Mercurial > sdl-ios-xcode
annotate src/video/windib/SDL_dibvideo.h @ 1264:f3a3f1890b91
Date: Sun, 21 Sep 2003 19:52:42 -0600
From: Tyler Montbriand <tsm@accesscomm.ca>
Subject: Re: [SDL] Hardware buttons on pocket pc
I found it! :)
It has to do with the UNICODE translation code, in SDL_dibevents.c, in the
'#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage(). The error
handling is a little... aggressive. If it can't translate from unicode, it
wipes out the virtual keycode.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 25 Jan 2006 07:00:40 +0000 |
parents | 86d0d01290ea |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_dibvideo_h | |
29 #define _SDL_dibvideo_h | |
30 | |
31 #include <windows.h> | |
32 | |
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33 /* for PDA */ |
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34 typedef enum |
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35 { |
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36 SDL_ORIENTATION_UP, |
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37 SDL_ORIENTATION_DOWN, |
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38 SDL_ORIENTATION_LEFT, |
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39 SDL_ORIENTATION_RIGHT |
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40 } SDL_ScreenOrientation; |
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41 |
0 | 42 /* Private display data */ |
43 struct SDL_PrivateVideoData { | |
44 HBITMAP screen_bmp; | |
45 HPALETTE screen_pal; | |
46 | |
47 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ | |
48 int SDL_nummodes[NUM_MODELISTS]; | |
49 SDL_Rect **SDL_modelist[NUM_MODELISTS]; | |
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50 |
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51 SDL_ScreenOrientation orientation; |
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52 int invert; |
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53 char hiresFix; // using hires mode without defining hires resource |
0 | 54 }; |
55 /* Old variable names */ | |
56 #define screen_bmp (this->hidden->screen_bmp) | |
57 #define screen_pal (this->hidden->screen_pal) | |
58 #define SDL_nummodes (this->hidden->SDL_nummodes) | |
59 #define SDL_modelist (this->hidden->SDL_modelist) | |
60 | |
61 #endif /* _SDL_dibvideo_h */ |