Mercurial > sdl-ios-xcode
annotate src/events/SDL_windowevents.c @ 5081:f2d8e0b59cca
Trying to close Andreas' branch again.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 23 Jan 2011 22:34:19 -0800 |
parents | faa9fc8e7f67 |
children | 8c39b82dc7b0 |
rev | line source |
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1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Window event handling code for SDL */ |
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25 |
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26 #include "SDL_events.h" |
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27 #include "SDL_events_c.h" |
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Fixed mouse coordinate range on Mac OS X
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28 #include "SDL_mouse_c.h" |
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29 #include "../video/SDL_sysvideo.h" |
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30 |
3573 | 31 |
32 static int | |
33 RemovePendingSizeEvents(void * userdata, SDL_Event *event) | |
34 { | |
35 SDL_Event *new_event = (SDL_Event *)userdata; | |
36 | |
37 if (event->type == SDL_WINDOWEVENT && | |
38 event->window.event == SDL_WINDOWEVENT_RESIZED && | |
39 event->window.windowID == new_event->window.windowID) { | |
40 /* We're about to post a new size event, drop the old one */ | |
41 return 0; | |
42 } | |
43 return 1; | |
44 } | |
45 | |
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46 int |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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47 SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1, |
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48 int data2) |
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49 { |
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50 int posted; |
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51 |
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52 if (!window) { |
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53 return 0; |
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54 } |
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55 switch (windowevent) { |
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56 case SDL_WINDOWEVENT_SHOWN: |
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57 if (window->flags & SDL_WINDOW_SHOWN) { |
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58 return 0; |
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59 } |
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60 window->flags |= SDL_WINDOW_SHOWN; |
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61 SDL_OnWindowShown(window); |
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62 break; |
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63 case SDL_WINDOWEVENT_HIDDEN: |
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64 if (!(window->flags & SDL_WINDOW_SHOWN)) { |
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65 return 0; |
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66 } |
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67 window->flags &= ~SDL_WINDOW_SHOWN; |
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68 SDL_OnWindowHidden(window); |
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69 break; |
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70 case SDL_WINDOWEVENT_MOVED: |
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71 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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72 return 0; |
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73 } |
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74 if (data1 == SDL_WINDOWPOS_UNDEFINED) { |
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75 data1 = window->x; |
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76 } |
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77 if (data2 == SDL_WINDOWPOS_UNDEFINED) { |
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78 data2 = window->y; |
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79 } |
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80 if (data1 == window->x && data2 == window->y) { |
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81 return 0; |
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82 } |
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Implemented multi-window OpenGL program with test framework.
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83 window->x = data1; |
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84 window->y = data2; |
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85 break; |
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86 case SDL_WINDOWEVENT_RESIZED: |
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87 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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88 return 0; |
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89 } |
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90 if (data1 == window->w && data2 == window->h) { |
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91 return 0; |
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92 } |
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93 window->w = data1; |
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94 window->h = data2; |
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Allow the render context to do necessary work when the video mode changes.
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95 SDL_OnWindowResized(window); |
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96 break; |
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97 case SDL_WINDOWEVENT_MINIMIZED: |
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98 if (window->flags & SDL_WINDOW_MINIMIZED) { |
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99 return 0; |
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100 } |
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101 window->flags |= SDL_WINDOW_MINIMIZED; |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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102 SDL_OnWindowMinimized(window); |
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103 break; |
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104 case SDL_WINDOWEVENT_MAXIMIZED: |
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105 if (window->flags & SDL_WINDOW_MAXIMIZED) { |
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106 return 0; |
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107 } |
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108 window->flags |= SDL_WINDOW_MAXIMIZED; |
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109 break; |
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110 case SDL_WINDOWEVENT_RESTORED: |
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111 if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) { |
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112 return 0; |
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113 } |
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114 window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED); |
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115 SDL_OnWindowRestored(window); |
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116 break; |
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117 case SDL_WINDOWEVENT_ENTER: |
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118 if (window->flags & SDL_WINDOW_MOUSE_FOCUS) { |
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119 return 0; |
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120 } |
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121 window->flags |= SDL_WINDOW_MOUSE_FOCUS; |
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122 break; |
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123 case SDL_WINDOWEVENT_LEAVE: |
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124 if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) { |
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125 return 0; |
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126 } |
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127 window->flags &= ~SDL_WINDOW_MOUSE_FOCUS; |
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128 break; |
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129 case SDL_WINDOWEVENT_FOCUS_GAINED: |
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130 if (window->flags & SDL_WINDOW_INPUT_FOCUS) { |
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131 return 0; |
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132 } |
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133 window->flags |= SDL_WINDOW_INPUT_FOCUS; |
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134 SDL_OnWindowFocusGained(window); |
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135 break; |
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136 case SDL_WINDOWEVENT_FOCUS_LOST: |
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137 if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) { |
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138 return 0; |
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139 } |
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140 window->flags &= ~SDL_WINDOW_INPUT_FOCUS; |
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141 SDL_OnWindowFocusLost(window); |
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142 break; |
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143 } |
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144 |
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145 /* Post the event, if desired */ |
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146 posted = 0; |
4429
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General improvements for user custom event registration
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147 if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) { |
1895
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148 SDL_Event event; |
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149 event.type = SDL_WINDOWEVENT; |
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150 event.window.event = windowevent; |
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151 event.window.data1 = data1; |
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152 event.window.data2 = data2; |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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153 event.window.windowID = window->id; |
3573 | 154 |
155 /* Fixes queue overflow with resize events that aren't processed */ | |
156 if (windowevent == SDL_WINDOWEVENT_RESIZED) { | |
157 SDL_FilterEvents(RemovePendingSizeEvents, &event); | |
158 } | |
159 | |
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160 posted = (SDL_PushEvent(&event) > 0); |
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161 } |
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162 return (posted); |
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163 } |
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164 |
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165 /* vi: set ts=4 sw=4 expandtab: */ |