Mercurial > sdl-ios-xcode
annotate src/video/SDL_yuv.c @ 1029:f87f87efd45a
Date: Mon, 17 Jan 2005 20:54:50 +0200
From: Ville [snip]
Subject: [PATCH] SDL/DirectFB: remove Matrox CRTC2 flicker filter
Hi,
This patch removes the flicker filter option from the DirectFB backend's
Matrox CRTC2 code in SDL. I will be removing the option from DirectFB
(because it doesn't actually work) and that would cause the SDL code to
fail without this fix.
I was going to send this to some SDL list directly but libsdl.org is down
so I'm not sure what if any lists there are. Thomas Jarosch (the guy who
wrote the code) said you would accept SDL patches. Let me know if I should
send this somewhere else.
-- Ville Syrj�l� syrjala _at sci.fi http://www.sci.fi/~syrjala/
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 17 Jan 2005 19:38:28 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* This is the implementation of the YUV video surface support */ | |
29 | |
30 #include <stdlib.h> | |
31 #include <string.h> | |
32 | |
33 #include "SDL_getenv.h" | |
34 #include "SDL_video.h" | |
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You can't create a YUV overlay in OpenGL mode
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35 #include "SDL_error.h" |
0 | 36 #include "SDL_sysvideo.h" |
37 #include "SDL_yuvfuncs.h" | |
38 #include "SDL_yuv_sw_c.h" | |
39 | |
40 | |
41 SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format, | |
42 SDL_Surface *display) | |
43 { | |
44 SDL_VideoDevice *video = current_video; | |
45 SDL_VideoDevice *this = current_video; | |
46 const char *yuv_hwaccel; | |
47 SDL_Overlay *overlay; | |
48 | |
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Oops, we only want to fail creation if the display surface is an OpenGL surface.
Sam Lantinga <slouken@libsdl.org>
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49 if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) { |
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50 SDL_SetError("YUV overlays are not supported in OpenGL mode"); |
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51 return NULL; |
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You can't create a YUV overlay in OpenGL mode
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52 } |
0 | 53 |
54 /* Display directly on video surface, if possible */ | |
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Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
Sam Lantinga <slouken@lokigames.com>
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55 if ( getenv("SDL_VIDEO_YUV_DIRECT") ) { |
1a2723474f12
Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
Sam Lantinga <slouken@lokigames.com>
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56 if ( (display == SDL_PublicSurface) && |
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Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
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57 ((SDL_VideoSurface->format->BytesPerPixel == 2) || |
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Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
Sam Lantinga <slouken@lokigames.com>
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58 (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { |
1a2723474f12
Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
Sam Lantinga <slouken@lokigames.com>
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59 display = SDL_VideoSurface; |
1a2723474f12
Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
Sam Lantinga <slouken@lokigames.com>
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60 } |
0 | 61 } |
660
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You can't create a YUV overlay in OpenGL mode
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parents:
297
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62 overlay = NULL; |
0 | 63 yuv_hwaccel = getenv("SDL_VIDEO_YUV_HWACCEL"); |
64 if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && | |
65 (!yuv_hwaccel || (atoi(yuv_hwaccel) > 0)) ) { | |
66 overlay = video->CreateYUVOverlay(this, w, h, format, display); | |
67 } | |
68 /* If hardware YUV overlay failed ... */ | |
69 if ( overlay == NULL ) { | |
70 overlay = SDL_CreateYUV_SW(this, w, h, format, display); | |
71 } | |
72 return overlay; | |
73 } | |
74 | |
75 int SDL_LockYUVOverlay(SDL_Overlay *overlay) | |
76 { | |
77 return overlay->hwfuncs->Lock(current_video, overlay); | |
78 } | |
79 | |
80 void SDL_UnlockYUVOverlay(SDL_Overlay *overlay) | |
81 { | |
82 overlay->hwfuncs->Unlock(current_video, overlay); | |
83 } | |
84 | |
85 int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect) | |
86 { | |
87 return overlay->hwfuncs->Display(current_video, overlay, dstrect); | |
88 } | |
89 | |
90 void SDL_FreeYUVOverlay(SDL_Overlay *overlay) | |
91 { | |
92 if ( overlay ) { | |
93 if ( overlay->hwfuncs ) { | |
94 overlay->hwfuncs->FreeHW(current_video, overlay); | |
95 } | |
96 free(overlay); | |
97 } | |
98 } |