Mercurial > sdl-ios-xcode
annotate src/audio/nds/SDL_ndsaudio.h @ 4005:fb74445b4d19 SDL-1.2
Added Markus Mertama to the CREDITS file for the S60 port.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Jul 2007 04:53:36 +0000 |
parents | 8582c6a5ca16 |
children | a1b03ba2fcd0 |
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3976
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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1 /* |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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Sam Lantinga <slouken@libsdl.org>
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4 |
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Sam Lantinga <slouken@libsdl.org>
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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Sam Lantinga <slouken@libsdl.org>
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8 version 2.1 of the License, or (at your option) any later version. |
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Sam Lantinga <slouken@libsdl.org>
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9 |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
8582c6a5ca16
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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13 Lesser General Public License for more details. |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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14 |
8582c6a5ca16
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15 You should have received a copy of the GNU Lesser General Public |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga <slouken@libsdl.org>
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18 |
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Sam Lantinga <slouken@libsdl.org>
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19 Sam Lantinga |
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Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
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Sam Lantinga <slouken@libsdl.org>
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_lowaudio_h |
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25 #define _SDL_lowaudio_h |
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26 |
8582c6a5ca16
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27 #include "../SDL_sysaudio.h" |
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Sam Lantinga <slouken@libsdl.org>
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28 |
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29 /* Hidden "this" pointer for the audio functions */ |
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30 #define _THIS SDL_AudioDevice *this |
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31 |
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32 struct SDL_PrivateAudioData { |
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Sam Lantinga <slouken@libsdl.org>
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33 /* The file descriptor for the audio device */ |
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34 //Uint8 *mixbuf; |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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35 //Uint32 mixlen; |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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36 }; |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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37 unsigned short SDL_NDSAudio_mutex=0; |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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38 |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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39 |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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40 #endif /* _SDL_lowaudio_h */ |