annotate src/video/directfb/SDL_DirectFB_opengl.h @ 5157:fb424691cfc7

Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 02 Feb 2011 14:34:54 -0800
parents b196d2758026
children 164f20ba08eb
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_directfb_opengl_h
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25 #define _SDL_directfb_opengl_h
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26
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27 #if SDL_DIRECTFB_OPENGL
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28 #include "SDL_opengl.h"
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29
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30 typedef struct _DirectFB_GLContext DirectFB_GLContext;
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31 struct _DirectFB_GLContext
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32 {
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33 IDirectFBGL *context;
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34 DirectFB_GLContext *next;
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35
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36 SDL_Window *sdl_window;
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37 int is_locked;
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38 };
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39
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40 /* OpenGL functions */
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41 extern int DirectFB_GL_Initialize(_THIS);
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42 extern void DirectFB_GL_Shutdown(_THIS);
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43
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44 extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
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45 extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
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46 extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
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47 extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
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48 SDL_GLContext context);
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49 extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
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50 extern int DirectFB_GL_GetSwapInterval(_THIS);
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51 extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
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52 extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
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53
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54 extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
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55 extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window);
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56 extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window);
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57
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58 #endif /* SDL_DIRECTFB_OPENGL */
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59
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60 #endif /* _SDL_directfb_opengl_h */
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61
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62 /* vi: set ts=4 sw=4 expandtab: */