SDL_Cursor;
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51
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52 /* Function prototypes */
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53 /*
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54 * Retrieve the current state of the mouse.
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55 * The current button state is returned as a button bitmask, which can
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56 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
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57 * current mouse cursor position. You can pass NULL for either x or y.
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58 */
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59 extern DECLSPEC Uint8 SDL_GetMouseState(int *x, int *y);
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60
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61 /*
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62 * Retrieve the current state of the mouse.
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63 * The current button state is returned as a button bitmask, which can
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64 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
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65 * mouse deltas since the last call to SDL_GetRelativeMouseState().
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66 */
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67 extern DECLSPEC Uint8 SDL_GetRelativeMouseState(int *x, int *y);
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68
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69 /*
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70 * Set the position of the mouse cursor (generates a mouse motion event)
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71 */
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72 extern DECLSPEC void SDL_WarpMouse(Uint16 x, Uint16 y);
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73
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74 /*
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75 * Create a cursor using the specified data and mask (in MSB format).
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76 * The cursor width must be a multiple of 8 bits.
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77 *
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78 * The cursor is created in black and white according to the following:
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79 * data mask resulting pixel on screen
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80 * 0 1 White
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81 * 1 1 Black
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82 * 0 0 Transparent
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83 * 1 0 Inverted color if possible, black if not.
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84 *
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85 * Cursors created with this function must be freed with SDL_FreeCursor().
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86 */
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87 extern DECLSPEC SDL_Cursor *SDL_CreateCursor
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88 (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
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89
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90 /*
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91 * Set the currently active cursor to the specified one.
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92 * If the cursor is currently visible, the change will be immediately
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93 * represented on the display.
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94 */
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95 extern DECLSPEC void SDL_SetCursor(SDL_Cursor *cursor);
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96
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97 /*
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98 * Returns the currently active cursor.
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99 */
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100 extern DECLSPEC SDL_Cursor * SDL_GetCursor(void);
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101
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102 /*
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103 * Deallocates a cursor created with SDL_CreateCursor().
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104 */
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105 extern DECLSPEC void SDL_FreeCursor(SDL_Cursor *cursor);
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106
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107 /*
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108 * Toggle whether or not the cursor is shown on the screen.
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109 * The cursor start off displayed, but can be turned off.
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110 * SDL_ShowCursor() returns 1 if the cursor was being displayed
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111 * before the call, or 0 if it was not. You can query the current
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112 * state by passing a 'toggle' value of -1.
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113 */
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114 extern DECLSPEC int SDL_ShowCursor(int toggle);
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115
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116 /* Used as a mask when testing buttons in buttonstate
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117 Button 1: Left mouse button
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118 Button 2: Middle mouse button
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119 Button 3: Right mouse button
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120 */
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121 #define SDL_BUTTON(X) (SDL_PRESSED<<(X-1))
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122 #define SDL_BUTTON_LEFT 1
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123 #define SDL_BUTTON_MIDDLE 2
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124 #define SDL_BUTTON_RIGHT 3
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125 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
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126 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
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127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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128
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129
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130 /* Ends C function definitions when using C++ */
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131 #ifdef __cplusplus
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132 }
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133 #endif
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134 #include "close_code.h"
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135
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136 #endif /* _SDL_mouse_h */