Mercurial > sdl-ios-xcode
annotate test/testaudioinfo.c @ 3279:fd207dce9f94
I think this fixes the texture pixel alignment
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 12:48:52 +0000 |
parents | 866052b01ee5 |
children | 9de326b3099c |
rev | line source |
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2049
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1 #include "SDL.h" |
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2 |
2060 | 3 static void |
4 print_devices(int iscapture) | |
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5 { |
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6 const char *typestr = ((iscapture) ? "capture" : "output"); |
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7 int n = SDL_GetNumAudioDevices(iscapture); |
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8 |
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9 printf("%s devices:\n", typestr); |
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10 |
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11 if (n == -1) |
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12 printf(" Driver can't detect specific devices.\n\n", typestr); |
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13 else if (n == 0) |
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14 printf(" No %s devices found.\n\n", typestr); |
2060 | 15 else { |
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16 int i; |
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17 for (i = 0; i < n; i++) { |
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18 printf(" %s\n", SDL_GetAudioDeviceName(i, iscapture)); |
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19 } |
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20 printf("\n"); |
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21 } |
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22 } |
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23 |
2060 | 24 int |
25 main(int argc, char **argv) | |
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26 { |
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27 /* Print available audio drivers */ |
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28 int n = SDL_GetNumAudioDrivers(); |
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29 if (n == 0) { |
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30 printf("No built-in audio drivers\n\n"); |
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31 } else { |
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32 int i; |
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33 printf("Built-in audio drivers:\n"); |
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34 for (i = 0; i < n; ++i) { |
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35 printf(" %s\n", SDL_GetAudioDriver(i)); |
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36 } |
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37 printf("\n"); |
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38 } |
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39 |
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40 /* Load the SDL library */ |
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41 if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
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42 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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43 return (1); |
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44 } |
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45 |
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46 printf("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver()); |
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47 |
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48 print_devices(0); |
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49 print_devices(1); |
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50 |
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51 SDL_Quit(); |
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52 return 0; |
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53 } |