Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_keysym.3 @ 1280:f61f045343d3
Re-query the SDL_WINDOWID each time we initialize the video
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 29 Jan 2006 06:11:38 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_keysym\- Keysym structure | |
4 .SH "STRUCTURE DEFINITION" | |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint8 scancode; | |
9 SDLKey sym; | |
10 SDLMod mod; | |
11 Uint16 unicode; | |
12 } SDL_keysym;\fR | |
13 .fi | |
14 .PP | |
15 .SH "STRUCTURE DATA" | |
16 .TP 20 | |
17 \fBscancode\fR | |
18 Hardware specific scancode | |
19 .TP 20 | |
20 \fBsym\fR | |
21 SDL virtual keysym | |
22 .TP 20 | |
23 \fBmod\fR | |
24 Current key modifiers | |
25 .TP 20 | |
26 \fBunicode\fR | |
27 Translated character | |
28 .SH "DESCRIPTION" | |
29 .PP | |
30 The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&. | |
31 .PP | |
32 The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: | |
33 .PP | |
34 .nf | |
35 \f(CW\&. | |
36 \&. | |
37 while(SDL_PollEvent(&event)){ | |
38 switch(event\&.type){ | |
39 case SDL_KEYDOWN: | |
40 if(event\&.key\&.keysym\&.sym==SDLK_LEFT) | |
41 move_left(); | |
42 break; | |
43 \&. | |
44 \&. | |
45 \&. | |
46 } | |
47 } | |
48 \&. | |
49 \&.\fR | |
50 .fi | |
51 .PP | |
52 \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: | |
53 .PP | |
54 .nf | |
55 \f(CWchar ch; | |
56 if ( (keysym\&.unicode & 0xFF80) == 0 ) { | |
57 ch = keysym\&.unicode & 0x7F; | |
58 } | |
59 else { | |
60 printf("An International Character\&. | |
61 "); | |
62 }\fR | |
63 .fi | |
64 .PP | |
65 UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&. | |
66 .SH "SEE ALSO" | |
67 .PP | |
68 \fI\fBSDLKey\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
69 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |