Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_ConvertAudio.3 @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_ConvertAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
3 SDL_ConvertAudio \- Convert audio data to a desired audio format\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_ConvertAudio\fP\fR(\fBSDL_AudioCVT *cvt\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_ConvertAudio\fP takes one parameter, \fBcvt\fR, which was previously initilized\&. Initilizing a \fI\fBSDL_AudioCVT\fR\fR is a two step process\&. First of all, the structure must be passed to \fI\fBSDL_BuildAudioCVT\fP\fR along with source and destination format parameters\&. Secondly, the \fBcvt\fR->\fBbuf\fR and \fBcvt\fR->\fBlen\fR fields must be setup\&. \fBcvt\fR->\fBbuf\fR should point to the audio data and \fBcvt\fR->\fBlen\fR should be set to the length of the audio data in bytes\&. Remember, the length of the buffer pointed to by \fBbuf\fR show be \fBlen\fR*\fBlen_mult\fR bytes in length\&. | |
12 .PP | |
13 Once the \fBSDL_AudioCVT\fRstructure is initilized then we can pass it to \fBSDL_ConvertAudio\fP, which will convert the audio data pointer to by \fBcvt\fR->\fBbuf\fR\&. If \fBSDL_ConvertAudio\fP returned \fB0\fR then the conversion was completed successfully, otherwise \fB-1\fR is returned\&. | |
14 .PP | |
15 If the conversion completed successfully then the converted audio data can be read from \fBcvt\fR->\fBbuf\fR\&. The amount of valid, converted, audio data in the buffer is equal to \fBcvt\fR->\fBlen\fR*\fBcvt\fR->\fBlen_ratio\fR\&. | |
16 .SH "EXAMPLES" | |
17 .PP | |
18 .nf | |
19 \f(CW/* Converting some WAV data to hardware format */ | |
20 void my_audio_callback(void *userdata, Uint8 *stream, int len); | |
21 | |
22 SDL_AudioSpec *desired, *obtained; | |
23 SDL_AudioSpec wav_spec; | |
24 SDL_AudioCVT wav_cvt; | |
25 Uint32 wav_len; | |
26 Uint8 *wav_buf; | |
27 int ret; | |
28 | |
29 /* Allocated audio specs */ | |
30 desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); | |
31 obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); | |
32 | |
33 /* Set desired format */ | |
34 desired->freq=22050; | |
35 desired->format=AUDIO_S16LSB; | |
36 desired->samples=8192; | |
37 desired->callback=my_audio_callback; | |
38 desired->userdata=NULL; | |
39 | |
40 /* Open the audio device */ | |
41 if ( SDL_OpenAudio(desired, obtained) < 0 ){ | |
42 fprintf(stderr, "Couldn\&'t open audio: %s | |
43 ", SDL_GetError()); | |
44 exit(-1); | |
45 } | |
46 | |
47 free(desired); | |
48 | |
49 /* Load the test\&.wav */ | |
50 if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){ | |
51 fprintf(stderr, "Could not open test\&.wav: %s | |
52 ", SDL_GetError()); | |
53 SDL_CloseAudio(); | |
54 free(obtained); | |
55 exit(-1); | |
56 } | |
57 | |
58 /* Build AudioCVT */ | |
59 ret = SDL_BuildAudioCVT(&wav_cvt, | |
60 wav_spec\&.format, wav_spec\&.channels, wav_spec\&.freq, | |
61 obtained->format, obtained->channels, obtained->freq); | |
62 | |
63 /* Check that the convert was built */ | |
64 if(ret==-1){ | |
65 fprintf(stderr, "Couldn\&'t build converter! | |
66 "); | |
67 SDL_CloseAudio(); | |
68 free(obtained); | |
69 SDL_FreeWAV(wav_buf); | |
70 } | |
71 | |
72 /* Setup for conversion */ | |
73 wav_cvt\&.buf=(Uint8 *)malloc(wav_len*wav_cvt\&.len_mult); | |
74 wav_cvt\&.len=wav_len; | |
75 memcpy(wav_cvt\&.buf, wav_buf, wav_len); | |
76 | |
77 /* We can delete to original WAV data now */ | |
78 SDL_FreeWAV(wav_buf); | |
79 | |
80 /* And now we\&'re ready to convert */ | |
81 SDL_ConvertAudio(&wav_cvt); | |
82 | |
83 /* do whatever */ | |
84 \&. | |
85 \&. | |
86 \&. | |
87 \&. | |
88 | |
89 \fR | |
90 .fi | |
91 .PP | |
92 .SH "SEE ALSO" | |
93 .PP | |
94 \fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_AudioCVT\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
95 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |