annotate src/video/fbcon/SDL_fb3dfx.h @ 4079:fda6e33893b7 SDL-1.2

Always advertise hardware palette, since Windows will remap colors for us. We do grab the system colors if the application requested fullscreen or a real hardware palette. This allows gamma fading, etc. to work, and is what previous versions did.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 16 Jul 2007 05:08:20 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* 3Dfx hardware acceleration for the SDL framebuffer console driver */
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25
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26 #include "SDL_fbvideo.h"
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27
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28 /* Set up the driver for 3Dfx acceleration */
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29 extern void FB_3DfxAccel(_THIS, __u32 card);