Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.c @ 93:fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 07 Jul 2001 23:27:29 +0000 |
parents | d3bc792e136d |
children | ae6e6b73333f |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Allow access to a raw mixing buffer */ | |
29 | |
30 #include <stdlib.h> | |
31 #include <stdio.h> | |
32 #include <string.h> | |
33 #include <errno.h> | |
34 #include <unistd.h> | |
35 #include <fcntl.h> | |
36 #include <signal.h> | |
37 #include <sys/time.h> | |
38 #include <sys/ioctl.h> | |
39 #include <sys/stat.h> | |
40 #include <sys/soundcard.h> | |
41 | |
42 #include "SDL_audio.h" | |
43 #include "SDL_error.h" | |
44 #include "SDL_audiomem.h" | |
45 #include "SDL_audio_c.h" | |
46 #include "SDL_timer.h" | |
47 #include "SDL_audiodev_c.h" | |
48 #include "SDL_dspaudio.h" | |
49 | |
50 /* The tag name used by DSP audio */ | |
51 #define DSP_DRIVER_NAME "dsp" | |
52 | |
53 /* Open the audio device for playback, and don't block if busy */ | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
54 #define USE_BLOCKING_WRITES |
0 | 55 #ifdef USE_BLOCKING_WRITES |
56 #define OPEN_FLAGS O_WRONLY | |
57 #else | |
58 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) | |
59 #endif | |
60 | |
61 /* Audio driver functions */ | |
62 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
63 static void DSP_WaitAudio(_THIS); | |
64 static void DSP_PlayAudio(_THIS); | |
65 static Uint8 *DSP_GetAudioBuf(_THIS); | |
66 static void DSP_CloseAudio(_THIS); | |
67 | |
68 /* Audio driver bootstrap functions */ | |
69 | |
70 static int Audio_Available(void) | |
71 { | |
72 int fd; | |
73 int available; | |
74 | |
75 available = 0; | |
76 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); | |
77 if ( fd >= 0 ) { | |
78 available = 1; | |
79 close(fd); | |
80 } | |
81 return(available); | |
82 } | |
83 | |
84 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
85 { | |
86 free(device->hidden); | |
87 free(device); | |
88 } | |
89 | |
90 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
91 { | |
92 SDL_AudioDevice *this; | |
93 | |
94 /* Initialize all variables that we clean on shutdown */ | |
95 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | |
96 if ( this ) { | |
97 memset(this, 0, (sizeof *this)); | |
98 this->hidden = (struct SDL_PrivateAudioData *) | |
99 malloc((sizeof *this->hidden)); | |
100 } | |
101 if ( (this == NULL) || (this->hidden == NULL) ) { | |
102 SDL_OutOfMemory(); | |
103 if ( this ) { | |
104 free(this); | |
105 } | |
106 return(0); | |
107 } | |
108 memset(this->hidden, 0, (sizeof *this->hidden)); | |
109 audio_fd = -1; | |
110 | |
111 /* Set the function pointers */ | |
112 this->OpenAudio = DSP_OpenAudio; | |
113 this->WaitAudio = DSP_WaitAudio; | |
114 this->PlayAudio = DSP_PlayAudio; | |
115 this->GetAudioBuf = DSP_GetAudioBuf; | |
116 this->CloseAudio = DSP_CloseAudio; | |
117 | |
118 this->free = Audio_DeleteDevice; | |
119 | |
120 return this; | |
121 } | |
122 | |
123 AudioBootStrap DSP_bootstrap = { | |
124 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", | |
125 Audio_Available, Audio_CreateDevice | |
126 }; | |
127 | |
128 /* This function waits until it is possible to write a full sound buffer */ | |
129 static void DSP_WaitAudio(_THIS) | |
130 { | |
131 /* Check to see if the thread-parent process is still alive */ | |
132 { static int cnt = 0; | |
133 /* Note that this only works with thread implementations | |
134 that use a different process id for each thread. | |
135 */ | |
136 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
137 if ( kill(parent, 0) < 0 ) { | |
138 this->enabled = 0; | |
139 } | |
140 } | |
141 } | |
142 | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
143 #ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ |
0 | 144 /* See if we need to use timed audio synchronization */ |
145 if ( frame_ticks ) { | |
146 /* Use timer for general audio synchronization */ | |
147 Sint32 ticks; | |
148 | |
149 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
150 if ( ticks > 0 ) { | |
151 SDL_Delay(ticks); | |
152 } | |
153 } else { | |
154 /* Use select() for audio synchronization */ | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
155 fd_set fdset; |
0 | 156 struct timeval timeout; |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
157 |
0 | 158 FD_ZERO(&fdset); |
159 FD_SET(audio_fd, &fdset); | |
160 timeout.tv_sec = 10; | |
161 timeout.tv_usec = 0; | |
162 #ifdef DEBUG_AUDIO | |
163 fprintf(stderr, "Waiting for audio to get ready\n"); | |
164 #endif | |
165 if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { | |
166 const char *message = | |
167 "Audio timeout - buggy audio driver? (disabled)"; | |
168 /* In general we should never print to the screen, | |
169 but in this case we have no other way of letting | |
170 the user know what happened. | |
171 */ | |
172 fprintf(stderr, "SDL: %s\n", message); | |
173 this->enabled = 0; | |
174 /* Don't try to close - may hang */ | |
175 audio_fd = -1; | |
176 #ifdef DEBUG_AUDIO | |
177 fprintf(stderr, "Done disabling audio\n"); | |
178 #endif | |
179 } | |
180 #ifdef DEBUG_AUDIO | |
181 fprintf(stderr, "Ready!\n"); | |
182 #endif | |
183 } | |
184 #endif /* !USE_BLOCKING_WRITES */ | |
185 } | |
186 | |
187 static void DSP_PlayAudio(_THIS) | |
188 { | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
189 int written, p=0; |
0 | 190 |
191 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | |
192 do { | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
193 written = write(audio_fd, &mixbuf[p], mixlen-p); |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
194 if (written>0) |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
195 p += written; |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
196 if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
197 { |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
198 /* Non recoverable error has occurred. It should be reported!!! */ |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
199 perror("audio"); |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
200 break; |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
201 } |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
202 |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
203 if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) { |
0 | 204 SDL_Delay(1); /* Let a little CPU time go by */ |
205 } | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
206 } while ( p < written ); |
0 | 207 |
208 /* If timer synchronization is enabled, set the next write frame */ | |
209 if ( frame_ticks ) { | |
210 next_frame += frame_ticks; | |
211 } | |
212 | |
213 /* If we couldn't write, assume fatal error for now */ | |
214 if ( written < 0 ) { | |
215 this->enabled = 0; | |
216 } | |
217 #ifdef DEBUG_AUDIO | |
218 fprintf(stderr, "Wrote %d bytes of audio data\n", written); | |
219 #endif | |
220 } | |
221 | |
222 static Uint8 *DSP_GetAudioBuf(_THIS) | |
223 { | |
224 return(mixbuf); | |
225 } | |
226 | |
227 static void DSP_CloseAudio(_THIS) | |
228 { | |
229 if ( mixbuf != NULL ) { | |
230 SDL_FreeAudioMem(mixbuf); | |
231 mixbuf = NULL; | |
232 } | |
233 if ( audio_fd >= 0 ) { | |
234 close(audio_fd); | |
235 audio_fd = -1; | |
236 } | |
237 } | |
238 | |
239 static int DSP_ReopenAudio(_THIS, const char *audiodev, int format, | |
240 SDL_AudioSpec *spec) | |
241 { | |
242 int frag_spec; | |
243 int value; | |
244 | |
245 /* Close and then reopen the audio device */ | |
246 close(audio_fd); | |
247 audio_fd = open(audiodev, O_WRONLY, 0); | |
248 if ( audio_fd < 0 ) { | |
249 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); | |
250 return(-1); | |
251 } | |
252 | |
253 /* Calculate the final parameters for this audio specification */ | |
254 SDL_CalculateAudioSpec(spec); | |
255 | |
256 /* Determine the power of two of the fragment size */ | |
257 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); | |
258 if ( (0x01<<frag_spec) != spec->size ) { | |
259 SDL_SetError("Fragment size must be a power of two"); | |
260 return(-1); | |
261 } | |
262 frag_spec |= 0x00020000; /* two fragments, for low latency */ | |
263 | |
264 /* Set the audio buffering parameters */ | |
265 #ifdef DEBUG_AUDIO | |
266 fprintf(stderr, "Requesting %d fragments of size %d\n", | |
267 (frag_spec >> 16), 1<<(frag_spec&0xFFFF)); | |
268 #endif | |
269 if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { | |
270 fprintf(stderr, "Warning: Couldn't set audio fragment size\n"); | |
271 } | |
272 #ifdef DEBUG_AUDIO | |
273 { audio_buf_info info; | |
274 ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info); | |
275 fprintf(stderr, "fragments = %d\n", info.fragments); | |
276 fprintf(stderr, "fragstotal = %d\n", info.fragstotal); | |
277 fprintf(stderr, "fragsize = %d\n", info.fragsize); | |
278 fprintf(stderr, "bytes = %d\n", info.bytes); | |
279 } | |
280 #endif | |
281 | |
282 /* Set the audio format */ | |
283 value = format; | |
284 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || | |
285 (value != format) ) { | |
286 SDL_SetError("Couldn't set audio format"); | |
287 return(-1); | |
288 } | |
289 | |
290 /* Set the number of channels of output */ | |
291 value = spec->channels; | |
292 #ifdef SNDCTL_DSP_CHANNELS | |
293 if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { | |
294 #endif | |
295 value = (spec->channels > 1); | |
296 ioctl(audio_fd, SNDCTL_DSP_STEREO, &value); | |
297 value = (value ? 2 : 1); | |
298 #ifdef SNDCTL_DSP_CHANNELS | |
299 } | |
300 #endif | |
301 if ( value != spec->channels ) { | |
302 SDL_SetError("Couldn't set audio channels"); | |
303 return(-1); | |
304 } | |
305 | |
306 /* Set the DSP frequency */ | |
307 value = spec->freq; | |
308 if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) { | |
309 SDL_SetError("Couldn't set audio frequency"); | |
310 return(-1); | |
311 } | |
312 spec->freq = value; | |
313 | |
314 /* We successfully re-opened the audio */ | |
315 return(0); | |
316 } | |
317 | |
318 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
319 { | |
320 char audiodev[1024]; | |
321 int format; | |
322 int value; | |
323 Uint16 test_format; | |
324 | |
325 /* Reset the timer synchronization flag */ | |
326 frame_ticks = 0.0; | |
327 | |
328 /* Open the audio device */ | |
329 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); | |
330 if ( audio_fd < 0 ) { | |
331 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); | |
332 return(-1); | |
333 } | |
334 mixbuf = NULL; | |
335 | |
336 /* Get a list of supported hardware formats */ | |
337 if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { | |
338 SDL_SetError("Couldn't get audio format list"); | |
339 return(-1); | |
340 } | |
341 | |
342 /* Try for a closest match on audio format */ | |
343 format = 0; | |
344 for ( test_format = SDL_FirstAudioFormat(spec->format); | |
345 ! format && test_format; ) { | |
346 #ifdef DEBUG_AUDIO | |
347 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); | |
348 #endif | |
349 switch ( test_format ) { | |
350 case AUDIO_U8: | |
351 if ( value & AFMT_U8 ) { | |
352 format = AFMT_U8; | |
353 } | |
354 break; | |
355 case AUDIO_S8: | |
356 if ( value & AFMT_S8 ) { | |
357 format = AFMT_S8; | |
358 } | |
359 break; | |
360 case AUDIO_S16LSB: | |
361 if ( value & AFMT_S16_LE ) { | |
362 format = AFMT_S16_LE; | |
363 } | |
364 break; | |
365 case AUDIO_S16MSB: | |
366 if ( value & AFMT_S16_BE ) { | |
367 format = AFMT_S16_BE; | |
368 } | |
369 break; | |
370 case AUDIO_U16LSB: | |
371 if ( value & AFMT_U16_LE ) { | |
372 format = AFMT_U16_LE; | |
373 } | |
374 break; | |
375 case AUDIO_U16MSB: | |
376 if ( value & AFMT_U16_BE ) { | |
377 format = AFMT_U16_BE; | |
378 } | |
379 break; | |
380 default: | |
381 break; | |
382 } | |
383 if ( ! format ) { | |
384 test_format = SDL_NextAudioFormat(); | |
385 } | |
386 } | |
387 if ( format == 0 ) { | |
388 SDL_SetError("Couldn't find any hardware audio formats"); | |
389 return(-1); | |
390 } | |
391 spec->format = test_format; | |
392 | |
393 /* Set the audio format */ | |
394 value = format; | |
395 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || | |
396 (value != format) ) { | |
397 SDL_SetError("Couldn't set audio format"); | |
398 return(-1); | |
399 } | |
400 | |
401 /* Set the number of channels of output */ | |
402 value = spec->channels; | |
403 #ifdef SNDCTL_DSP_CHANNELS | |
404 if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { | |
405 #endif | |
406 value = (spec->channels > 1); | |
407 ioctl(audio_fd, SNDCTL_DSP_STEREO, &value); | |
408 value = (value ? 2 : 1); | |
409 #ifdef SNDCTL_DSP_CHANNELS | |
410 } | |
411 #endif | |
412 spec->channels = value; | |
413 | |
414 /* Because some drivers don't allow setting the buffer size | |
415 after setting the format, we must re-open the audio device | |
416 once we know what format and channels are supported | |
417 */ | |
418 if ( DSP_ReopenAudio(this, audiodev, format, spec) < 0 ) { | |
419 /* Error is set by DSP_ReopenAudio() */ | |
420 return(-1); | |
421 } | |
422 | |
423 /* Allocate mixing buffer */ | |
424 mixlen = spec->size; | |
425 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
426 if ( mixbuf == NULL ) { | |
427 return(-1); | |
428 } | |
429 memset(mixbuf, spec->silence, spec->size); | |
430 | |
431 #ifndef USE_BLOCKING_WRITES | |
432 /* Check to see if we need to use select() workaround */ | |
433 { char *workaround; | |
434 workaround = getenv("SDL_DSP_NOSELECT"); | |
435 if ( workaround ) { | |
436 frame_ticks = (float)(spec->samples*1000)/spec->freq; | |
437 next_frame = SDL_GetTicks()+frame_ticks; | |
438 } | |
439 } | |
440 #endif /* !USE_BLOCKING_WRITES */ | |
441 | |
442 /* Get the parent process id (we're the parent of the audio thread) */ | |
443 parent = getpid(); | |
444 | |
445 /* We're ready to rock and roll. :-) */ | |
446 return(0); | |
447 } |