annotate src/events/SDL_windowevents.c @ 2794:f7872b7a8732

Fixed mouse coordinate range on Mac OS X
author Sam Lantinga <slouken@libsdl.org>
date Thu, 27 Nov 2008 21:53:18 +0000
parents db3ba6c0d0df
children 523b10db69f8
rev   line source
1895
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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6 modify it under the terms of the GNU Lesser General Public
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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7 License as published by the Free Software Foundation; either
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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8 version 2.1 of the License, or (at your option) any later version.
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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9
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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10 This library is distributed in the hope that it will be useful,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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13 Lesser General Public License for more details.
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14
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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15 You should have received a copy of the GNU Lesser General Public
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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16 License along with this library; if not, write to the Free Software
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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19 Sam Lantinga
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Window event handling code for SDL */
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25
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26 #include "SDL_events.h"
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27 #include "SDL_events_c.h"
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f7872b7a8732 Fixed mouse coordinate range on Mac OS X
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28 #include "SDL_mouse_c.h"
1895
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29 #include "../video/SDL_sysvideo.h"
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30
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31 int
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32 SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1,
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33 int data2)
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34 {
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35 int posted;
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36 SDL_Window *window;
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37
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38 window = SDL_GetWindowFromID(windowID);
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39 if (!window) {
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40 return 0;
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41 }
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42 switch (windowevent) {
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43 case SDL_WINDOWEVENT_SHOWN:
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44 if (window->flags & SDL_WINDOW_SHOWN) {
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45 return 0;
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46 }
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47 window->flags |= SDL_WINDOW_SHOWN;
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48 SDL_OnWindowShown(window);
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49 break;
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50 case SDL_WINDOWEVENT_HIDDEN:
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51 if (!(window->flags & SDL_WINDOW_SHOWN)) {
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52 return 0;
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53 }
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54 window->flags &= ~SDL_WINDOW_SHOWN;
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55 SDL_OnWindowHidden(window);
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56 break;
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57 case SDL_WINDOWEVENT_MOVED:
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58 if (window->flags & SDL_WINDOW_FULLSCREEN) {
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59 return 0;
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60 }
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61 if (data1 == window->x && data2 == window->y) {
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62 return 0;
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63 }
1915
a228436a2404 Implemented multi-window OpenGL program with test framework.
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64 window->x = data1;
a228436a2404 Implemented multi-window OpenGL program with test framework.
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65 window->y = data2;
1895
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66 break;
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67 case SDL_WINDOWEVENT_RESIZED:
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68 if (window->flags & SDL_WINDOW_FULLSCREEN) {
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69 return 0;
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70 }
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71 if (data1 == window->w && data2 == window->h) {
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72 return 0;
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73 }
1915
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74 window->w = data1;
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75 window->h = data2;
1970
db3ba6c0d0df Allow the render context to do necessary work when the video mode changes.
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76 SDL_OnWindowResized(window);
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77 SDL_SetMouseFocusSize(windowID, window->w, window->h);
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78 break;
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79 case SDL_WINDOWEVENT_MINIMIZED:
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80 if (window->flags & SDL_WINDOW_MINIMIZED) {
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81 return 0;
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82 }
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83 window->flags |= SDL_WINDOW_MINIMIZED;
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84 break;
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85 case SDL_WINDOWEVENT_MAXIMIZED:
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86 if (window->flags & SDL_WINDOW_MAXIMIZED) {
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87 return 0;
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88 }
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89 window->flags |= SDL_WINDOW_MAXIMIZED;
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90 break;
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91 case SDL_WINDOWEVENT_RESTORED:
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92 if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) {
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93 return 0;
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94 }
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95 window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED);
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96 break;
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97 case SDL_WINDOWEVENT_ENTER:
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98 if (window->flags & SDL_WINDOW_MOUSE_FOCUS) {
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99 return 0;
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100 }
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101 window->flags |= SDL_WINDOW_MOUSE_FOCUS;
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102 break;
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103 case SDL_WINDOWEVENT_LEAVE:
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104 if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) {
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105 return 0;
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106 }
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107 window->flags &= ~SDL_WINDOW_MOUSE_FOCUS;
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108 break;
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109 case SDL_WINDOWEVENT_FOCUS_GAINED:
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110 if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
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111 return 0;
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112 }
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113 window->flags |= SDL_WINDOW_INPUT_FOCUS;
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114 SDL_OnWindowFocusGained(window);
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115 break;
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116 case SDL_WINDOWEVENT_FOCUS_LOST:
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117 if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
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118 return 0;
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119 }
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120 window->flags &= ~SDL_WINDOW_INPUT_FOCUS;
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121 SDL_OnWindowFocusLost(window);
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122 break;
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123 }
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124
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125 /* Post the event, if desired */
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126 posted = 0;
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127 if (SDL_ProcessEvents[SDL_WINDOWEVENT] == SDL_ENABLE) {
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128 SDL_Event event;
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129 event.type = SDL_WINDOWEVENT;
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130 event.window.event = windowevent;
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131 event.window.data1 = data1;
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132 event.window.data2 = data2;
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133 event.window.windowID = windowID;
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134 posted = (SDL_PushEvent(&event) > 0);
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135 }
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136 return (posted);
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137 }
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138
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139 /* vi: set ts=4 sw=4 expandtab: */