annotate src/thread/riscos/SDL_systhread_c.h @ 2835:f38257b5d936

Initial pixel shader support for YUV textures in the GL renderer. This work is not complete yet!
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 06 Dec 2008 00:56:47 +0000
parents c121d94672cb
children 99210400e8b9
rev   line source
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Sam Lantinga <slouken@libsdl.org>
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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Sam Lantinga <slouken@libsdl.org>
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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Sam Lantinga <slouken@libsdl.org>
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7 License as published by the Free Software Foundation; either
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Sam Lantinga <slouken@libsdl.org>
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
d74fbf56f2f6 Date: Fri, 25 Jun 2004 13:29:15 +0100
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13 Library General Public License for more details.
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14
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Sam Lantinga <slouken@libsdl.org>
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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d910939febfa Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h"
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23
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19418e4422cb New configure-based build system. Still work in progress, but much improved
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24 #if SDL_THREADS_DISABLED
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25
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26 typedef int SYS_ThreadHandle;
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27
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28 #else
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29
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30 #include <pthread.h>
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31
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32 typedef pthread_t SYS_ThreadHandle;
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33
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34 #endif
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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35 /* vi: set ts=4 sw=4 expandtab: */