Mercurial > sdl-ios-xcode
annotate src/video/gem/SDL_gemmodes.c @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | 7e1caa8452f3 |
children | 99210400e8b9 |
rev | line source |
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2189
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_gemvideo.h" |
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25 |
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26 |
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27 void |
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28 GEM_InitModes(_THIS) |
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29 { |
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30 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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31 Uint32 Rmask, Gmask, Bmask, Amask; |
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32 SDL_VideoDisplay display; |
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33 SDL_DisplayData *displaydata; |
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34 SDL_DisplayMode mode; |
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35 int bpp; |
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36 |
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37 /* read vdi bpp, rmask, gmask, bmask, amask */ |
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38 |
2199 | 39 mode.format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); |
40 mode.w = 0 /* vdi width */ ; | |
41 mode.h = 0 /* vdi height */ ; | |
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42 mode.refresh_rate = 0; |
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43 mode.driverdata = NULL; |
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44 |
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45 displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata)); |
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46 if (!displaydata) { |
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47 return; |
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48 } |
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49 /* fill display data */ |
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50 |
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51 SDL_zero(display); |
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52 display.desktop_mode = mode; |
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53 display.current_mode = mode; |
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54 display.driverdata = displaydata; |
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55 SDL_AddVideoDisplay(&display); |
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56 } |
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57 |
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58 void |
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59 GEM_GetDisplayModes(_THIS) |
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60 { |
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61 SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; |
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62 SDL_DisplayMode mode; |
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63 //SDL_AddDisplayMode(_this->current_display, &mode); |
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64 } |
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65 |
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66 int |
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67 GEM_SetDisplayMode(_THIS, SDL_DisplayMode * mode) |
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68 { |
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69 //SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata; |
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70 return -1; |
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71 } |
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72 |
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73 void |
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74 GEM_QuitModes(_THIS) |
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75 { |
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76 } |
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77 |
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78 /* vi: set ts=4 sw=4 expandtab: */ |