Mercurial > sdl-ios-xcode
annotate include/SDL_mouse.h @ 2282:ff3b47d22a6d
Fixed fatbuild.sh script for building on Mac OS X 10.5
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 28 Dec 2007 20:42:06 +0000 |
parents | 313112f9ac5c |
children | 545fbf461c5b |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_mouse.h |
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25 * |
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26 * Include file for SDL mouse event handling |
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27 */ |
0 | 28 |
29 #ifndef _SDL_mouse_h | |
30 #define _SDL_mouse_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
0 | 34 #include "SDL_video.h" |
35 | |
36 #include "begin_code.h" | |
37 /* Set up for C function definitions, even when using C++ */ | |
38 #ifdef __cplusplus | |
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39 /* *INDENT-OFF* */ |
0 | 40 extern "C" { |
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41 /* *INDENT-ON* */ |
0 | 42 #endif |
43 | |
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44 typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ |
0 | 45 |
46 /* Function prototypes */ | |
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47 |
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48 /** |
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49 * \fn int SDL_GetNumMice(void) |
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50 * |
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51 * \brief Get the number of mouse input devices available. |
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52 * |
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53 * \sa SDL_SelectMouse() |
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54 */ |
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55 extern DECLSPEC int SDLCALL SDL_GetNumMice(void); |
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56 |
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57 /** |
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58 * \fn int SDL_SelectMouse(int index) |
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59 * |
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60 * \brief Set the index of the currently selected mouse. |
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61 * |
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62 * \return The index of the previously selected mouse. |
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63 * |
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64 * \note You can query the currently selected mouse by passing an index of -1. |
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65 * |
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66 * \sa SDL_GetNumMice() |
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67 */ |
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68 extern DECLSPEC int SDLCALL SDL_SelectMouse(int index); |
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69 |
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70 /** |
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71 * \fn SDL_WindowID SDL_GetMouseFocusWindow(void) |
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72 * |
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73 * \brief Get the window which currently has focus for the currently selected mouse. |
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74 */ |
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75 extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void); |
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76 |
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77 /** |
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78 * \fn int SDL_SetRelativeMouseMode(SDL_bool enabled) |
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79 * |
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80 * \brief Set relative mouse mode for the currently selected mouse. |
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81 * |
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82 * \param enabled Whether or not to enable relative mode |
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83 * |
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84 * \return 0 on success, or -1 if relative mode is not supported. |
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85 * |
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86 * While the mouse is in relative mode, the cursor is hidden, and the |
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87 * driver will try to report continuous motion in the current window. |
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88 * Only relative motion events will be delivered, the mouse position |
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89 * will not change. |
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90 * |
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91 * \note This function will flush any pending mouse motion. |
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92 * |
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93 * \sa SDL_GetRelativeMouseMode() |
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94 */ |
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95 extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); |
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96 |
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97 /** |
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98 * \fn SDL_bool SDL_GetRelativeMouseMode() |
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99 * |
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100 * \brief Query whether relative mouse mode is enabled for the currently selected mouse. |
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101 * |
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102 * \sa SDL_SetRelativeMouseMode() |
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103 */ |
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104 extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); |
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105 |
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106 /** |
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107 * \fn Uint8 SDL_GetMouseState(int *x, int *y) |
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108 * |
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109 * \brief Retrieve the current state of the currently selected mouse. |
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110 * |
0 | 111 * The current button state is returned as a button bitmask, which can |
112 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
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113 * mouse cursor position relative to the focus window for the currently |
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114 * selected mouse. You can pass NULL for either x or y. |
0 | 115 */ |
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116 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); |
0 | 117 |
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118 /** |
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119 * \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y) |
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120 * |
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121 * \brief Retrieve the state of the currently selected mouse. |
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122 * |
0 | 123 * The current button state is returned as a button bitmask, which can |
124 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
125 * mouse deltas since the last call to SDL_GetRelativeMouseState(). | |
126 */ | |
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127 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
0 | 128 |
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129 /** |
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130 * \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y) |
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131 * |
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132 * \brief Moves the currently selected mouse to the given position within the window. |
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133 * |
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134 * \param windowID The window to move the mouse into, or 0 for the current mouse focus |
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135 * \param x The x coordinate within the window |
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136 * \param y The y coordinate within the window |
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137 * |
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138 * \note This function generates a mouse motion event |
0 | 139 */ |
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140 extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID, |
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141 int x, int y); |
0 | 142 |
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143 /** |
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144 * \fn SDL_Cursor *SDL_CreateCursor (const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y) |
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145 * |
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146 * \brief Create a cursor for the currently selected mouse, using the |
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147 * specified bitmap data and mask (in MSB format). |
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148 * |
0 | 149 * The cursor width must be a multiple of 8 bits. |
150 * | |
151 * The cursor is created in black and white according to the following: | |
152 * data mask resulting pixel on screen | |
153 * 0 1 White | |
154 * 1 1 Black | |
155 * 0 0 Transparent | |
156 * 1 0 Inverted color if possible, black if not. | |
157 * | |
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158 * \sa SDL_FreeCursor() |
0 | 159 */ |
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160 extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
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161 const Uint8 * mask, |
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162 int w, int h, int hot_x, |
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163 int hot_y); |
0 | 164 |
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165 /** |
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166 * \fn void SDL_SetCursor(SDL_Cursor * cursor) |
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167 * |
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168 * \brief Set the active cursor for the currently selected mouse. |
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169 * |
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170 * \note The cursor must have been created for the selected mouse. |
0 | 171 */ |
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172 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
0 | 173 |
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174 /** |
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175 * \fn SDL_Cursor *SDL_GetCursor(void) |
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176 * |
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177 * \brief Return the active cursor for the currently selected mouse. |
0 | 178 */ |
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179 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
0 | 180 |
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181 /** |
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182 * \fn void SDL_FreeCursor(SDL_Cursor * cursor) |
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183 * |
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184 * \brief Frees a cursor created with SDL_CreateCursor(). |
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185 * |
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186 * \sa SDL_CreateCursor() |
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187 */ |
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188 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
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189 |
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190 /** |
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191 * \fn int SDL_ShowCursor(int toggle) |
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192 * |
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193 * \brief Toggle whether or not the cursor is shown for the currently selected mouse. |
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194 * |
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195 * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current state. |
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196 * |
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197 * \return 1 if the cursor is shown, or 0 if the cursor is hidden. |
0 | 198 */ |
337
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199 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
0 | 200 |
201 /* Used as a mask when testing buttons in buttonstate | |
202 Button 1: Left mouse button | |
203 Button 2: Middle mouse button | |
204 Button 3: Right mouse button | |
205 */ | |
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206 #define SDL_BUTTON(X) (1 << ((X)-1)) |
0 | 207 #define SDL_BUTTON_LEFT 1 |
208 #define SDL_BUTTON_MIDDLE 2 | |
209 #define SDL_BUTTON_RIGHT 3 | |
210 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) | |
211 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) | |
212 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) | |
213 | |
214 | |
215 /* Ends C function definitions when using C++ */ | |
216 #ifdef __cplusplus | |
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217 /* *INDENT-OFF* */ |
0 | 218 } |
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219 /* *INDENT-ON* */ |
0 | 220 #endif |
221 #include "close_code.h" | |
222 | |
223 #endif /* _SDL_mouse_h */ | |
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224 |
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225 /* vi: set ts=4 sw=4 expandtab: */ |