Mercurial > sdl-ios-xcode
annotate src/audio/baudio/SDL_beaudio.cc @ 1734:f7c667ded87d SDL-1.3
The general code handles restoring video mode/gamma/etc. when the window loses focus.
Support for changing fullscreen/windowed mode in progress.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 09 Jul 2006 18:09:16 +0000 |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to the audio stream on BeOS */ | |
25 | |
26 #include <SoundPlayer.h> | |
27 | |
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28 #include "../../main/beos/SDL_BeApp.h" |
0 | 29 |
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30 extern "C" |
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31 { |
0 | 32 |
33 #include "SDL_audio.h" | |
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34 #include "../SDL_audio_c.h" |
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35 #include "../SDL_sysaudio.h" |
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36 #include "../../thread/beos/SDL_systhread_c.h" |
0 | 37 #include "SDL_beaudio.h" |
38 | |
39 | |
40 /* Audio driver functions */ | |
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41 static int BE_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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42 static void BE_WaitAudio(_THIS); |
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43 static void BE_PlayAudio(_THIS); |
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44 static Uint8 *BE_GetAudioBuf(_THIS); |
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45 static void BE_CloseAudio(_THIS); |
0 | 46 |
47 /* Audio driver bootstrap functions */ | |
48 | |
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49 static int Audio_Available(void) |
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50 { |
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51 return (1); |
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52 } |
0 | 53 |
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54 static void Audio_DeleteDevice(SDL_AudioDevice * device) |
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55 { |
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56 SDL_free(device->hidden); |
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57 SDL_free(device); |
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58 } |
0 | 59 |
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60 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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61 { |
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62 SDL_AudioDevice *device; |
0 | 63 |
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64 /* Initialize all variables that we clean on shutdown */ |
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65 device = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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66 if (device) { |
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67 SDL_memset(device, 0, (sizeof *device)); |
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68 device->hidden = (struct SDL_PrivateAudioData *) |
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69 SDL_malloc((sizeof *device->hidden)); |
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70 } |
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71 if ((device == NULL) || (device->hidden == NULL)) { |
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72 SDL_OutOfMemory(); |
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73 if (device) { |
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74 SDL_free(device); |
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75 } |
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76 return (0); |
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77 } |
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78 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
0 | 79 |
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80 /* Set the function pointers */ |
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81 device->OpenAudio = BE_OpenAudio; |
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82 device->WaitAudio = BE_WaitAudio; |
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83 device->PlayAudio = BE_PlayAudio; |
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84 device->GetAudioBuf = BE_GetAudioBuf; |
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85 device->CloseAudio = BE_CloseAudio; |
0 | 86 |
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87 device->free = Audio_DeleteDevice; |
0 | 88 |
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89 return device; |
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90 } |
0 | 91 |
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92 AudioBootStrap BAUDIO_bootstrap = { |
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93 "baudio", "BeOS BSoundPlayer", |
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94 Audio_Available, Audio_CreateDevice |
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95 }; |
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97 /* The BeOS callback for handling the audio buffer */ | |
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98 static void FillSound(void *device, void *stream, size_t len, |
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99 const media_raw_audio_format & format) |
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100 { |
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101 SDL_AudioDevice *audio = (SDL_AudioDevice *) device; |
0 | 102 |
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103 /* Silence the buffer, since it's ours */ |
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104 SDL_memset(stream, audio->spec.silence, len); |
0 | 105 |
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106 /* Only do soemthing if audio is enabled */ |
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107 if (!audio->enabled) |
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108 return; |
0 | 109 |
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110 if (!audio->paused) { |
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111 if (audio->convert.needed) { |
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112 SDL_mutexP(audio->mixer_lock); |
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113 (*audio->spec.callback) (audio->spec.userdata, |
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114 (Uint8 *) audio->convert.buf, |
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115 audio->convert.len); |
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116 SDL_mutexV(audio->mixer_lock); |
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117 SDL_ConvertAudio(&audio->convert); |
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118 SDL_memcpy(stream, audio->convert.buf, |
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119 audio->convert.len_cvt); |
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120 } else { |
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121 SDL_mutexP(audio->mixer_lock); |
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122 (*audio->spec.callback) (audio->spec.userdata, |
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123 (Uint8 *) stream, len); |
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124 SDL_mutexV(audio->mixer_lock); |
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125 } |
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126 } |
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127 return; |
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128 } |
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130 /* Dummy functions -- we don't use thread-based audio */ | |
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131 void BE_WaitAudio(_THIS) |
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132 { |
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133 return; |
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134 } |
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135 void BE_PlayAudio(_THIS) |
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136 { |
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137 return; |
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138 } |
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139 Uint8 *BE_GetAudioBuf(_THIS) |
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140 { |
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141 return (NULL); |
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142 } |
0 | 143 |
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144 void BE_CloseAudio(_THIS) |
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145 { |
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146 if (audio_obj) { |
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147 audio_obj->Stop(); |
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148 delete audio_obj; |
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149 audio_obj = NULL; |
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150 } |
0 | 151 |
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152 /* Quit the Be Application, if there's nothing left to do */ |
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153 SDL_QuitBeApp(); |
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154 } |
0 | 155 |
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156 int BE_OpenAudio(_THIS, SDL_AudioSpec * spec) |
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157 { |
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158 media_raw_audio_format format; |
0 | 159 |
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160 /* Initialize the Be Application, if it's not already started */ |
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161 if (SDL_InitBeApp() < 0) { |
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162 return (-1); |
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163 } |
0 | 164 |
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165 /* Parse the audio format and fill the Be raw audio format */ |
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166 format.frame_rate = (float) spec->freq; |
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167 format.channel_count = spec->channels; |
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168 switch (spec->format & ~0x1000) { |
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169 case AUDIO_S8: |
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170 /* Signed 8-bit audio unsupported, convert to U8 */ |
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171 spec->format = AUDIO_U8; |
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172 case AUDIO_U8: |
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173 format.format = media_raw_audio_format::B_AUDIO_UCHAR; |
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174 format.byte_order = 0; |
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175 break; |
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176 case AUDIO_U16: |
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177 /* Unsigned 16-bit audio unsupported, convert to S16 */ |
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178 spec->format ^= 0x8000; |
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179 case AUDIO_S16: |
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180 format.format = media_raw_audio_format::B_AUDIO_SHORT; |
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181 if (spec->format & 0x1000) { |
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182 format.byte_order = 1; /* Big endian */ |
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183 } else { |
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184 format.byte_order = 2; /* Little endian */ |
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185 } |
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186 break; |
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187 } |
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188 format.buffer_size = spec->samples; |
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190 /* Calculate the final parameters for this audio specification */ |
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191 SDL_CalculateAudioSpec(spec); |
0 | 192 |
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193 /* Subscribe to the audio stream (creates a new thread) */ |
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194 { |
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195 sigset_t omask; |
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196 SDL_MaskSignals(&omask); |
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197 audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound, |
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198 NULL, _this); |
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199 SDL_UnmaskSignals(&omask); |
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200 } |
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201 if (audio_obj->Start() == B_NO_ERROR) { |
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202 audio_obj->SetHasData(true); |
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203 } else { |
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204 SDL_SetError("Unable to start Be audio"); |
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205 return (-1); |
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206 } |
0 | 207 |
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208 /* We're running! */ |
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209 return (1); |
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210 } |
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211 |
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212 }; /* Extern C */ |
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213 |
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214 /* vi: set ts=4 sw=4 expandtab: */ |