Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWindow.m @ 624:fb78cadbfeb8
More-than-three mouse button support for Quartz target.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 27 May 2003 07:33:11 +0000 |
parents | 74262d2647ca |
children | 52864d66d168 |
rev | line source |
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47
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Added initial support for Quartz video (thanks Darrell!)
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1 |
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2 /* |
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3 This function makes the *SDL region* of the window 100% opaque. |
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4 The genie effect uses the alpha component. Otherwise, |
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5 it doesn't seem to matter what value it has. |
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6 */ |
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7 static void QZ_SetPortAlphaOpaque () { |
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9 SDL_Surface *surface = current_video->screen; |
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10 int bpp; |
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12 bpp = surface->format->BitsPerPixel; |
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13 |
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14 if (bpp == 32) { |
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15 |
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16 Uint32 *pixels = (Uint32*) surface->pixels; |
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17 Uint32 rowPixels = surface->pitch / 4; |
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18 Uint32 i, j; |
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19 |
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20 for (i = 0; i < surface->h; i++) |
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21 for (j = 0; j < surface->w; j++) { |
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22 |
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23 pixels[ (i * rowPixels) + j ] |= 0xFF000000; |
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24 } |
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25 } |
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26 } |
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27 |
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28 /* Subclass of NSWindow to fix genie effect and support resize events */ |
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29 @interface SDL_QuartzWindow : NSWindow |
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30 {} |
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31 - (void)miniaturize:(id)sender; |
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32 - (void)display; |
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33 - (void)setFrame:(NSRect)frameRect display:(BOOL)flag; |
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34 @end |
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35 |
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36 @implementation SDL_QuartzWindow |
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37 |
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38 /* we override these methods to fix the miniaturize animation/dock icon bug */ |
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39 - (void)miniaturize:(id)sender |
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40 { |
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41 if (SDL_VideoSurface->flags & SDL_OPENGL) { |
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42 |
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43 /* |
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44 Future: Grab framebuffer and put into NSImage |
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45 [ qz_window setMiniwindowImage:image ]; |
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46 */ |
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47 } |
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48 else { |
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49 |
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50 /* make the alpha channel opaque so anim won't have holes in it */ |
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51 QZ_SetPortAlphaOpaque (); |
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52 } |
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53 |
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54 [ super miniaturize:sender ]; |
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55 } |
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56 |
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57 - (void)display |
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58 { |
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59 /* |
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60 This method fires just before the window deminaturizes. |
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61 So, it's just the right place to fixup the alpha channel - which |
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62 makes the deminiaturize animation look right. |
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63 */ |
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64 if ( (SDL_VideoSurface->flags & SDL_OPENGL) == 0) |
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65 QZ_SetPortAlphaOpaque (); |
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66 } |
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67 |
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68 - (void)setFrame:(NSRect)frameRect display:(BOOL)flag |
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69 { |
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70 |
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71 /* |
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72 If the video surface is NULL, this originated from QZ_SetVideoMode, |
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73 so don't send the resize event. |
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74 */ |
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75 if (SDL_VideoSurface == NULL) { |
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76 |
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77 [ super setFrame:frameRect display:flag ]; |
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78 } |
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79 else { |
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80 |
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81 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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82 |
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83 NSRect sdlRect = [ NSWindow contentRectForFrameRect:frameRect styleMask:[self styleMask] ]; |
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84 |
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85 [ super setFrame:frameRect display:flag ]; |
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86 SDL_PrivateResize (sdlRect.size.width, sdlRect.size.height); |
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87 |
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88 /* If not OpenGL, we have to update the pixels and pitch */ |
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89 if ( ! this->screen->flags & SDL_OPENGL ) { |
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90 |
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91 LockPortBits ( [ window_view qdPort ] ); |
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92 |
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93 SDL_VideoSurface->pixels = GetPixBaseAddr ( GetPortPixMap ( [ window_view qdPort ] ) ); |
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94 SDL_VideoSurface->pitch = GetPixRowBytes ( GetPortPixMap ( [ window_view qdPort ] ) ); |
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95 |
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96 SDL_VideoSurface->pixels += ((int)[ self frame ].size.height - (int)sdlRect.size.height) * SDL_VideoSurface->pitch; |
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97 |
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98 UnlockPortBits ( [ window_view qdPort ] ); |
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99 } |
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100 } |
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101 } |
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102 |
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103 @end |
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104 |
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105 /* Delegate for our NSWindow to send SDLQuit() on close */ |
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106 @interface SDL_QuartzWindowDelegate : NSObject |
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107 {} |
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108 - (BOOL)windowShouldClose:(id)sender; |
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109 @end |
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110 |
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111 @implementation SDL_QuartzWindowDelegate |
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112 - (BOOL)windowShouldClose:(id)sender |
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113 { |
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114 SDL_PrivateQuit(); |
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115 return NO; |
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116 } |
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117 @end |
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118 |
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119 /* Subclass of NSQuickDrawView for the window's subview */ |
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120 @interface SDL_QuartzWindowView : NSQuickDrawView |
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121 {} |
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122 @end |
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123 |
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124 @implementation SDL_QuartzWindowView |
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125 @end |