Mercurial > sdl-ios-xcode
annotate src/events/SDL_mouse_c.h @ 1734:f7c667ded87d SDL-1.3
The general code handles restoring video mode/gamma/etc. when the window loses focus.
Support for changing fullscreen/windowed mode in progress.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 09 Jul 2006 18:09:16 +0000 |
parents | 6c63fc2bd986 |
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rev | line source |
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1670 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 #ifndef _SDL_mouse_c_h | |
25 #define _SDL_mouse_c_h | |
26 | |
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27 typedef struct SDL_Mouse SDL_Mouse; |
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28 |
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29 struct SDL_Cursor |
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30 { |
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31 SDL_Mouse *mouse; |
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32 |
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33 SDL_Cursor *next; |
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34 |
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35 void *driverdata; |
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36 }; |
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37 |
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38 struct SDL_Mouse |
1670 | 39 { |
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40 /* Create a cursor from a surface */ |
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41 SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); |
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42 |
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43 /* Show the specified cursor, or hide if cursor is NULL */ |
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44 int (*ShowCursor) (SDL_Cursor * cursor); |
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45 |
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46 /* This is called when a mouse motion event occurs */ |
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47 void (*MoveCursor) (SDL_Cursor * cursor); |
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48 |
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49 /* Free a window manager cursor */ |
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50 void (*FreeCursor) (SDL_Cursor * cursor); |
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51 |
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52 /* Warp the mouse to (x,y) */ |
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53 void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, |
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54 int y); |
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55 |
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56 /* Free the mouse when it's time */ |
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57 void (*FreeMouse) (SDL_Mouse * mouse); |
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58 |
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59 /* Data common to all mice */ |
1670 | 60 SDL_WindowID focus; |
61 int x; | |
62 int y; | |
63 int xdelta; | |
64 int ydelta; | |
65 Uint8 buttonstate; | |
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66 SDL_bool relative_mode; |
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67 SDL_bool flush_motion; |
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68 |
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69 SDL_Cursor *cursors; |
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70 SDL_Cursor *def_cursor; |
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71 SDL_Cursor *cur_cursor; |
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72 SDL_bool cursor_shown; |
1670 | 73 |
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74 void *driverdata; |
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75 }; |
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76 |
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77 |
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78 /* Initialize the mouse subsystem */ |
1670 | 79 extern int SDL_MouseInit(void); |
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80 |
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81 /* Get the mouse at an index */ |
1670 | 82 extern SDL_Mouse *SDL_GetMouse(int index); |
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83 |
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84 /* Add a mouse, possibly reattaching at a particular index (or -1), |
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85 returning the index of the mouse, or -1 if there was an error. |
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86 */ |
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87 extern int SDL_AddMouse(const SDL_Mouse * mouse, int index); |
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88 |
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89 /* Remove a mouse at an index, clearing the slot for later */ |
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90 extern void SDL_DelMouse(int index); |
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91 |
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92 /* Clear the button state of a mouse at an index */ |
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93 extern void SDL_ResetMouse(int index); |
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94 |
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95 /* Set the mouse focus window */ |
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96 extern void SDL_SetMouseFocus(int index, SDL_WindowID windowID); |
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97 |
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98 /* Send a mouse motion event for a mouse at an index */ |
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99 extern int SDL_SendMouseMotion(int index, int relative, int x, int y); |
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100 |
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101 /* Send a mouse button event for a mouse at an index */ |
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102 extern int SDL_SendMouseButton(int index, Uint8 state, Uint8 button); |
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103 |
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104 /* Send a mouse wheel event for a mouse at an index */ |
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105 extern int SDL_SendMouseWheel(int index, int motion); |
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106 |
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107 /* Shutdown the mouse subsystem */ |
1670 | 108 extern void SDL_MouseQuit(void); |
109 | |
110 #endif /* _SDL_mouse_c_h */ | |
111 | |
112 /* vi: set ts=4 sw=4 expandtab: */ |