Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_CreateYUVOverlay.3 @ 4005:fb74445b4d19 SDL-1.2
Added Markus Mertama to the CREDITS file for the S60 port.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Jul 2007 04:53:36 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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55
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1 .TH "SDL_CreateYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_CreateYUVOverlay\- Create a YUV video overlay | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Overlay *\fBSDL_CreateYUVOverlay\fP\fR(\fBint width, int height, Uint32 format, SDL_Surface *display\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_CreateYUVOverlay\fP creates a YUV overlay of the specified \fBwidth\fR, \fBheight\fR and \fBformat\fR (see \fI\fBSDL_Overlay\fR\fR for a list of available formats), for the provided \fBdisplay\fR\&. A \fI\fBSDL_Overlay\fR\fR structure is returned\&. | |
12 .PP | |
13 The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&. | |
14 .SH "SEE ALSO" | |
15 .PP | |
16 \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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17 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |