annotate docs/man3/SDL_LockAudio.3 @ 1247:ff73ee89ff4b

Don't trample SDL_LoadObject()'s error message in GL loader.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 13 Jan 2006 02:36:35 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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parents: 55
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1 .TH "SDL_LockAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_LockAudio\- Lock out the callback function
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid \fBSDL_LockAudio\fP\fR(\fBvoid\fR)
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9 .SH "DESCRIPTION"
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10 .PP
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11 The lock manipulated by these functions protects the callback function\&. During a LockAudio period, you can be guaranteed that the callback function is not running\&. Do not call these from the callback function or you will cause deadlock\&.
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12 .SH "SEE ALSO"
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13 .PP
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14 \fI\fBSDL_OpenAudio\fP\fR
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parents: 55
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58