Mercurial > sdl-ios-xcode
annotate test/automated/README @ 3539:f2846bf19360
Fixed bug #896
John Popplewell 2009-12-08 23:05:50 PST
Originally reported by AKFoerster on the mailing list.
Error decoding UTF8 Russian text to UTF-16LE on Windows, but specifically on
platforms without iconv support (the default on Windows).
Valid UTF8 characters are flagged as being overlong and then substituted by the
UNKNOWN_UNICODE character.
After studying the testiconv.c example program, reading the RFCs and putting
some printf statements in SDL_iconv.c the problem is in a test for 'Maximum
overlong sequences', specifically 4.2.1, which is carried out by the following
code:
} else if ( p[0] >= 0xC0 ) {
if ( (p[0] & 0xE0) != 0xC0 ) {
/* Skip illegal sequences
return SDL_ICONV_EILSEQ;
*/
ch = UNKNOWN_UNICODE;
} else {
if ( (p[0] & 0xCE) == 0xC0 ) { <<<<<<<< here
overlong = SDL_TRUE;
}
ch = (Uint32)(p[0] & 0x1F);
left = 1;
}
} else {
Here is the 2-byte encoding of a character in range 00000080 - 000007FF
110xxxxx 10xxxxxx
The line in question is supposed to be checking for an overlong sequence which
would be less than
11000001 10111111
which should be represented as a single byte.
BUT, the mask value (0xCE) is wrong, it isn't checking the top-most bit:
11000001 value
11001110 mask (incorrect)
^
and should be (0xDE):
11000001 value
11011110 mask (correct)
making the above code:
} else if ( p[0] >= 0xC0 ) {
if ( (p[0] & 0xE0) != 0xC0 ) {
/* Skip illegal sequences
return SDL_ICONV_EILSEQ;
*/
ch = UNKNOWN_UNICODE;
} else {
if ( (p[0] & 0xDE) == 0xC0 ) { <<<<<<<< here
overlong = SDL_TRUE;
}
ch = (Uint32)(p[0] & 0x1F);
left = 1;
}
} else {
I can supply a test program and/or a patch if required,
best regards,
John Popplewell
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Dec 2009 08:03:43 +0000 |
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3 SDL Automated Testing Framework User Documentation |
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4 by Edgar Simo Serra |
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5 |
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8 Abstract |
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9 |
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10 The SDL Automated Testing Framework, hereby after called SDL_AT, is a meant |
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11 to test the SDL code for regressions and other possible failures. It can also |
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12 be used to display what your SDL set up supports. |
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16 Basics |
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17 |
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18 The main way to use the framework is to compile it and run it, that can be |
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19 done with the following command: |
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20 |
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21 $> make test |
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22 |
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23 It should then display something like: |
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24 |
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25 Platform : All tests successful (2) |
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26 SDL_RWops : All tests successful (5) |
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27 SDL_Surface : All tests successful (6) |
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28 Rendering with x11 driver : All tests successful (4) |
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29 |
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30 Indicating that all tests were successful. If however a test fails output it |
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31 will report the failure to stderr indicating where and why it happened. This |
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32 output can then be sent to the developers so they can attempt to fix the |
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33 problem. |
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37 Advanced |
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38 |
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39 By passing the "-h" or "--help" parameter to testsdl you can get an overview |
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40 of all the possible options you can set to furthur tweak the testing. A sample |
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41 of the options would be the following: |
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42 |
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43 Usage: ./testsdl [OPTIONS] |
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44 Options are: |
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45 -m, --manual enables tests that require user interaction |
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46 --noplatform do not run the platform tests |
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47 --norwops do not run the rwops tests |
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48 --nosurface do not run the surface tests |
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49 --norender do not run the render tests |
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50 -v, --verbose increases verbosity level by 1 for each -v |
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51 -q, --quiet only displays errors |
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52 -h, --help display this message and exit |
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53 |
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56 Developers |
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58 See SDL_at.h for developer information. |
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59 |