annotate test/testnativecocoa.m @ 3279:fd207dce9f94

I think this fixes the texture pixel alignment
author Sam Lantinga <slouken@libsdl.org>
date Sat, 19 Sep 2009 12:48:52 +0000
parents 089a77aebb7d
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089a77aebb7d Added test program for SDL_CreateWindowFrom()
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1
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2 #include "testnative.h"
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3
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4 #ifdef TEST_NATIVE_COCOA
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5
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6 #include <Cocoa/Cocoa.h>
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7
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8 static void *CreateWindowCocoa(int w, int h);
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9 static void DestroyWindowCocoa(void *window);
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10
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11 NativeWindowFactory CocoaWindowFactory = {
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12 "cocoa",
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13 CreateWindowCocoa,
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14 DestroyWindowCocoa
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15 };
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17 static void *CreateWindowCocoa(int w, int h)
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18 {
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19 NSAutoreleasePool *pool;
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20 NSWindow *nswindow;
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21 NSRect rect;
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22 unsigned int style;
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23
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24 pool = [[NSAutoreleasePool alloc] init];
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25
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26 rect.origin.x = 0;
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27 rect.origin.y = 0;
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28 rect.size.width = w;
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29 rect.size.height = h;
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30 rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height;
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31
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32 style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
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33
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34 nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE];
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35 [nswindow makeKeyAndOrderFront:nil];
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36
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37 [pool release];
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38
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39 return nswindow;
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40 }
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41
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42 static void DestroyWindowCocoa(void *window)
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43 {
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44 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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45 NSWindow *nswindow = (NSWindow *)window;
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46
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47 [nswindow close];
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48 [pool release];
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49 }
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50
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51 #endif