Mercurial > sdl-ios-xcode
annotate docs/html/sdlblitsurface.html @ 297:f6ffac90895c
Updated copyright information for 2002
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 06 Mar 2002 11:23:08 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_BlitSurface</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_ConvertSurface" | |
17 HREF="sdlconvertsurface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_FillRect" | |
20 HREF="sdlfillrect.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlconvertsurface.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlfillrect.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLBLITSURFACE" | |
71 >SDL_BlitSurface</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
76 NAME="AEN1915" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
84 NAME="AEN1918" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
91 NAME="AEN1919" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_BlitSurface</B | |
105 ></CODE | |
106 >(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
115 NAME="AEN1925" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >This performs a fast blit from the source surface to the destination surface.</P | |
121 ><P | |
122 >Only the position is used in the <TT | |
123 CLASS="PARAMETER" | |
124 ><I | |
125 >dstrect</I | |
126 ></TT | |
127 > (the | |
128 width and height are ignored).</P | |
129 ><P | |
130 >If either <TT | |
131 CLASS="PARAMETER" | |
132 ><I | |
133 >srcrect</I | |
134 ></TT | |
135 > or | |
136 <TT | |
137 CLASS="PARAMETER" | |
138 ><I | |
139 >dstrect</I | |
140 ></TT | |
141 > are <TT | |
142 CLASS="LITERAL" | |
143 >NULL</TT | |
144 >, the entire | |
145 surface (<TT | |
146 CLASS="PARAMETER" | |
147 ><I | |
148 >src</I | |
149 ></TT | |
150 > or <TT | |
151 CLASS="PARAMETER" | |
152 ><I | |
153 >dst</I | |
154 ></TT | |
155 >) is | |
156 copied.</P | |
157 ><P | |
158 >The final blit rectangle is saved in | |
159 <TT | |
160 CLASS="PARAMETER" | |
161 ><I | |
162 >dstrect</I | |
163 ></TT | |
164 > after all clipping is performed | |
165 (<TT | |
166 CLASS="PARAMETER" | |
167 ><I | |
168 >srcrect</I | |
169 ></TT | |
170 > is not modified).</P | |
171 ><P | |
172 >The blit function should not be called on a locked surface.</P | |
173 ><P | |
174 >The results of blitting operations vary greatly depending on whether <TT | |
175 CLASS="LITERAL" | |
176 >SDL_SRCAPLHA</TT | |
177 > is set or not. See <A | |
178 HREF="sdlsetalpha.html" | |
179 >SDL_SetAlpha</A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
180 > for an explaination of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain. |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
181 <PRE |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
182 CLASS="PROGRAMLISTING" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
183 >if (source surface has SDL_SRCALPHA set) { |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
184 if (source surface has alpha channel (that is, format->Amask != 0)) |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
185 blit using per-pixel alpha, ignoring any colour key |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
186 else { |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
187 if (source surface has SDL_SRCCOLORKEY set) |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
188 blit using the colour key AND the per-surface alpha value |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
189 else |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
190 blit using the per-surface alpha value |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
191 } |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
192 } else { |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
193 if (source surface has SDL_SRCCOLORKEY set) |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
194 blit using the colour key |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
195 else |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
196 ordinary opaque rectangular blit |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
197 }</PRE |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
198 ></P |
0 | 199 ></DIV |
200 ><DIV | |
201 CLASS="REFSECT1" | |
202 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
203 NAME="AEN1944" |
0 | 204 ></A |
205 ><H2 | |
206 >Return Value</H2 | |
207 ><P | |
208 >If the blit is successful, it returns <SPAN | |
209 CLASS="RETURNVALUE" | |
210 >0</SPAN | |
211 >, | |
212 otherwise it returns <SPAN | |
213 CLASS="RETURNVALUE" | |
214 >-1</SPAN | |
215 >.</P | |
216 ><P | |
217 >If either of the surfaces were in video memory, and the blit returns | |
218 <SPAN | |
219 CLASS="RETURNVALUE" | |
220 >-2</SPAN | |
221 >, the video memory was lost, so it should be | |
222 reloaded with artwork and re-blitted: | |
223 <PRE | |
224 CLASS="PROGRAMLISTING" | |
225 > while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { | |
226 while ( SDL_LockSurface(image)) < 0 ) | |
227 Sleep(10); | |
228 -- Write image pixels to image->pixels -- | |
229 SDL_UnlockSurface(image); | |
230 }</PRE | |
231 > | |
232 This happens under DirectX 5.0 when the system switches away from your | |
233 fullscreen application. Locking the surface will also fail until you | |
234 have access to the video memory again.</P | |
235 ></DIV | |
236 ><DIV | |
237 CLASS="REFSECT1" | |
238 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
239 NAME="AEN1952" |
0 | 240 ></A |
241 ><H2 | |
242 >See Also</H2 | |
243 ><P | |
244 ><A | |
245 HREF="sdllocksurface.html" | |
246 ><TT | |
247 CLASS="FUNCTION" | |
248 >SDL_LockSurface</TT | |
249 ></A | |
250 >, | |
251 <A | |
252 HREF="sdlfillrect.html" | |
253 ><TT | |
254 CLASS="FUNCTION" | |
255 >SDL_FillRect</TT | |
256 ></A | |
257 >, | |
258 <A | |
259 HREF="sdlsurface.html" | |
260 ><SPAN | |
261 CLASS="STRUCTNAME" | |
262 >SDL_Surface</SPAN | |
263 ></A | |
264 >, | |
265 <A | |
266 HREF="sdlrect.html" | |
267 ><SPAN | |
268 CLASS="STRUCTNAME" | |
269 >SDL_Rect</SPAN | |
270 ></A | |
271 ></P | |
272 ></DIV | |
273 ><DIV | |
274 CLASS="NAVFOOTER" | |
275 ><HR | |
276 ALIGN="LEFT" | |
277 WIDTH="100%"><TABLE | |
278 WIDTH="100%" | |
279 BORDER="0" | |
280 CELLPADDING="0" | |
281 CELLSPACING="0" | |
282 ><TR | |
283 ><TD | |
284 WIDTH="33%" | |
285 ALIGN="left" | |
286 VALIGN="top" | |
287 ><A | |
288 HREF="sdlconvertsurface.html" | |
289 >Prev</A | |
290 ></TD | |
291 ><TD | |
292 WIDTH="34%" | |
293 ALIGN="center" | |
294 VALIGN="top" | |
295 ><A | |
296 HREF="index.html" | |
297 >Home</A | |
298 ></TD | |
299 ><TD | |
300 WIDTH="33%" | |
301 ALIGN="right" | |
302 VALIGN="top" | |
303 ><A | |
304 HREF="sdlfillrect.html" | |
305 >Next</A | |
306 ></TD | |
307 ></TR | |
308 ><TR | |
309 ><TD | |
310 WIDTH="33%" | |
311 ALIGN="left" | |
312 VALIGN="top" | |
313 >SDL_ConvertSurface</TD | |
314 ><TD | |
315 WIDTH="34%" | |
316 ALIGN="center" | |
317 VALIGN="top" | |
318 ><A | |
319 HREF="video.html" | |
320 >Up</A | |
321 ></TD | |
322 ><TD | |
323 WIDTH="33%" | |
324 ALIGN="right" | |
325 VALIGN="top" | |
326 >SDL_FillRect</TD | |
327 ></TR | |
328 ></TABLE | |
329 ></DIV | |
330 ></BODY | |
331 ></HTML | |
332 > |