Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_opengl.c @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | 140a7edcf2bd |
children | 99210400e8b9 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with _this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_DirectFB_video.h" |
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25 |
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26 #if SDL_DIRECTFB_OPENGL |
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27 |
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28 struct SDL_GLDriverData |
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29 { |
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30 int gl_active; /* to stop switching drivers while we have a valid context */ |
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31 int initialized; |
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32 DirectFB_GLContext *firstgl; /* linked list */ |
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33 }; |
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34 |
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35 #define OPENGL_REQUIRS_DLOPEN |
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36 #if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) |
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37 #include <dlfcn.h> |
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38 #define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) |
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39 #define GL_LoadFunction dlsym |
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40 #define GL_UnloadObject dlclose |
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41 #else |
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42 #define GL_LoadObject SDL_LoadObject |
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43 #define GL_LoadFunction SDL_LoadFunction |
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44 #define GL_UnloadObject SDL_UnloadObject |
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45 #endif |
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46 |
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47 static void DirectFB_GL_UnloadLibrary(_THIS); |
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48 |
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49 int |
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50 DirectFB_GL_Initialize(_THIS) |
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51 { |
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52 if (_this->gl_data) { |
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53 return 0; |
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54 } |
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55 |
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56 _this->gl_data = |
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57 (struct SDL_GLDriverData *) SDL_calloc(1, |
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58 sizeof(struct |
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59 SDL_GLDriverData)); |
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60 if (!_this->gl_data) { |
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61 SDL_OutOfMemory(); |
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62 return -1; |
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63 } |
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64 _this->gl_data->initialized = 0; |
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65 |
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66 ++_this->gl_data->initialized; |
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67 _this->gl_data->firstgl = NULL; |
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68 |
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69 if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) { |
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70 return -1; |
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71 } |
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72 |
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73 /* Initialize extensions */ |
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74 /* FIXME needed? |
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75 * X11_GL_InitExtensions(_this); |
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76 */ |
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77 |
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78 return 0; |
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79 } |
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80 |
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81 void |
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82 DirectFB_GL_Shutdown(_THIS) |
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83 { |
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84 if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { |
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85 return; |
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86 } |
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87 |
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88 DirectFB_GL_UnloadLibrary(_this); |
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89 |
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90 SDL_free(_this->gl_data); |
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91 _this->gl_data = NULL; |
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92 } |
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93 |
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94 int |
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95 DirectFB_GL_LoadLibrary(_THIS, const char *path) |
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96 { |
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97 SDL_DFB_DEVICEDATA(_this); |
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98 |
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99 void *handle = NULL; |
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100 |
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101 SDL_DFB_DEBUG("Loadlibrary : %s\n", path); |
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102 |
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103 if (_this->gl_data->gl_active) { |
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104 SDL_SetError("OpenGL context already created"); |
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105 return -1; |
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106 } |
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107 |
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108 |
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109 if (path == NULL) { |
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110 path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); |
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111 if (path == NULL) { |
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112 path = "libGL.so"; |
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113 } |
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114 } |
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115 |
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116 handle = GL_LoadObject(path); |
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117 if (handle == NULL) { |
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118 SDL_DFB_ERR("Library not found: %s\n", path); |
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119 /* SDL_LoadObject() will call SDL_SetError() for us. */ |
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120 return -1; |
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121 } |
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122 |
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123 SDL_DFB_DEBUG("Loaded library: %s\n", path); |
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124 |
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125 /* Unload the old driver and reset the pointers */ |
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126 DirectFB_GL_UnloadLibrary(_this); |
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127 |
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128 _this->gl_config.dll_handle = handle; |
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129 _this->gl_config.driver_loaded = 1; |
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130 if (path) { |
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131 SDL_strlcpy(_this->gl_config.driver_path, path, |
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132 SDL_arraysize(_this->gl_config.driver_path)); |
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133 } else { |
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134 *_this->gl_config.driver_path = '\0'; |
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135 } |
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136 |
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137 devdata->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish"); |
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138 devdata->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush"); |
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139 |
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140 return 0; |
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141 } |
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142 |
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143 static void |
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144 DirectFB_GL_UnloadLibrary(_THIS) |
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145 { |
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146 int ret; |
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147 |
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148 if (_this->gl_config.driver_loaded) { |
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149 |
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150 ret = GL_UnloadObject(_this->gl_config.dll_handle); |
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151 if (ret) |
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152 SDL_DFB_ERR("Error #%d trying to unload library.\n", ret); |
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153 _this->gl_config.dll_handle = NULL; |
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154 _this->gl_config.driver_loaded = 0; |
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155 } |
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156 } |
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157 |
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158 void * |
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159 DirectFB_GL_GetProcAddress(_THIS, const char *proc) |
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160 { |
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161 void *handle; |
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162 |
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163 handle = _this->gl_config.dll_handle; |
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164 return GL_LoadFunction(handle, proc); |
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165 } |
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166 |
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167 SDL_GLContext |
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168 DirectFB_GL_CreateContext(_THIS, SDL_Window * window) |
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169 { |
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170 SDL_DFB_WINDOWDATA(window); |
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171 DirectFB_GLContext *context; |
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172 int ret; |
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173 |
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174 SDL_DFB_CALLOC(context, 1, sizeof(*context)); |
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175 |
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176 SDL_DFB_CHECKERR(windata->surface-> |
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177 GetGL(windata->surface, &context->context)); |
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178 SDL_DFB_CHECKERR(context->context->Unlock(context->context)); |
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179 |
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180 context->next = _this->gl_data->firstgl; |
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181 _this->gl_data->firstgl = context; |
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182 |
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183 if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) { |
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184 DirectFB_GL_DeleteContext(_this, context); |
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185 return NULL; |
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186 } |
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187 |
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188 return context; |
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189 |
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190 error: |
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191 return NULL; |
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192 } |
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193 |
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194 int |
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195 DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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196 { |
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197 SDL_DFB_WINDOWDATA(window); |
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198 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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199 DirectFB_GLContext *p; |
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200 |
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201 int ret; |
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202 |
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203 for (p = _this->gl_data->firstgl; p; p = p->next) |
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204 p->context->Unlock(p->context); |
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205 |
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206 if (windata) { |
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207 int cw, ch; |
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208 |
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209 windata->gl_context = NULL; |
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210 /* Everything is unlocked, check for a resize */ |
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211 SDL_DFB_CHECKERR(windata->surface-> |
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212 GetSize(windata->surface, &cw, &ch)); |
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213 if (cw != window->w || ch != window->h) |
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214 SDL_DFB_CHECKERR(windata->window-> |
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215 ResizeSurface(windata->window, window->w, |
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216 window->h)); |
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217 } |
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218 |
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219 if (ctx != NULL) { |
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220 SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); |
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221 } |
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222 |
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223 if (windata) |
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224 windata->gl_context = ctx; |
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225 |
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226 return 0; |
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227 error: |
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228 return -1; |
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229 } |
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230 |
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231 int |
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232 DirectFB_GL_SetSwapInterval(_THIS, int interval) |
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233 { |
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234 SDL_Unsupported(); |
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235 return -1; |
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236 } |
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237 |
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238 int |
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239 DirectFB_GL_GetSwapInterval(_THIS) |
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240 { |
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241 SDL_Unsupported(); |
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242 return -1; |
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243 } |
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244 |
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245 void |
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246 DirectFB_GL_SwapWindow(_THIS, SDL_Window * window) |
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247 { |
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248 SDL_DFB_DEVICEDATA(_this); |
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249 SDL_DFB_WINDOWDATA(window); |
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250 int ret; |
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251 DFBRegion region; |
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252 |
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253 region.x1 = 0; |
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254 region.y1 = 0; |
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255 region.x2 = window->w; |
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256 region.y2 = window->h; |
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257 |
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258 if (devdata->glFinish) |
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259 devdata->glFinish(); |
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260 else if (devdata->glFlush) |
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261 devdata->glFlush(); |
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262 |
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263 if (1 || windata->gl_context) { |
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264 /* SDL_DFB_CHECKERR(windata->gl_context->context->Unlock(windata->gl_context->context)); */ |
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265 SDL_DFB_CHECKERR(windata->surface-> |
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266 Flip(windata->surface, ®ion, DSFLIP_ONSYNC)); |
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267 /* SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); */ |
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268 |
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269 } |
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270 |
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271 return; |
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272 error: |
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273 return; |
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274 } |
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275 |
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276 void |
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277 DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context) |
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278 { |
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279 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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280 DirectFB_GLContext *p; |
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281 |
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282 ctx->context->Unlock(ctx->context); |
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283 ctx->context->Release(ctx->context); |
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284 |
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285 p = _this->gl_data->firstgl; |
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286 while (p && p->next != ctx) |
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287 p = p->next; |
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288 if (p) |
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289 p->next = ctx->next; |
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290 else |
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291 _this->gl_data->firstgl = ctx->next; |
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292 |
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293 SDL_DFB_FREE(ctx); |
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294 |
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295 } |
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296 |
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297 #endif |
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298 |
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299 /* vi: set ts=4 sw=4 expandtab: */ |