Mercurial > sdl-ios-xcode
annotate src/audio/SDL_wave.h @ 334:f65715bd8ad8
Fixed DirectX fullscreen gamma control (thanks John!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 09 Apr 2002 23:49:06 +0000 |
parents | f6ffac90895c |
children | 90dfd3f5782c |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents:
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* WAVE files are little-endian */ | |
29 | |
30 /*******************************************/ | |
31 /* Define values for Microsoft WAVE format */ | |
32 /*******************************************/ | |
33 #define RIFF 0x46464952 /* "RIFF" */ | |
34 #define WAVE 0x45564157 /* "WAVE" */ | |
35 #define FACT 0x74636166 /* "fact" */ | |
36 #define LIST 0x5453494c /* "LIST" */ | |
37 #define FMT 0x20746D66 /* "fmt " */ | |
38 #define DATA 0x61746164 /* "data" */ | |
39 #define PCM_CODE 0x0001 | |
40 #define MS_ADPCM_CODE 0x0002 | |
41 #define IMA_ADPCM_CODE 0x0011 | |
42 #define WAVE_MONO 1 | |
43 #define WAVE_STEREO 2 | |
44 | |
45 /* Normally, these three chunks come consecutively in a WAVE file */ | |
46 typedef struct WaveFMT { | |
47 /* Not saved in the chunk we read: | |
48 Uint32 FMTchunk; | |
49 Uint32 fmtlen; | |
50 */ | |
51 Uint16 encoding; | |
52 Uint16 channels; /* 1 = mono, 2 = stereo */ | |
53 Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */ | |
54 Uint32 byterate; /* Average bytes per second */ | |
55 Uint16 blockalign; /* Bytes per sample block */ | |
56 Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */ | |
57 } WaveFMT; | |
58 | |
59 /* The general chunk found in the WAVE file */ | |
60 typedef struct Chunk { | |
61 Uint32 magic; | |
62 Uint32 length; | |
63 Uint8 *data; /* Data includes magic and length */ | |
64 } Chunk; | |
65 |