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annotate docs/man3/SDL_CreateRGBSurfaceFrom.3 @ 3198:fefe74ca604d
Added power API and test program to Visual C++ project files.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 17 Jun 2009 04:26:19 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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1 .TH "SDL_CreateRGBSurfaceFrom" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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Merged revision 3472 from SDL 1.2, fixing bug #493
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3 SDL_CreateRGBSurfaceFrom \- Create an SDL_Surface from pixel data |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Surface *\fBSDL_CreateRGBSurfaceFrom\fP\fR(\fBvoid *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Creates an SDL_Surface from the provided pixel data\&. | |
12 .PP | |
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Sam Lantinga <slouken@lokigames.com>
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13 The data stored in \fBpixels\fR is assumed to be of the \fBdepth\fR specified in the parameter list\&. The pixel data is not copied into the \fBSDL_Surface\fR structure so it should not be freed until the surface has been freed with a called to \fISDL_FreeSurface\fR\&. \fBpitch\fR is the length of each scanline in bytes\&. |
0 | 14 .PP |
15 See \fI\fBSDL_CreateRGBSurface\fP\fR for a more detailed description of the other parameters\&. | |
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Sam Lantinga <slouken@lokigames.com>
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16 .SH "RETURN VALUE" |
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Sam Lantinga <slouken@lokigames.com>
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17 .PP |
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Added new docs for SDL 1.2.1
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18 Returns the created surface, or \fBNULL\fR upon error\&. |
0 | 19 .SH "SEE ALSO" |
20 .PP | |
21 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_FreeSurface\fP\fR | |
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22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |