Mercurial > sdl-ios-xcode
annotate test/testmultiaudio.c @ 3279:fd207dce9f94
I think this fixes the texture pixel alignment
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 12:48:52 +0000 |
parents | 82e60908fab1 |
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rev | line source |
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1 #include "SDL.h" |
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2 |
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3 static SDL_AudioSpec spec; |
2060 | 4 static Uint8 *sound = NULL; /* Pointer to wave data */ |
5 static Uint32 soundlen = 0; /* Length of wave data */ | |
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6 |
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7 typedef struct |
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8 { |
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9 SDL_AudioDeviceID dev; |
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10 int soundpos; |
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11 volatile int done; |
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12 } callback_data; |
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13 |
2060 | 14 void SDLCALL |
15 play_through_once(void *arg, Uint8 * stream, int len) | |
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16 { |
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17 callback_data *cbd = (callback_data *) arg; |
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18 Uint8 *waveptr = sound + cbd->soundpos; |
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19 int waveleft = soundlen - cbd->soundpos; |
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20 int cpy = len; |
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21 if (cpy > waveleft) |
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22 cpy = waveleft; |
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23 |
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24 SDL_memcpy(stream, waveptr, cpy); |
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25 len -= cpy; |
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26 cbd->soundpos += cpy; |
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27 if (len > 0) { |
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28 stream += cpy; |
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29 SDL_memset(stream, spec.silence, len); |
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30 cbd->done++; |
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31 } |
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32 } |
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33 |
2060 | 34 static void |
35 test_multi_audio(int devcount) | |
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36 { |
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37 callback_data cbd[64]; |
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38 int keep_going = 1; |
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39 int i; |
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40 |
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41 if (devcount > 64) { |
2060 | 42 fprintf(stderr, "Too many devices (%d), clamping to 64...\n", |
43 devcount); | |
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44 devcount = 64; |
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45 } |
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46 |
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47 spec.callback = play_through_once; |
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48 |
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49 for (i = 0; i < devcount; i++) { |
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50 const char *devname = SDL_GetAudioDeviceName(i, 0); |
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51 printf("playing on device #%d: ('%s')...", i, devname); |
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52 fflush(stdout); |
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53 |
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54 SDL_memset(&cbd[0], '\0', sizeof(callback_data)); |
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55 spec.userdata = &cbd[0]; |
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56 cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); |
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57 if (cbd[0].dev == 0) { |
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58 printf("\nOpen device failed: %s\n", SDL_GetError()); |
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59 } else { |
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60 SDL_PauseAudioDevice(cbd[0].dev, 0); |
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61 while (!cbd[0].done) |
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62 SDL_Delay(100); |
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63 SDL_PauseAudioDevice(cbd[0].dev, 1); |
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64 printf("done.\n"); |
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65 SDL_CloseAudioDevice(cbd[0].dev); |
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66 } |
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67 } |
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68 |
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69 SDL_memset(cbd, '\0', sizeof(cbd)); |
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70 |
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71 printf("playing on all devices...\n"); |
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72 for (i = 0; i < devcount; i++) { |
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73 const char *devname = SDL_GetAudioDeviceName(i, 0); |
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74 spec.userdata = &cbd[i]; |
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75 cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); |
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76 if (cbd[i].dev == 0) { |
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77 printf("Open device %d failed: %s\n", i, SDL_GetError()); |
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78 } |
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79 } |
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80 |
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81 for (i = 0; i < devcount; i++) { |
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82 if (cbd[i].dev) { |
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83 SDL_PauseAudioDevice(cbd[i].dev, 0); |
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84 } |
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85 } |
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86 |
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87 while (keep_going) { |
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88 keep_going = 0; |
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89 for (i = 0; i < devcount; i++) { |
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90 if ((cbd[i].dev) && (!cbd[i].done)) { |
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91 keep_going = 1; |
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92 } |
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93 } |
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94 SDL_Delay(100); |
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95 } |
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96 |
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97 for (i = 0; i < devcount; i++) { |
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98 if (cbd[i].dev) { |
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99 SDL_PauseAudioDevice(cbd[i].dev, 1); |
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100 SDL_CloseAudioDevice(cbd[i].dev); |
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101 } |
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102 } |
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103 |
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104 printf("All done!\n"); |
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105 } |
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106 |
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107 |
2060 | 108 int |
109 main(int argc, char **argv) | |
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110 { |
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111 int devcount = 0; |
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112 |
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113 /* Load the SDL library */ |
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114 if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
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115 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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116 return (1); |
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117 } |
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118 |
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119 printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); |
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120 |
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121 devcount = SDL_GetNumAudioDevices(0); |
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122 if (devcount < 1) { |
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123 fprintf(stderr, "Don't see any specific audio devices!\n"); |
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124 } else { |
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125 if (argv[1] == NULL) { |
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126 argv[1] = "sample.wav"; |
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127 } |
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128 |
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129 /* Load the wave file into memory */ |
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130 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { |
2060 | 131 fprintf(stderr, "Couldn't load %s: %s\n", argv[1], |
132 SDL_GetError()); | |
2049
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133 } else { |
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134 test_multi_audio(devcount); |
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135 SDL_FreeWAV(sound); |
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136 } |
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137 } |
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138 |
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139 SDL_Quit(); |
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140 return 0; |
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141 } |