annotate docs/index.html @ 1228:f4a3a4129d04

From Mike Frysinger and/or Gentoo: - libsdl-SDL_stretch-PIC.patch ignoring the general fact of how SDL_stretch relies on executing dynamic code, the inline asm should let gcc handle the a details for getting the actual address for _copy_row as it will do the right thing test case: http://dev.gentoo.org/~vapier/libsdl/sdl-stretch.tar.bz2
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 05 Jan 2006 07:20:12 +0000
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1 <!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN">
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2 <HTML
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3 ><HEAD
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4 ><TITLE
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5 >Introduction</TITLE
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6 >
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7 </HEAD
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8 ><BODY
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9 BGCOLOR="#FFF8DC"
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10 TEXT="#000000"
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12 VLINK="#551a8b"
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13 ALINK="#ff0000"
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14 ><DIV
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15 CLASS="NAVHEADER"
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16 >
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17 <HR
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18 ALIGN="LEFT"
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19 WIDTH="100%"></DIV
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20 ><DIV
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21 CLASS="PREFACE"
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22 ><H1
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23 ><A
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24 NAME="AEN8"
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25 >Introduction</A
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26 ></H1
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27 ><P
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28 >This library is designed to make it easy to write games that run on Linux,
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29 Win32 and BeOS using the various native high-performance media interfaces,
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30 (for video, audio, etc) and presenting a single source-code level API to
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31 your application. This is a fairly low level API, but using this, completely
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32 portable applications can be written with a great deal of flexibility.</P
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33 ><P
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34 >The library is loaded as a dynamically linked library on its native
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35 platform, and is currently compiled natively for Linux, compiled for
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36 Win32 using a Linux hosted GCC
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37 <A
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38 HREF="http://www.libsdl.org/Xmingw32/"
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39 TARGET="_top"
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40 >cross-compilation</A
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41 >
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42 environment, and compiled using the EGCS C++ compiler under BeOS.</P
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43 ><P
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44 >An introduction to SDL can be found online at:
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45 <A
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46 HREF="http://www.libsdl.org/intro/toc.html"
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47 TARGET="_top"
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48 >http://www.libsdl.org/intro/</A
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49 >&#13;</P
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50 ><P
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51 >There are code examples on each of the main library pages, and there are
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52 fully fleshed example C++ classes and programs in the examples archive,
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53 available on the
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54 <A
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55 HREF="http://www.libsdl.org/download.html"
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56 TARGET="_top"
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57 >SDL download page</A
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58 >.</P
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59 ><P
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60 >For an introduction to basic multi-media programming concepts, you might try
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61 some of the following links:
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62 <P
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63 ></P
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64 ><UL
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65 ><LI
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66 ><P
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67 ><A
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68 HREF="http://www.ziron.com/links/"
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69 TARGET="_top"
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70 >Game Programming Links</A
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71 ></P
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72 ></LI
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73 ><LI
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74 ><P
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75 ><A
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76 HREF="http://developer.dungeon-crawl.com/"
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77 TARGET="_top"
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78 >Game Developer Search Engine</A
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79 ></P
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80 ></LI
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81 ></UL
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82 ></P
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83 ><P
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84 >Enjoy!</P
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85 ><P
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86 >&nbsp;&nbsp;&nbsp; Sam Lantinga
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87 <TT
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88 CLASS="EMAIL"
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89 >&#60;<A
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90 HREF="mailto:slouken@libsdl.org"
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91 ><A
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92 HREF="mailto:slouken@libsdl.org"
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93 TARGET="_top"
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94 >slouken@libsdl.org</A
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95 ></A
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96 >&#62;</TT
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97 ></P
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98 >
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99 <P>
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100 <br><br><HR>
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101 <H1>Table of Contents</H1>
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102 <UL>
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103 <LI><A HREF="html/index.html">Full Table of Contents</A></LI>
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104 <LI><A HREF="html/guide.html">The SDL Guide</A></LI>
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105 <LI><A HREF="html/reference.html">The SDL Reference</A></LI>
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106 <UL>
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107 <LI><A HREF="html/general.html">Initialization</A></LI>
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108 <LI><A HREF="html/video.html">Video</A></LI>
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109 <LI><A HREF="html/wm.html">Window Manager</A></LI>
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110 <LI><A HREF="html/event.html">Event Handling</A></LI>
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111 <LI><A HREF="html/joystick.html">Joystick</A></LI>
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112 <LI><A HREF="html/audio.html">Audio</A></LI>
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113 <LI><A HREF="html/cdrom.html">CDROM</A></LI>
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114 <LI><A HREF="html/thread.html">Threads</A></LI>
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115 <LI><A HREF="html/time.html">Timers</A></LI>
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116 </UL>
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117 </UL>
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118 </DIV
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119 ></BODY
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120 ></HTML
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121 >