Mercurial > sdl-ios-xcode
annotate Xcode-iPhoneOS/Demos/src/rectangles.c @ 4639:f5cd4b6231ba
Added Test Directory. Touch input works in touchSimp for wacom bamboo fun on Ubuntu linux. Not yet integrated into library. Should support other touch devices and other linux distros, but not tested on anything else.
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Mon, 24 May 2010 23:44:24 -0400 |
parents | 64ce267332c6 |
children | 78db79f5a4e2 |
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1 /* |
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2 * rectangles.c |
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3 * written by Holmes Futrell |
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4 * use however you want |
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5 */ |
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6 |
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7 #include "SDL.h" |
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8 #include <time.h> |
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9 #include "common.h" |
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10 |
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11 void |
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12 render(void) |
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13 { |
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14 |
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15 Uint8 r, g, b; |
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16 /* Come up with a random rectangle */ |
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17 SDL_Rect rect; |
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18 rect.w = randomInt(64, 128); |
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19 rect.h = randomInt(64, 128); |
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20 rect.x = randomInt(0, SCREEN_WIDTH); |
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21 rect.y = randomInt(0, SCREEN_HEIGHT); |
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22 |
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23 /* Come up with a random color */ |
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24 r = randomInt(50, 255); |
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25 g = randomInt(50, 255); |
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26 b = randomInt(50, 255); |
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27 |
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28 /* Fill the rectangle in the color */ |
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29 SDL_SetRenderDrawColor(r, g, b, 255); |
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30 SDL_RenderFill(&rect); |
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31 |
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32 /* update screen */ |
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33 SDL_RenderPresent(); |
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34 |
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35 } |
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36 |
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37 int |
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38 main(int argc, char *argv[]) |
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39 { |
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40 |
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41 SDL_Window *window; |
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42 int done; |
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43 SDL_Event event; |
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44 |
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45 /* initialize SDL */ |
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46 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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47 fatalError("Could not initialize SDL"); |
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48 } |
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49 |
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50 /* seed random number generator */ |
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51 srand(time(NULL)); |
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52 |
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53 /* create window and renderer */ |
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54 window = |
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55 SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, |
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56 SDL_WINDOW_SHOWN); |
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57 if (window == 0) { |
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58 fatalError("Could not initialize Window"); |
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59 } |
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60 if (SDL_CreateRenderer(window, -1, 0) != 0) { |
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61 fatalError("Could not create renderer"); |
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62 } |
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63 |
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64 /* Fill screen with black */ |
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65 SDL_SetRenderDrawColor(0, 0, 0, 255); |
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66 SDL_RenderFill(NULL); |
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67 |
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68 /* Enter render loop, waiting for user to quit */ |
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69 done = 0; |
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70 while (!done) { |
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71 while (SDL_PollEvent(&event)) { |
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72 if (event.type == SDL_QUIT) { |
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73 done = 1; |
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74 } |
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75 } |
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76 render(); |
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77 SDL_Delay(1); |
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78 } |
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79 |
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80 /* shutdown SDL */ |
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81 SDL_Quit(); |
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82 |
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83 return 0; |
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84 } |