Mercurial > sdl-ios-xcode
annotate test/testgles.c @ 3393:fe2f10481878
Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Tue, 13 Oct 2009 06:51:20 +0000 |
parents | c18c03927a77 |
children | c64ae6ee6a6d |
rev | line source |
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1 #include <stdlib.h> |
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2 #include <stdio.h> |
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3 #include <string.h> |
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4 #include <math.h> |
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5 |
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6 #include "common.h" |
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7 |
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8 #ifdef __IPHONEOS__ |
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9 #define HAVE_OPENGLES |
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10 #endif |
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11 |
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12 #ifdef HAVE_OPENGLES |
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13 |
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14 #include "SDL_opengles.h" |
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15 |
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16 static CommonState *state; |
3139 | 17 static SDL_GLContext *context = NULL; |
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18 |
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19 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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20 static void |
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21 quit(int rc) |
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22 { |
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23 int i; |
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24 |
3139 | 25 if (context != NULL) { |
26 for (i = 0; i < state->num_windows; i++) { | |
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27 if (context[i]) { |
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28 SDL_GL_DeleteContext(context[i]); |
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29 } |
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30 } |
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31 |
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32 SDL_free(context); |
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33 } |
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34 |
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35 CommonQuit(state); |
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36 exit(rc); |
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37 } |
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38 |
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39 static void |
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40 Render() |
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41 { |
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42 static GLubyte color[8][4] = { {255, 0, 0, 0}, |
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43 {255, 0, 0, 255}, |
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44 {0, 255, 0, 255}, |
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45 {0, 255, 0, 255}, |
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46 {0, 255, 0, 255}, |
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47 {255, 255, 255, 255}, |
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48 {255, 0, 255, 255}, |
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49 {0, 0, 255, 255} |
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50 }; |
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51 static GLfloat cube[8][3] = { {0.5, 0.5, -0.5}, |
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52 {0.5f, -0.5f, -0.5f}, |
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53 {-0.5f, -0.5f, -0.5f}, |
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54 {-0.5f, 0.5f, -0.5f}, |
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55 {-0.5f, 0.5f, 0.5f}, |
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56 {0.5f, 0.5f, 0.5f}, |
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57 {0.5f, -0.5f, 0.5f}, |
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58 {-0.5f, -0.5f, 0.5f} |
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59 }; |
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60 static GLubyte indices[36] = { 0, 3, 4, |
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61 4, 5, 0, |
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62 0, 5, 6, |
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63 6, 1, 0, |
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64 6, 7, 2, |
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65 2, 1, 6, |
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66 7, 4, 3, |
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67 3, 2, 7, |
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68 5, 4, 7, |
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69 7, 6, 5, |
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70 2, 3, 1, |
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71 3, 0, 1 |
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72 }; |
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73 |
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74 |
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75 /* Do our drawing, too. */ |
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76 glClearColor(0.0, 0.0, 0.0, 1.0); |
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77 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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78 |
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79 /* Draw the cube */ |
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80 glColorPointer(4, GL_UNSIGNED_BYTE, 0, color); |
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81 glEnableClientState(GL_COLOR_ARRAY); |
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82 glVertexPointer(3, GL_FLOAT, 0, cube); |
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83 glEnableClientState(GL_VERTEX_ARRAY); |
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84 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices); |
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85 |
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86 glMatrixMode(GL_MODELVIEW); |
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87 glRotatef(5.0, 1.0, 1.0, 1.0); |
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88 } |
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89 |
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90 int |
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91 main(int argc, char *argv[]) |
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92 { |
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93 int fsaa, accel; |
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94 int value; |
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95 int i, done; |
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96 SDL_DisplayMode mode; |
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97 SDL_Event event; |
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98 Uint32 then, now, frames; |
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99 int status; |
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100 |
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101 /* Initialize parameters */ |
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102 fsaa = 0; |
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103 accel = 0; |
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104 |
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105 /* Initialize test framework */ |
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106 state = CommonCreateState(argv, SDL_INIT_VIDEO); |
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107 if (!state) { |
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108 return 1; |
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109 } |
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110 for (i = 1; i < argc;) { |
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111 int consumed; |
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112 |
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113 consumed = CommonArg(state, i); |
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114 if (consumed == 0) { |
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115 if (SDL_strcasecmp(argv[i], "--fsaa") == 0) { |
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116 ++fsaa; |
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117 consumed = 1; |
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118 } else if (SDL_strcasecmp(argv[i], "--accel") == 0) { |
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119 ++accel; |
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120 consumed = 1; |
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121 } else { |
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122 consumed = -1; |
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123 } |
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124 } |
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125 if (consumed < 0) { |
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126 fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0], |
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127 CommonUsage(state)); |
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128 quit(1); |
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129 } |
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130 i += consumed; |
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131 } |
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132 |
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133 /* Set OpenGL parameters */ |
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134 state->window_flags |= SDL_WINDOW_OPENGL; |
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135 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); |
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136 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); |
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137 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); |
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138 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
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139 if (fsaa) { |
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140 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); |
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141 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa); |
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142 } |
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143 if (accel) { |
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144 SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); |
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145 } |
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146 if (!CommonInit(state)) { |
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147 quit(2); |
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148 } |
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149 |
3139 | 150 context = SDL_calloc(state->num_windows, sizeof(SDL_GLContext)); |
151 if (context == NULL) { | |
152 fprintf(stderr, "Out of memory!\n"); | |
153 quit(2); | |
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154 } |
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155 |
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156 /* Create OpenGL ES contexts */ |
3139 | 157 for (i = 0; i < state->num_windows; i++) { |
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158 context[i] = SDL_GL_CreateContext(state->windows[i]); |
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159 if (!context[i]) { |
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160 fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); |
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161 quit(2); |
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162 } |
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163 } |
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164 |
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165 if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { |
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166 SDL_GL_SetSwapInterval(1); |
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167 } else { |
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168 SDL_GL_SetSwapInterval(0); |
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169 } |
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170 |
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171 SDL_GetCurrentDisplayMode(&mode); |
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172 printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format)); |
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173 printf("\n"); |
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174 printf("Vendor : %s\n", glGetString(GL_VENDOR)); |
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175 printf("Renderer : %s\n", glGetString(GL_RENDERER)); |
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176 printf("Version : %s\n", glGetString(GL_VERSION)); |
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177 printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); |
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178 printf("\n"); |
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179 |
3139 | 180 status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
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181 if (!status) { |
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182 printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); |
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183 } else { |
3139 | 184 fprintf(stderr, "Failed to get SDL_GL_RED_SIZE: %s\n", |
185 SDL_GetError()); | |
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186 } |
3139 | 187 status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
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188 if (!status) { |
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189 printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); |
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190 } else { |
3139 | 191 fprintf(stderr, "Failed to get SDL_GL_GREEN_SIZE: %s\n", |
192 SDL_GetError()); | |
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193 } |
3139 | 194 status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); |
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195 if (!status) { |
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196 printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); |
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197 } else { |
3139 | 198 fprintf(stderr, "Failed to get SDL_GL_BLUE_SIZE: %s\n", |
199 SDL_GetError()); | |
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200 } |
3139 | 201 status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); |
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202 if (!status) { |
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203 printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); |
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204 } else { |
3139 | 205 fprintf(stderr, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", |
206 SDL_GetError()); | |
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207 } |
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208 if (fsaa) { |
3139 | 209 status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
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210 if (!status) { |
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211 printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
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212 } else { |
3139 | 213 fprintf(stderr, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", |
214 SDL_GetError()); | |
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215 } |
3139 | 216 status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); |
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217 if (!status) { |
3139 | 218 printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
219 value); | |
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220 } else { |
3139 | 221 fprintf(stderr, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", |
222 SDL_GetError()); | |
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223 } |
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224 } |
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225 if (accel) { |
3139 | 226 status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
227 if (!status) { | |
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228 printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); |
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229 } else { |
3139 | 230 fprintf(stderr, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", |
231 SDL_GetError()); | |
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232 } |
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233 } |
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234 |
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235 /* Set rendering settings for each context */ |
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236 for (i = 0; i < state->num_windows; ++i) { |
3139 | 237 status = SDL_GL_MakeCurrent(state->windows[i], context[i]); |
238 if (status) { | |
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239 printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); |
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240 |
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241 /* Continue for next window */ |
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242 continue; |
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243 } |
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244 |
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245 glViewport(0, 0, DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); |
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246 glMatrixMode(GL_PROJECTION); |
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247 glLoadIdentity(); |
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248 glOrthof(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
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249 glMatrixMode(GL_MODELVIEW); |
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250 glLoadIdentity(); |
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251 glEnable(GL_DEPTH_TEST); |
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252 glDepthFunc(GL_LESS); |
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253 glShadeModel(GL_SMOOTH); |
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254 } |
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255 |
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256 /* Main render loop */ |
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257 frames = 0; |
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258 then = SDL_GetTicks(); |
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259 done = 0; |
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260 while (!done) { |
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261 /* Check for events */ |
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262 ++frames; |
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263 while (SDL_PollEvent(&event)) { |
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264 switch (event.type) { |
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265 case SDL_WINDOWEVENT: |
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266 switch (event.window.event) { |
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267 case SDL_WINDOWEVENT_RESIZED: |
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268 for (i = 0; i < state->num_windows; ++i) { |
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269 if (event.window.windowID == state->windows[i]) { |
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270 status = SDL_GL_MakeCurrent(state->windows[i], context[i]); |
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271 if (status) { |
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272 printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); |
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273 break; |
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274 } |
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275 /* Change view port to the new window dimensions */ |
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276 glViewport(0, 0, event.window.data1, event.window.data2); |
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277 /* Update window content */ |
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278 Render(); |
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279 SDL_GL_SwapWindow(state->windows[i]); |
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280 break; |
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281 } |
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282 } |
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283 break; |
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284 } |
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285 } |
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286 CommonEvent(state, &event, &done); |
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287 } |
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288 for (i = 0; i < state->num_windows; ++i) { |
3139 | 289 status = SDL_GL_MakeCurrent(state->windows[i], context[i]); |
290 if (status) { | |
291 printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); | |
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292 |
3139 | 293 /* Continue for next window */ |
294 continue; | |
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295 } |
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296 Render(); |
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297 SDL_GL_SwapWindow(state->windows[i]); |
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298 } |
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299 } |
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300 |
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301 /* Print out some timing information */ |
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302 now = SDL_GetTicks(); |
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303 if (now > then) { |
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304 printf("%2.2f frames per second\n", |
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305 ((double) frames * 1000) / (now - then)); |
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306 } |
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307 quit(0); |
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308 return 0; |
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309 } |
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310 |
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311 #else /* HAVE_OPENGLES */ |
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312 |
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313 int |
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314 main(int argc, char *argv[]) |
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315 { |
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316 printf("No OpenGL ES support on this system\n"); |
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317 return 1; |
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318 } |
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319 |
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320 #endif /* HAVE_OPENGLES */ |