Mercurial > sdl-ios-xcode
annotate src/video/maccommon/SDL_macgl.c @ 1264:f3a3f1890b91
Date: Sun, 21 Sep 2003 19:52:42 -0600
From: Tyler Montbriand <tsm@accesscomm.ca>
Subject: Re: [SDL] Hardware buttons on pocket pc
I found it! :)
It has to do with the UNICODE translation code, in SDL_dibevents.c, in the
'#ifdef NO_GETKEYBOARDSTATE' block in DIB_HandleMessage(). The error
handling is a little... aggressive. If it can't translate from unicode, it
wipes out the virtual keycode.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 25 Jan 2006 07:00:40 +0000 |
parents | 0c3e00cc9580 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* AGL implementation of SDL OpenGL support */ | |
29 | |
30 #include "SDL_error.h" | |
31 #include "SDL_lowvideo.h" | |
32 #include "SDL_macgl_c.h" | |
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33 #include "SDL_loadso.h" |
0 | 34 |
35 | |
36 /* krat: adding OpenGL support */ | |
37 int Mac_GL_Init(_THIS) | |
38 { | |
39 #ifdef HAVE_OPENGL | |
40 AGLPixelFormat format; | |
41 int i = 0; | |
42 GLint attributes [ 24 ]; /* 24 is max possible in this setup */ | |
43 GLboolean noerr; | |
44 | |
45 attributes[i++] = AGL_RGBA; | |
46 if ( this->gl_config.red_size != 0 && | |
47 this->gl_config.blue_size != 0 && | |
48 this->gl_config.green_size != 0 ) { | |
49 attributes[i++] = AGL_RED_SIZE; | |
50 attributes[i++] = this->gl_config.red_size; | |
51 attributes[i++] = AGL_GREEN_SIZE; | |
52 attributes[i++] = this->gl_config.green_size; | |
53 attributes[i++] = AGL_BLUE_SIZE; | |
54 attributes[i++] = this->gl_config.blue_size; | |
55 attributes[i++] = AGL_ALPHA_SIZE; | |
56 attributes[i++] = this->gl_config.alpha_size; | |
57 } | |
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58 if ( this->gl_config.double_buffer ) { |
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59 attributes[i++] = AGL_DOUBLEBUFFER; |
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60 } |
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61 if ( this->gl_config.depth_size != 0 ) { |
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62 attributes[i++] = AGL_DEPTH_SIZE; |
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63 attributes[i++] = this->gl_config.depth_size; |
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64 } |
0 | 65 if ( this->gl_config.stencil_size != 0 ) { |
66 attributes[i++] = AGL_STENCIL_SIZE; | |
67 attributes[i++] = this->gl_config.stencil_size; | |
68 } | |
69 if ( this->gl_config.accum_red_size != 0 && | |
70 this->gl_config.accum_blue_size != 0 && | |
71 this->gl_config.accum_green_size != 0 ) { | |
72 | |
73 attributes[i++] = AGL_ACCUM_RED_SIZE; | |
74 attributes[i++] = this->gl_config.accum_red_size; | |
75 attributes[i++] = AGL_ACCUM_GREEN_SIZE; | |
76 attributes[i++] = this->gl_config.accum_green_size; | |
77 attributes[i++] = AGL_ACCUM_BLUE_SIZE; | |
78 attributes[i++] = this->gl_config.accum_blue_size; | |
79 attributes[i++] = AGL_ACCUM_ALPHA_SIZE; | |
80 attributes[i++] = this->gl_config.accum_alpha_size; | |
81 } | |
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82 if ( this->gl_config.stereo ) { |
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83 attributes[i++] = AGL_STEREO; |
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84 } |
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85 #if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB) |
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86 if ( this->gl_config.multisamplebuffers != 0 ) { |
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87 attributes[i++] = AGL_SAMPLE_BUFFERS_ARB; |
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88 attributes[i++] = this->gl_config.multisamplebuffers; |
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89 } |
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90 if ( this->gl_config.multisamplesamples != 0 ) { |
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91 attributes[i++] = AGL_SAMPLES_ARB; |
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92 attributes[i++] = this->gl_config.multisamplesamples; |
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93 } |
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94 #endif |
0 | 95 attributes[i++] = AGL_ALL_RENDERERS; |
96 attributes[i] = AGL_NONE; | |
97 | |
98 format = aglChoosePixelFormat(NULL, 0, attributes); | |
99 if ( format == NULL ) { | |
100 SDL_SetError("Couldn't match OpenGL desired format"); | |
101 return(-1); | |
102 } | |
103 | |
104 glContext = aglCreateContext(format, NULL); | |
105 if ( glContext == NULL ) { | |
106 SDL_SetError("Couldn't create OpenGL context"); | |
107 return(-1); | |
108 } | |
109 aglDestroyPixelFormat(format); | |
110 | |
111 #if TARGET_API_MAC_CARBON | |
112 noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window)); | |
113 #else | |
114 noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window); | |
115 #endif | |
116 | |
117 if(!noerr) { | |
118 SDL_SetError("Unable to bind GL context to window"); | |
119 return(-1); | |
120 } | |
121 return(0); | |
122 #else | |
123 SDL_SetError("OpenGL support not configured"); | |
124 return(-1); | |
125 #endif | |
126 } | |
127 | |
128 void Mac_GL_Quit(_THIS) | |
129 { | |
130 #ifdef HAVE_OPENGL | |
131 if ( glContext != NULL ) { | |
132 aglSetCurrentContext(NULL); | |
133 aglSetDrawable(glContext, NULL); | |
134 aglDestroyContext(glContext); | |
135 glContext = NULL; | |
136 } | |
137 #endif | |
138 } | |
139 | |
140 #ifdef HAVE_OPENGL | |
141 | |
142 /* Make the current context active */ | |
143 int Mac_GL_MakeCurrent(_THIS) | |
144 { | |
145 int retval; | |
146 | |
147 retval = 0; | |
148 if( ! aglSetCurrentContext(glContext) ) { | |
149 SDL_SetError("Unable to make GL context current"); | |
150 retval = -1; | |
151 } | |
152 return(retval); | |
153 } | |
154 | |
155 void Mac_GL_SwapBuffers(_THIS) | |
156 { | |
157 aglSwapBuffers(glContext); | |
158 } | |
159 | |
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160 int Mac_GL_LoadLibrary(_THIS, const char *location) |
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161 { |
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162 if (location == NULL) |
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163 location = "OpenGLLibrary"; |
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164 |
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165 this->hidden->libraryHandle = SDL_LoadObject(location); |
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166 |
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167 this->gl_config.driver_loaded = 1; |
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168 return (this->hidden->libraryHandle != NULL) ? 0 : -1; |
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169 } |
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170 |
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171 void Mac_GL_UnloadLibrary(_THIS) |
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172 { |
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173 SDL_UnloadObject(this->hidden->libraryHandle); |
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174 |
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175 this->hidden->libraryHandle = NULL; |
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176 this->gl_config.driver_loaded = 0; |
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177 } |
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178 |
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179 void* Mac_GL_GetProcAddress(_THIS, const char *proc) |
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180 { |
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181 return SDL_LoadFunction( this->hidden->libraryHandle, proc ); |
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182 } |
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183 |
0 | 184 #endif /* HAVE_OPENGL */ |
185 |