annotate docs/man3/SDL_MapRGB.3 @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
rev   line source
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55f1f1b3e27d Added new docs for SDL 1.2.1
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1 .TH "SDL_MapRGB" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_MapRGB\- Map a RGB color value to a pixel format\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBUint32 \fBSDL_MapRGB\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int\&.
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12 .PP
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13 If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&.
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14 .PP
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15 If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque)\&.
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16 .SH "RETURN VALUE"
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17 .PP
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18 A pixel value best approximating the given RGB color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&.
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19 .SH "SEE ALSO"
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20 .PP
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21 \fI\fBSDL_GetRGB\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR
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55f1f1b3e27d Added new docs for SDL 1.2.1
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parents: 0
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22 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42