Mercurial > sdl-ios-xcode
annotate src/audio/SDL_mixer.c @ 322:fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
The MacOS audio locking has been implemented, courtesy of Ryan Gordon
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 30 Mar 2002 19:48:56 +0000 |
parents | f6ffac90895c |
children | a9e38f3b8e4d |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents:
252
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changeset
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* This provides the default mixing callback for the SDL audio routines */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL_audio.h" | |
35 #include "SDL_mutex.h" | |
36 #include "SDL_timer.h" | |
37 #include "SDL_sysaudio.h" | |
38 | |
39 | |
40 /* This table is used to add two sound values together and pin | |
41 * the value to avoid overflow. (used with permission from ARDI) | |
42 * Changed to use 0xFE instead of 0xFF for better sound quality. | |
43 */ | |
44 static const Uint8 mix8[] = | |
45 { | |
46 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
47 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
48 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
49 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
50 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
51 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
52 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
53 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
54 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
55 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
56 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | |
57 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, | |
58 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, | |
59 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, | |
60 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, | |
61 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, | |
62 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, | |
63 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, | |
64 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, | |
65 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, | |
66 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, | |
67 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, | |
68 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, | |
69 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, | |
70 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, | |
71 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, | |
72 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, | |
73 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, | |
74 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, | |
75 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, | |
76 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, | |
77 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, | |
78 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, | |
79 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, | |
80 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE, | |
81 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, | |
82 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, | |
83 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, | |
84 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, | |
85 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, | |
86 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, | |
87 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, | |
88 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, | |
89 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, | |
90 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, | |
91 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, | |
92 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE | |
93 }; | |
94 | |
95 /* The volume ranges from 0 - 128 */ | |
96 #define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME) | |
97 #define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128) | |
98 | |
1
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Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
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0
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99 void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume) |
0 | 100 { |
101 Uint16 format; | |
102 | |
103 if ( volume == 0 ) { | |
104 return; | |
105 } | |
106 /* Mix the user-level audio format */ | |
107 if ( current_audio ) { | |
108 if ( current_audio->convert.needed ) { | |
109 format = current_audio->convert.src_format; | |
110 } else { | |
111 format = current_audio->spec.format; | |
112 } | |
113 } else { | |
114 /* HACK HACK HACK */ | |
115 format = AUDIO_S16; | |
116 } | |
117 switch (format) { | |
118 | |
119 case AUDIO_U8: { | |
120 Uint8 src_sample; | |
121 | |
122 while ( len-- ) { | |
123 src_sample = *src; | |
124 ADJUST_VOLUME_U8(src_sample, volume); | |
125 *dst = mix8[*dst+src_sample]; | |
126 ++dst; | |
127 ++src; | |
128 } | |
129 } | |
130 break; | |
131 | |
132 case AUDIO_S8: { | |
133 Sint8 *dst8, *src8; | |
134 Sint8 src_sample; | |
135 int dst_sample; | |
136 const int max_audioval = ((1<<(8-1))-1); | |
137 const int min_audioval = -(1<<(8-1)); | |
138 | |
139 src8 = (Sint8 *)src; | |
140 dst8 = (Sint8 *)dst; | |
141 while ( len-- ) { | |
142 src_sample = *src8; | |
143 ADJUST_VOLUME(src_sample, volume); | |
144 dst_sample = *dst8 + src_sample; | |
145 if ( dst_sample > max_audioval ) { | |
146 *dst8 = max_audioval; | |
147 } else | |
148 if ( dst_sample < min_audioval ) { | |
149 *dst8 = min_audioval; | |
150 } else { | |
151 *dst8 = dst_sample; | |
152 } | |
153 ++dst8; | |
154 ++src8; | |
155 } | |
156 } | |
157 break; | |
158 | |
159 case AUDIO_S16LSB: { | |
160 Sint16 src1, src2; | |
161 int dst_sample; | |
162 const int max_audioval = ((1<<(16-1))-1); | |
163 const int min_audioval = -(1<<(16-1)); | |
164 | |
165 len /= 2; | |
166 while ( len-- ) { | |
167 src1 = ((src[1])<<8|src[0]); | |
168 ADJUST_VOLUME(src1, volume); | |
169 src2 = ((dst[1])<<8|dst[0]); | |
170 src += 2; | |
171 dst_sample = src1+src2; | |
172 if ( dst_sample > max_audioval ) { | |
173 dst_sample = max_audioval; | |
174 } else | |
175 if ( dst_sample < min_audioval ) { | |
176 dst_sample = min_audioval; | |
177 } | |
178 dst[0] = dst_sample&0xFF; | |
179 dst_sample >>= 8; | |
180 dst[1] = dst_sample&0xFF; | |
181 dst += 2; | |
182 } | |
183 } | |
184 break; | |
185 | |
186 case AUDIO_S16MSB: { | |
187 Sint16 src1, src2; | |
188 int dst_sample; | |
189 const int max_audioval = ((1<<(16-1))-1); | |
190 const int min_audioval = -(1<<(16-1)); | |
191 | |
192 len /= 2; | |
193 while ( len-- ) { | |
194 src1 = ((src[0])<<8|src[1]); | |
195 ADJUST_VOLUME(src1, volume); | |
196 src2 = ((dst[0])<<8|dst[1]); | |
197 src += 2; | |
198 dst_sample = src1+src2; | |
199 if ( dst_sample > max_audioval ) { | |
200 dst_sample = max_audioval; | |
201 } else | |
202 if ( dst_sample < min_audioval ) { | |
203 dst_sample = min_audioval; | |
204 } | |
205 dst[1] = dst_sample&0xFF; | |
206 dst_sample >>= 8; | |
207 dst[0] = dst_sample&0xFF; | |
208 dst += 2; | |
209 } | |
210 } | |
211 break; | |
212 | |
213 default: /* If this happens... FIXME! */ | |
214 SDL_SetError("SDL_MixAudio(): unknown audio format"); | |
215 return; | |
216 } | |
217 } |