Mercurial > sdl-ios-xcode
annotate src/video/SDL_fill.c @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | af3dd02cf043 |
children | 99210400e8b9 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_blit.h" |
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26 |
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27 |
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28 #ifdef __SSE__ |
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29 /* *INDENT-OFF* */ |
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30 |
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31 #ifdef _MSC_VER |
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32 #define SSE_BEGIN \ |
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33 __m128 c128; \ |
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35 c128.m128_u32[1] = color; \ | |
36 c128.m128_u32[2] = color; \ | |
37 c128.m128_u32[3] = color; | |
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38 #else |
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39 #define SSE_BEGIN \ |
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40 DECLARE_ALIGNED(Uint32, cccc[4], 16); \ |
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41 cccc[0] = color; \ |
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42 cccc[1] = color; \ |
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43 cccc[2] = color; \ |
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44 cccc[3] = color; \ |
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45 __m128 c128 = *(__m128 *)cccc; |
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46 #endif |
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47 |
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48 #define SSE_WORK \ |
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49 for (i = n / 64; i--;) { \ |
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50 _mm_stream_ps((float *)(p+0), c128); \ |
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51 _mm_stream_ps((float *)(p+16), c128); \ |
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52 _mm_stream_ps((float *)(p+32), c128); \ |
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53 _mm_stream_ps((float *)(p+48), c128); \ |
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54 p += 64; \ |
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55 } |
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56 |
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57 #define SSE_END |
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58 |
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59 #define DEFINE_SSE_FILLRECT(bpp, type) \ |
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60 static void \ |
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61 SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ |
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62 { \ |
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63 SSE_BEGIN; \ |
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64 \ |
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65 while (h--) { \ |
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66 int i, n = w * bpp; \ |
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67 Uint8 *p = pixels; \ |
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68 \ |
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69 if (n > 15) { \ |
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70 int adjust = 16 - ((uintptr_t)p & 15); \ |
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71 if (adjust < 16) { \ |
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72 n -= adjust; \ |
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73 adjust /= bpp; \ |
2830 | 74 while (adjust--) { \ |
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75 *((type *)p) = (type)color; \ |
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76 p += bpp; \ |
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77 } \ |
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78 } \ |
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79 SSE_WORK; \ |
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80 } \ |
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81 if (n & 63) { \ |
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82 int remainder = (n & 63); \ |
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83 remainder /= bpp; \ |
2830 | 84 while (remainder--) { \ |
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85 *((type *)p) = (type)color; \ |
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86 p += bpp; \ |
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87 } \ |
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88 } \ |
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89 pixels += pitch; \ |
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90 } \ |
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91 \ |
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92 SSE_END; \ |
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93 } |
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94 |
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95 DEFINE_SSE_FILLRECT(1, Uint8) |
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96 DEFINE_SSE_FILLRECT(2, Uint16) |
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97 DEFINE_SSE_FILLRECT(4, Uint32) |
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98 |
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99 /* *INDENT-ON* */ |
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100 #endif /* __SSE__ */ |
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101 |
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102 #ifdef __MMX__ |
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103 /* *INDENT-OFF* */ |
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104 |
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105 #define MMX_BEGIN \ |
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106 __m64 c64 = _mm_set_pi32(color, color) |
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107 |
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108 #define MMX_WORK \ |
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109 for (i = n / 64; i--;) { \ |
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110 _mm_stream_pi((__m64 *)(p+0), c64); \ |
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111 _mm_stream_pi((__m64 *)(p+8), c64); \ |
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112 _mm_stream_pi((__m64 *)(p+16), c64); \ |
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113 _mm_stream_pi((__m64 *)(p+24), c64); \ |
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114 _mm_stream_pi((__m64 *)(p+32), c64); \ |
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115 _mm_stream_pi((__m64 *)(p+40), c64); \ |
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116 _mm_stream_pi((__m64 *)(p+48), c64); \ |
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117 _mm_stream_pi((__m64 *)(p+56), c64); \ |
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118 p += 64; \ |
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119 } |
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120 |
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121 #define MMX_END \ |
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122 _mm_empty() |
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123 |
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124 #define DEFINE_MMX_FILLRECT(bpp, type) \ |
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125 static void \ |
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126 SDL_FillRect##bpp##MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ |
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127 { \ |
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128 MMX_BEGIN; \ |
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129 \ |
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130 while (h--) { \ |
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131 int i, n = w * bpp; \ |
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132 Uint8 *p = pixels; \ |
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133 \ |
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134 if (n > 7) { \ |
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135 int adjust = 8 - ((uintptr_t)p & 7); \ |
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136 if (adjust < 8) { \ |
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137 n -= adjust; \ |
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138 adjust /= bpp; \ |
2830 | 139 while (adjust--) { \ |
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140 *((type *)p) = (type)color; \ |
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141 p += bpp; \ |
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142 } \ |
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143 } \ |
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144 MMX_WORK; \ |
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145 } \ |
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146 if (n & 63) { \ |
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147 int remainder = (n & 63); \ |
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148 remainder /= bpp; \ |
2830 | 149 while (remainder--) { \ |
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150 *((type *)p) = (type)color; \ |
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151 p += bpp; \ |
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152 } \ |
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153 } \ |
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154 pixels += pitch; \ |
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155 } \ |
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156 \ |
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157 MMX_END; \ |
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158 } |
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159 |
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160 DEFINE_MMX_FILLRECT(1, Uint8) |
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161 DEFINE_MMX_FILLRECT(2, Uint16) |
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162 DEFINE_MMX_FILLRECT(4, Uint32) |
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163 |
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164 /* *INDENT-ON* */ |
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165 #endif /* __MMX__ */ |
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166 |
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167 static void |
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168 SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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169 { |
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170 while (h--) { |
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171 int n = w; |
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172 Uint8 *p = pixels; |
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173 |
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174 if (n > 3) { |
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175 switch ((uintptr_t) p & 3) { |
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176 case 1: |
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177 *p++ = (Uint8) color; |
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178 --n; |
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179 case 2: |
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180 *p++ = (Uint8) color; |
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181 --n; |
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182 case 3: |
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183 *p++ = (Uint8) color; |
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184 --n; |
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185 } |
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186 SDL_memset4(p, color, (n >> 2)); |
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187 } |
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188 if (n & 3) { |
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189 p += (n & ~3); |
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190 switch (n & 3) { |
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191 case 3: |
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192 *p++ = (Uint8) color; |
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193 case 2: |
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194 *p++ = (Uint8) color; |
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195 case 1: |
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196 *p++ = (Uint8) color; |
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197 } |
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198 } |
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199 pixels += pitch; |
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200 } |
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201 } |
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202 |
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203 static void |
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204 SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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205 { |
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206 while (h--) { |
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207 int n = w; |
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208 Uint16 *p = (Uint16 *) pixels; |
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209 |
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210 if (n > 1) { |
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211 if ((uintptr_t) p & 2) { |
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212 *p++ = (Uint16) color; |
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213 --n; |
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214 } |
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215 SDL_memset4(p, color, (n >> 1)); |
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216 } |
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217 if (n & 1) { |
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218 p[n - 1] = (Uint16) color; |
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219 } |
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220 pixels += pitch; |
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221 } |
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222 } |
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223 |
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224 static void |
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225 SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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226 { |
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227 Uint8 r = (Uint8) ((color >> 16) & 0xFF); |
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228 Uint8 g = (Uint8) ((color >> 8) & 0xFF); |
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229 Uint8 b = (Uint8) (color & 0xFF); |
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230 |
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231 while (h--) { |
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232 int n = w; |
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233 Uint8 *p = pixels; |
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234 |
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235 while (n--) { |
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236 *p++ = r; |
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237 *p++ = g; |
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238 *p++ = b; |
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239 } |
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240 pixels += pitch; |
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241 } |
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242 } |
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243 |
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244 static void |
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245 SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h) |
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246 { |
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247 while (h--) { |
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248 SDL_memset4(pixels, color, w); |
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249 pixels += pitch; |
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250 } |
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251 } |
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252 |
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253 /* |
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254 * This function performs a fast fill of the given rectangle with 'color' |
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255 */ |
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256 int |
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257 SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color) |
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258 { |
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259 Uint8 *pixels; |
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260 |
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261 /* This function doesn't work on surfaces < 8 bpp */ |
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262 if (dst->format->BitsPerPixel < 8) { |
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263 SDL_SetError("SDL_FillRect(): Unsupported surface format"); |
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264 return (-1); |
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265 } |
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266 |
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267 /* If 'dstrect' == NULL, then fill the whole surface */ |
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268 if (dstrect) { |
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269 /* Perform clipping */ |
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270 if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) { |
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271 return (0); |
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272 } |
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273 } else { |
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274 dstrect = &dst->clip_rect; |
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275 } |
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276 |
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277 /* Perform software fill */ |
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278 if (!dst->pixels) { |
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279 SDL_SetError("SDL_FillRect(): You must lock the surface"); |
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280 return (-1); |
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281 } |
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282 |
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283 pixels = |
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284 (Uint8 *) dst->pixels + dstrect->y * dst->pitch + |
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285 dstrect->x * dst->format->BytesPerPixel; |
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286 |
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287 switch (dst->format->BytesPerPixel) { |
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288 case 1: |
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289 { |
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290 color |= (color << 8); |
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291 color |= (color << 16); |
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292 #ifdef __SSE__ |
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293 if (SDL_HasSSE()) { |
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294 SDL_FillRect1SSE(pixels, dst->pitch, color, dstrect->w, |
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295 dstrect->h); |
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296 break; |
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297 } |
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298 #endif |
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299 #ifdef __MMX__ |
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300 if (SDL_HasMMX()) { |
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301 SDL_FillRect1MMX(pixels, dst->pitch, color, dstrect->w, |
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302 dstrect->h); |
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303 break; |
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304 } |
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305 #endif |
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306 SDL_FillRect1(pixels, dst->pitch, color, dstrect->w, dstrect->h); |
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307 break; |
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308 } |
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309 |
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310 case 2: |
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311 { |
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312 color |= (color << 16); |
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313 #ifdef __SSE__ |
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314 if (SDL_HasSSE()) { |
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315 SDL_FillRect2SSE(pixels, dst->pitch, color, dstrect->w, |
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316 dstrect->h); |
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317 break; |
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318 } |
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319 #endif |
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320 #ifdef __MMX__ |
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321 if (SDL_HasMMX()) { |
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322 SDL_FillRect2MMX(pixels, dst->pitch, color, dstrect->w, |
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323 dstrect->h); |
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324 break; |
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325 } |
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326 #endif |
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327 SDL_FillRect2(pixels, dst->pitch, color, dstrect->w, dstrect->h); |
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328 break; |
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329 } |
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330 |
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331 case 3: |
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332 /* 24-bit RGB is a slow path, at least for now. */ |
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333 { |
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334 SDL_FillRect3(pixels, dst->pitch, color, dstrect->w, dstrect->h); |
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335 break; |
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336 } |
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337 |
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338 case 4: |
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339 { |
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340 #ifdef __SSE__ |
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341 if (SDL_HasSSE()) { |
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342 SDL_FillRect4SSE(pixels, dst->pitch, color, dstrect->w, |
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343 dstrect->h); |
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344 break; |
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345 } |
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346 #endif |
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347 #ifdef __MMX__ |
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348 if (SDL_HasMMX()) { |
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349 SDL_FillRect4MMX(pixels, dst->pitch, color, dstrect->w, |
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350 dstrect->h); |
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351 break; |
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352 } |
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353 #endif |
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354 SDL_FillRect4(pixels, dst->pitch, color, dstrect->w, dstrect->h); |
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355 break; |
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356 } |
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357 } |
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358 |
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359 SDL_UnlockSurface(dst); |
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360 |
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361 /* We're done! */ |
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362 return (0); |
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363 } |
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364 |
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365 /* vi: set ts=4 sw=4 expandtab: */ |