Mercurial > sdl-ios-xcode
annotate src/thread/riscos/SDL_systhread_c.h @ 2835:f38257b5d936
Initial pixel shader support for YUV textures in the GL renderer.
This work is not complete yet!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 06 Dec 2008 00:56:47 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
rev | line source |
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Date: Fri, 25 Jun 2004 13:29:15 +0100
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h" |
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23 |
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New configure-based build system. Still work in progress, but much improved
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24 #if SDL_THREADS_DISABLED |
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25 |
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26 typedef int SYS_ThreadHandle; |
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27 |
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28 #else |
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29 |
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30 #include <pthread.h> |
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31 |
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32 typedef pthread_t SYS_ThreadHandle; |
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33 |
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34 #endif |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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35 /* vi: set ts=4 sw=4 expandtab: */ |