Mercurial > sdl-ios-xcode
annotate README.DirectFB @ 2834:feb6ccdb888f
minor bug
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 05 Dec 2008 07:01:12 +0000 |
parents | e759ad5e6f43 |
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1 SDL on DirectFB |
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2 |
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3 Supports: |
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4 |
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5 - Hardware YUV overlays |
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6 - OpenGL - software only |
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7 - 2D/3D accelerations (depends on directfb driver) |
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8 - multiple displays |
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9 - windows |
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10 |
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11 What you need: |
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12 |
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13 DirectFB 1.0.1, 1.2.x, 1.3.0 |
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14 Kernel-Framebuffer support: required: vesafb, radeonfb .... |
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15 Mesa 7.0.x - optional for OpenGL |
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16 |
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17 /etc/directfbrc |
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18 |
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19 This file should contain the following lines to make |
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20 your joystick work and avoid crashes: |
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21 ------------------------ |
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22 disable-module=joystick |
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23 disable-module=linux_input |
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24 disable-module=cle266 |
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25 disable-module=cyber5k |
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26 disable-module=x11input |
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27 ------------------------ |
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28 |
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29 To use hardware accelerated YUV-overlays for YUV-textures, use: |
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30 |
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31 export SDL_DIRECTFB_YUV_DIRECT=1 |
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32 |
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33 This is disabled by default. It will only support one |
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34 YUV texture, namely the first. Every other YUV texture will be |
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35 rendered in software. |
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36 |
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37 In addition, you may use (directfb-1.2.x) |
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38 |
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39 export SDL_DIRECTFB_YUV_UNDERLAY=1 |
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40 |
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41 to make the YUV texture an underlay. This will make the cursor to |
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42 be shown. |
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43 |
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44 OPENGL Support |
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45 ============== |
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46 |
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47 As of this writing 20070810 you need to pull Mesa from git and do the following: |
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48 |
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49 ------------------------ |
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50 cd mesa |
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51 make linux-directfb |
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52 make |
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53 |
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54 echo Installing - please enter sudo pw. |
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55 |
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56 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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57 cd src/mesa/drivers/directfb |
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58 make |
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59 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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60 ------------------------ |
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61 |
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62 To run the SDL - testprograms: |
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63 |
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64 export SDL_VIDEODRIVER=directfb |
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65 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib |
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66 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 |
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67 |
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68 ./testgl |