Mercurial > sdl-ios-xcode
annotate src/video/fbcon/3dfx_mmio.h @ 1267:fdc7ef6ecab4
Correctly manage mouse relative motion
author | Patrice Mandin <patmandin@gmail.com> |
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date | Wed, 25 Jan 2006 20:36:21 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
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changeset
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* 3Dfx register definitions */ | |
29 | |
30 #include "3dfx_regs.h" | |
31 | |
32 /* 3Dfx control macros */ | |
33 | |
34 #define tdfx_in8(reg) *(volatile Uint8 *)(mapped_io + (reg)) | |
35 #define tdfx_in32(reg) *(volatile Uint32 *)(mapped_io + (reg)) | |
36 | |
37 #define tdfx_out8(reg,v) *(volatile Uint8 *)(mapped_io + (reg)) = v; | |
38 #define tdfx_out32(reg,v) *(volatile Uint32 *)(mapped_io + (reg)) = v; | |
39 | |
40 | |
41 /* Wait for fifo space */ | |
42 #define tdfx_wait(space) \ | |
43 { \ | |
44 while ( (tdfx_in8(TDFX_STATUS) & 0x1F) < space ) \ | |
45 ; \ | |
46 } | |
47 | |
48 | |
49 /* Wait for idle accelerator */ | |
50 #define tdfx_waitidle() \ | |
51 { \ | |
52 int i = 0; \ | |
53 \ | |
54 tdfx_wait(1); \ | |
55 tdfx_out32(COMMAND_3D, COMMAND_3D_NOP); \ | |
56 do { \ | |
57 i = (tdfx_in32(TDFX_STATUS) & STATUS_BUSY) ? 0 : i + 1; \ | |
58 } while ( i != 3 ); \ | |
59 } | |
60 |