annotate VisualC.html @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
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1 <HTML>
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5 <HEAD>
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9 <TITLE> Using SDL with Microsoft Visual C++ 5 and 6 </TITLE>
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13 </HEAD>
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17 <BODY>
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20
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21 <H1> Using SDL with Microsoft Visual C++ 5 and 6 </H1>
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22
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23 <H3>
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24 by <A HREF="mailto:snowlion@sprynet.com"> Lion Kimbro </A>
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25 </H3>
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26
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27
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28
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29 <p>
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30 You can either use the precompiled libraries from
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31 <A HREF="http://www.libsdl.org/download.html">
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32 the SDL Download web site </A>,
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33 or you can build SDL yourself.
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34 </p>
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35
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36
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37 <H3> Building SDL </H3>
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38
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39 <P>
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40 Unzip the <CODE>VisualC.zip</CODE> file into the directory
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41 that contains this file (<CODE>VisualC.html</CODE>).
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42 </P>
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43
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44 <P>
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45 Be certain that you unzip <CODE> VisualC.zip </CODE>
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46 into <strong>this</strong> directory and not any other
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47 directory. If you are using WinZip, be careful to
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48 make sure that it extracts to <strong>this</strong>
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49 folder, because it's convenient feature of
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50 unzipping to a folder with the name of the
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51 file currently being unzipped will get you in
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52 trouble if you use it right now. And that's all
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53 I have to say about that.
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54 </P>
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55
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56 <P>
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57 Now that it's unzipped, go into the VisualC directory
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58 that is created, and double-click on the VC++
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59 workspace file &quot;<CODE>SDL.dsw</CODE>&quot;.
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60 This should open up VisualC.
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61 </P>
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62
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63 <P>
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64 You may be prompted at this point to upgrade the
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65 workspace, should you be using a more recent version
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66 of Visual C++. If so, allow the workspace to be
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67 upgraded.
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68 </P>
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70
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71 <P>
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72 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
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73 </P>
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74
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75 <P>
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76 This is done by right clicking on each project in turn
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77 (Projects are listed in the Workspace panel in the
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78 FileView tab), and selecting &quot;Build&quot;.
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79 </P>
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80
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81 <P>
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82 You may get a few warnings, but you should not get
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83 any errors. You do have to have at least the DirectX
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84 5 SDK installed, however. (I believe...) The latest
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85 version of DirectX can be downloaded or purchased
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86 on a cheap CD (my recommendation) from
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87 <A HREF="http://www.microsoft.com"> Microsoft </A>.
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88 </P>
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89
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90 <P>
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91 Later, we will refer to the following .lib and .dll
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92 files that have just been generated:
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93 </P>
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94
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95 <list>
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96 <li> SDL.dll
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97 <li> SDL.lib
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98 <li> SDLmain.lib
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99 </list>
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100
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101 <P>
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102 Search for these using the Windows Find (Windows-F)
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103 utility, if you don't already know where they should be.
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104 For those of you with a clue, look inside the Debug
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105 or Release directories of the subdirectories of the
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106 VisualC folder. (It might be easier to just use
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107 Windows Find if this sounds confusing. And don't worry
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108 about needing a clue; we all need visits from the
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109 clue fairy frequently.)
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110 </P>
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111
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112
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113
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114 <H3> Creating a Project with SDL </H3>
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115
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116 <P>
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117 Create a project as a Win32 Application.
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118 </P>
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119
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120 <P>
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121 Create a C++ file for your project.
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122 </P>
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123
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124 <P>
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125 Set the C runtime to "Multi-threaded DLL" in the menu:
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126 <CODE> Project|Settings|C/C++ tab|Code Generation|Runtime Library </CODE>.
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127 </P>
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128
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129 <P>
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130 Add the SDL <CODE>include</CODE> directory to your list
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131 of includes in the menu:
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132 <CODE> Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>.
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133 </P>
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134
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135 <P>
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136 The &quot;include directory&quot; I am referring to is the
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137 <CODE>include</CODE> folder within the main SDL
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138 directory (the one that this HTML file located
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139 within.
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140 </P>
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141
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142 <P>
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143 Now we're going to use the files that we had created
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144 earlier in the Build SDL step.
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145 </P>
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146
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147 <P>
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148 Copy the following files into your Project directory:
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149 </P>
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150
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151 <list>
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152 <li> SDL.dll </li>
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153 </list>
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154
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155 <P>
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156 Copy the following files into your Project directory,
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157 and <em>add them to your Project</em> as well:
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158 </P>
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159
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160 <list>
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161 <li> SDL.lib </li>
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162 <li> SDLmain.lib </li>
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163 </list>
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164
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165 <P>
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166 (To add them to your project, right click on your
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167 project, and select &quot;Add files to project&quot;)
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168 </P>
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169
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170 <P>
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171 (I believe that it's not necessary to actually
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172 copy the .lib files into your directory; you only
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173 have to be certain that you add them to your Project.
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174 If someone is so inclined, correct this document, or
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175 <A HREF="mailto:snowlion@sprynet.com">
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176 e-mail me </A>,
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177 and I'll fix this document.)
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178 </P>
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179
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180
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181
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182 <H3> SDL 101, First Day of Class </H3>
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183
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184 <P>
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185 Now create the basic body of your project.
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186 The body of your program should take the following form:
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187
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188 <CODE>
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189 <PRE>
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190 #include &quot;SDL.h&quot;
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191
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192 int main( int argc, char* argv[] )
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193 {
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194 // Body of the program goes here.
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195 return 0;
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196 }
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197 </PRE>
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198 </CODE>
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199 </P>
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200
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201 <H3> That's it! </H3>
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202
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203 <P>
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204 I hope that this document has helped you get
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205 through the most difficult part of using the
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206 SDL: installing it. Suggestions for improvements
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207 to this document should be sent to the writers
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208 of this document.
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209 </P>
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210
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211 <P>
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212 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
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213 </P>
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214
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215 <P>
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216 This document was originally called &quot;VisualC.txt&quot;,
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217 and was written by
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218 <A HREF="mailto:slouken@libsdl.org">Sam Lantinga</A>.
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219 </P>
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220
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221 <P>
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222 Later, it was converted to HTML and expanded into
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223 the document that you see today by
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224 <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
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225 </P>
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226
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227
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228
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229 </BODY>
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230
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231
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232
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233 </HTML>
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234
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235