Mercurial > sdl-ios-xcode
annotate src/render/SDL_sysrender.h @ 5157:fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 02 Feb 2011 14:34:54 -0800 |
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children | 307ccc9c135e |
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5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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1 /* |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
fb424691cfc7
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4 |
fb424691cfc7
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5 This library is free software; you can redistribute it and/or |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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6 modify it under the terms of the GNU Lesser General Public |
fb424691cfc7
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7 License as published by the Free Software Foundation; either |
fb424691cfc7
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
fb424691cfc7
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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13 Lesser General Public License for more details. |
fb424691cfc7
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14 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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15 You should have received a copy of the GNU Lesser General Public |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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16 License along with this library; if not, write to the Free Software |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
fb424691cfc7
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_sysrender_h |
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25 #define _SDL_sysrender_h |
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26 |
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27 #include "SDL_render.h" |
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28 #include "SDL_events.h" |
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29 |
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30 /* The SDL 2D rendering system */ |
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31 |
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32 typedef struct SDL_RenderDriver SDL_RenderDriver; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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33 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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34 /* Define the SDL texture structure */ |
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35 struct SDL_Texture |
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36 { |
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37 const void *magic; |
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38 Uint32 format; /**< The pixel format of the texture */ |
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39 int access; /**< SDL_TextureAccess */ |
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40 int w; /**< The width of the texture */ |
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41 int h; /**< The height of the texture */ |
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42 int modMode; /**< The texture modulation mode */ |
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43 SDL_BlendMode blendMode; /**< The texture blend mode */ |
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44 Uint8 r, g, b, a; /**< Texture modulation values */ |
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45 |
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46 SDL_Renderer *renderer; |
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47 |
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48 void *driverdata; /**< Driver specific texture representation */ |
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49 |
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50 SDL_Texture *prev; |
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51 SDL_Texture *next; |
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52 }; |
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53 |
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54 /* Define the SDL renderer structure */ |
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55 struct SDL_Renderer |
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56 { |
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57 const void *magic; |
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58 |
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59 void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event); |
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60 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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61 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, |
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62 void **pixels, int *pitch); |
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63 int (*SetTextureColorMod) (SDL_Renderer * renderer, |
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64 SDL_Texture * texture); |
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65 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, |
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66 SDL_Texture * texture); |
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67 int (*SetTextureBlendMode) (SDL_Renderer * renderer, |
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68 SDL_Texture * texture); |
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69 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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70 const SDL_Rect * rect, const void *pixels, |
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71 int pitch); |
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72 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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73 const SDL_Rect * rect, int markDirty, void **pixels, |
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74 int *pitch); |
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75 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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76 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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77 int numrects, const SDL_Rect * rects); |
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78 int (*RenderClear) (SDL_Renderer * renderer); |
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79 int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points, |
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80 int count); |
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81 int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points, |
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82 int count); |
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83 int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects, |
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84 int count); |
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85 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
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86 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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87 int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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88 Uint32 format, void * pixels, int pitch); |
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89 int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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90 Uint32 format, const void * pixels, int pitch); |
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91 void (*RenderPresent) (SDL_Renderer * renderer); |
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92 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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93 |
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94 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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95 |
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96 /* The current renderer info */ |
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97 SDL_RendererInfo info; |
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98 |
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99 /* The window associated with the renderer */ |
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100 SDL_Window *window; |
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101 |
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102 /* The list of textures */ |
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103 SDL_Texture *textures; |
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104 |
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105 Uint8 r, g, b, a; /**< Color for drawing operations values */ |
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106 SDL_BlendMode blendMode; /**< The drawing blend mode */ |
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107 |
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108 void *driverdata; |
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109 }; |
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110 |
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111 /* Define the SDL render driver structure */ |
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112 struct SDL_RenderDriver |
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113 { |
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114 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); |
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115 |
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116 /* Info about the renderer capabilities */ |
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117 SDL_RendererInfo info; |
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118 }; |
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119 |
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120 #if SDL_VIDEO_RENDER_D3D |
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121 extern SDL_RenderDriver D3D_RenderDriver; |
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122 #endif |
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123 #if SDL_VIDEO_RENDER_OGL |
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124 extern SDL_RenderDriver GL_RenderDriver; |
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125 #endif |
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126 #if SDL_VIDEO_RENDER_OGL_ES |
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127 extern SDL_RenderDriver GL_ES_RenderDriver; |
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128 #endif |
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129 extern SDL_RenderDriver SW_RenderDriver; |
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130 |
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131 #endif /* _SDL_sysrender_h */ |
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132 |
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133 /* vi: set ts=4 sw=4 expandtab: */ |