Mercurial > sdl-ios-xcode
annotate src/video/aalib/SDL_aavideo.c @ 1267:fdc7ef6ecab4
Correctly manage mouse relative motion
author | Patrice Mandin <patmandin@gmail.com> |
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date | Wed, 25 Jan 2006 20:36:21 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* AAlib based SDL video driver implementation. | |
29 */ | |
30 | |
31 #include <stdlib.h> | |
32 #include <stdio.h> | |
33 #include <unistd.h> | |
34 #include <sys/stat.h> | |
35 | |
36 | |
37 #include "SDL.h" | |
38 #include "SDL_error.h" | |
39 #include "SDL_video.h" | |
40 #include "SDL_mouse.h" | |
41 #include "SDL_sysvideo.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 | |
45 #include "SDL_aavideo.h" | |
46 #include "SDL_aaevents_c.h" | |
47 #include "SDL_aamouse_c.h" | |
48 | |
49 #include <aalib.h> | |
50 | |
51 /* Initialization/Query functions */ | |
52 static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat); | |
53 static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); | |
54 static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
55 static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); | |
56 static void AA_VideoQuit(_THIS); | |
57 | |
58 /* Hardware surface functions */ | |
59 static int AA_AllocHWSurface(_THIS, SDL_Surface *surface); | |
60 static int AA_LockHWSurface(_THIS, SDL_Surface *surface); | |
61 static int AA_FlipHWSurface(_THIS, SDL_Surface *surface); | |
62 static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface); | |
63 static void AA_FreeHWSurface(_THIS, SDL_Surface *surface); | |
64 | |
65 /* Cache the VideoDevice struct */ | |
66 static struct SDL_VideoDevice *local_this; | |
67 | |
68 /* AAlib driver bootstrap functions */ | |
69 | |
70 static int AA_Available(void) | |
71 { | |
72 return 1; /* Always available ! */ | |
73 } | |
74 | |
75 static void AA_DeleteDevice(SDL_VideoDevice *device) | |
76 { | |
77 free(device->hidden); | |
78 free(device); | |
79 } | |
80 | |
81 static SDL_VideoDevice *AA_CreateDevice(int devindex) | |
82 { | |
83 SDL_VideoDevice *device; | |
84 | |
85 /* Initialize all variables that we clean on shutdown */ | |
86 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); | |
87 if ( device ) { | |
88 memset(device, 0, (sizeof *device)); | |
89 device->hidden = (struct SDL_PrivateVideoData *) | |
90 malloc((sizeof *device->hidden)); | |
91 } | |
92 if ( (device == NULL) || (device->hidden == NULL) ) { | |
93 SDL_OutOfMemory(); | |
94 if ( device ) { | |
95 free(device); | |
96 } | |
97 return(0); | |
98 } | |
99 memset(device->hidden, 0, (sizeof *device->hidden)); | |
100 | |
101 /* Set the function pointers */ | |
102 device->VideoInit = AA_VideoInit; | |
103 device->ListModes = AA_ListModes; | |
104 device->SetVideoMode = AA_SetVideoMode; | |
105 device->CreateYUVOverlay = NULL; | |
106 device->SetColors = AA_SetColors; | |
107 device->UpdateRects = NULL; | |
108 device->VideoQuit = AA_VideoQuit; | |
109 device->AllocHWSurface = AA_AllocHWSurface; | |
110 device->CheckHWBlit = NULL; | |
111 device->FillHWRect = NULL; | |
112 device->SetHWColorKey = NULL; | |
113 device->SetHWAlpha = NULL; | |
114 device->LockHWSurface = AA_LockHWSurface; | |
115 device->UnlockHWSurface = AA_UnlockHWSurface; | |
116 device->FlipHWSurface = NULL; | |
117 device->FreeHWSurface = AA_FreeHWSurface; | |
118 device->SetCaption = NULL; | |
119 device->SetIcon = NULL; | |
120 device->IconifyWindow = NULL; | |
121 device->GrabInput = NULL; | |
122 device->GetWMInfo = NULL; | |
123 device->InitOSKeymap = AA_InitOSKeymap; | |
124 device->PumpEvents = AA_PumpEvents; | |
125 | |
126 device->free = AA_DeleteDevice; | |
127 | |
128 return device; | |
129 } | |
130 | |
131 VideoBootStrap AALIB_bootstrap = { | |
132 "aalib", "ASCII Art Library", | |
133 AA_Available, AA_CreateDevice | |
134 }; | |
135 | |
136 static void AA_ResizeHandler(aa_context *); | |
137 | |
138 int AA_VideoInit(_THIS, SDL_PixelFormat *vformat) | |
139 { | |
140 int keyboard; | |
141 int i; | |
142 | |
143 /* Initialize all variables that we clean on shutdown */ | |
144 for ( i=0; i<SDL_NUMMODES; ++i ) { | |
145 SDL_modelist[i] = malloc(sizeof(SDL_Rect)); | |
146 SDL_modelist[i]->x = SDL_modelist[i]->y = 0; | |
147 } | |
148 /* Modes sorted largest to smallest */ | |
149 SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768; | |
150 SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600; | |
151 SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480; | |
152 SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400; | |
153 SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240; | |
154 SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200; | |
155 SDL_modelist[6] = NULL; | |
156 | |
157 /* Initialize the library */ | |
158 | |
159 AA_mutex = SDL_CreateMutex(); | |
160 | |
161 aa_parseoptions (NULL, NULL, NULL, NULL); | |
162 | |
163 AA_context = aa_autoinit(&aa_defparams); | |
164 if ( ! AA_context ) { | |
165 SDL_SetError("Unable to initialize AAlib"); | |
166 return(-1); | |
167 } | |
168 | |
169 /* Enable mouse and keyboard support */ | |
170 | |
171 if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) { | |
172 SDL_SetError("Unable to initialize AAlib keyboard"); | |
173 return(-1); | |
174 } | |
175 if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) { | |
176 fprintf(stderr,"Warning: Unable to initialize AAlib mouse"); | |
177 } | |
178 AA_rparams = aa_getrenderparams(); | |
179 | |
180 local_this = this; | |
181 | |
182 aa_resizehandler(AA_context, AA_ResizeHandler); | |
183 | |
184 fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname); | |
185 | |
186 AA_in_x11 = (strcmp(AA_context->driver->shortname,"X11") == 0); | |
187 /* Determine the screen depth (use default 8-bit depth) */ | |
188 vformat->BitsPerPixel = 8; | |
189 vformat->BytesPerPixel = 1; | |
190 | |
191 /* We're done! */ | |
192 return(0); | |
193 } | |
194 | |
195 SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | |
196 { | |
197 if(format->BitsPerPixel != 8) | |
198 return NULL; | |
199 | |
200 if ( flags & SDL_FULLSCREEN ) { | |
201 return SDL_modelist; | |
202 } else { | |
203 return (SDL_Rect **) -1; | |
204 } | |
205 } | |
206 | |
207 /* From aavga.c | |
208 AAlib does not give us the choice of the actual resolution, thus we have to simulate additional | |
209 resolution by scaling down manually each frame | |
210 */ | |
211 static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2) | |
212 { | |
213 register int ex, spx = 0, ddx, ddx1; | |
214 int ddy1, ddy, spy = 0, ey; | |
215 int x; | |
216 char *bb1 = b1; | |
217 if (!x1 || !x2 || !y1 || !y2) | |
218 return; | |
219 ddx = x1 + x1; | |
220 ddx1 = x2 + x2; | |
221 if (ddx1 < ddx) | |
222 spx = ddx / ddx1, ddx %= ddx1; | |
223 ddy = y1 + y1; | |
224 ddy1 = y2 + y2; | |
225 if (ddy1 < ddy) | |
226 spy = (ddy / ddy1) * x1, ddy %= ddy1; | |
227 ey = -ddy1; | |
228 for (; y2; y2--) { | |
229 ex = -ddx1; | |
230 for (x = x2; x; x--) { | |
231 *b2 = *b1; | |
232 b2++; | |
233 b1 += spx; | |
234 ex += ddx; | |
235 if (ex > 0) { | |
236 b1++; | |
237 ex -= ddx1; | |
238 } | |
239 } | |
240 bb1 += spy; | |
241 ey += ddy; | |
242 if (ey > 0) { | |
243 bb1 += x1; | |
244 ey -= ddy1; | |
245 } | |
246 b1 = bb1; | |
247 } | |
248 } | |
249 | |
250 /* Various screen update functions available */ | |
251 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); | |
252 | |
253 SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, | |
254 int width, int height, int bpp, Uint32 flags) | |
255 { | |
256 int mode; | |
257 | |
258 if ( AA_buffer ) { | |
259 free( AA_buffer ); | |
260 } | |
261 | |
262 AA_buffer = malloc(width * height); | |
263 if ( ! AA_buffer ) { | |
264 SDL_SetError("Couldn't allocate buffer for requested mode"); | |
265 return(NULL); | |
266 } | |
267 | |
268 /* printf("Setting mode %dx%d\n", width, height); */ | |
269 | |
270 memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context)); | |
271 memset(AA_buffer, 0, width * height); | |
272 | |
273 /* Allocate the new pixel format for the screen */ | |
274 if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) { | |
275 return(NULL); | |
276 } | |
277 | |
278 /* Set up the new mode framebuffer */ | |
279 current->flags = SDL_FULLSCREEN; | |
280 AA_w = current->w = width; | |
281 AA_h = current->h = height; | |
282 current->pitch = current->w; | |
283 current->pixels = AA_buffer; | |
284 | |
285 AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width); | |
286 AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height); | |
287 | |
288 /* Set the blit function */ | |
289 this->UpdateRects = AA_DirectUpdate; | |
290 | |
291 /* We're done */ | |
292 return(current); | |
293 } | |
294 | |
295 static void AA_ResizeHandler(aa_context *context) | |
296 { | |
297 aa_resize(context); | |
298 local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w); | |
299 local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h); | |
300 | |
301 fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context)); | |
302 aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context)); | |
303 aa_flush(context); | |
304 } | |
305 | |
306 /* We don't actually allow hardware surfaces other than the main one */ | |
307 static int AA_AllocHWSurface(_THIS, SDL_Surface *surface) | |
308 { | |
309 return(-1); | |
310 } | |
311 static void AA_FreeHWSurface(_THIS, SDL_Surface *surface) | |
312 { | |
313 return; | |
314 } | |
315 | |
316 /* We need to wait for vertical retrace on page flipped displays */ | |
317 static int AA_LockHWSurface(_THIS, SDL_Surface *surface) | |
318 { | |
319 /* TODO ? */ | |
320 return(0); | |
321 } | |
322 static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface) | |
323 { | |
324 return; | |
325 } | |
326 | |
327 /* FIXME: How is this done with AAlib? */ | |
328 static int AA_FlipHWSurface(_THIS, SDL_Surface *surface) | |
329 { | |
330 SDL_mutexP(AA_mutex); | |
331 aa_flush(AA_context); | |
332 SDL_mutexV(AA_mutex); | |
333 return(0); | |
334 } | |
335 | |
336 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) | |
337 { | |
338 int i; | |
339 SDL_Rect *rect; | |
340 | |
341 fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context)); | |
342 #if 1 | |
343 aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context)); | |
344 #else | |
345 /* Render only the rectangles in the list */ | |
346 printf("Update rects : "); | |
347 for ( i=0; i < numrects; ++i ) { | |
348 rect = &rects[i]; | |
349 printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h); | |
350 aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio); | |
351 } | |
352 printf("\n"); | |
353 #endif | |
354 SDL_mutexP(AA_mutex); | |
355 aa_flush(AA_context); | |
356 SDL_mutexV(AA_mutex); | |
357 return; | |
358 } | |
359 | |
360 int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) | |
361 { | |
362 int i; | |
363 | |
364 for ( i=0; i < ncolors; i++ ) { | |
365 aa_setpalette(AA_palette, firstcolor + i, | |
366 colors[i].r>>2, | |
367 colors[i].g>>2, | |
368 colors[i].b>>2); | |
369 } | |
370 return(1); | |
371 } | |
372 | |
373 /* Note: If we are terminated, this could be called in the middle of | |
374 another SDL video routine -- notably UpdateRects. | |
375 */ | |
376 void AA_VideoQuit(_THIS) | |
377 { | |
378 int i; | |
379 | |
380 aa_uninitkbd(AA_context); | |
381 aa_uninitmouse(AA_context); | |
382 | |
383 /* Free video mode lists */ | |
384 for ( i=0; i<SDL_NUMMODES; ++i ) { | |
385 if ( SDL_modelist[i] != NULL ) { | |
386 free(SDL_modelist[i]); | |
387 SDL_modelist[i] = NULL; | |
388 } | |
389 } | |
390 | |
391 aa_close(AA_context); | |
392 | |
393 SDL_DestroyMutex(AA_mutex); | |
394 | |
395 this->screen->pixels = NULL; | |
396 } |