Mercurial > sdl-ios-xcode
annotate test/loopwave.c @ 1283:f214b6fae45a
Date: Fri, 14 Jan 2005 21:52:46 +0100
From: "SkunkGuru"
Subject: [SDL] Repeated mousemotion event on notebook
it seems that every ~500ms something fires a mousemotion event,
but with the same x and y position.
I tryed with both directx and windib video driver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 08:18:06 +0000 |
parents | be9c9c8f6d53 |
children | 0394f8ebc42d |
rev | line source |
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0 | 1 |
2 /* Program to load a wave file and loop playing it using SDL sound */ | |
3 | |
4 /* loopwaves.c is much more robust in handling WAVE files -- | |
5 This is only for simple WAVEs | |
6 */ | |
7 | |
8 #include <stdio.h> | |
9 #include <stdlib.h> | |
10 #include <signal.h> | |
11 | |
12 #include "SDL.h" | |
13 #include "SDL_audio.h" | |
14 | |
15 struct { | |
16 SDL_AudioSpec spec; | |
17 Uint8 *sound; /* Pointer to wave data */ | |
18 Uint32 soundlen; /* Length of wave data */ | |
19 int soundpos; /* Current play position */ | |
20 } wave; | |
21 | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
22 |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
23 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
24 static void quit(int rc) |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
25 { |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
26 SDL_Quit(); |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
27 exit(rc); |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
28 } |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
29 |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
30 |
0 | 31 void fillerup(void *unused, Uint8 *stream, int len) |
32 { | |
33 Uint8 *waveptr; | |
34 int waveleft; | |
35 | |
36 /* Set up the pointers */ | |
37 waveptr = wave.sound + wave.soundpos; | |
38 waveleft = wave.soundlen - wave.soundpos; | |
39 | |
40 /* Go! */ | |
41 while ( waveleft <= len ) { | |
42 SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME); | |
43 stream += waveleft; | |
44 len -= waveleft; | |
45 waveptr = wave.sound; | |
46 waveleft = wave.soundlen; | |
47 wave.soundpos = 0; | |
48 } | |
49 SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME); | |
50 wave.soundpos += len; | |
51 } | |
52 | |
53 static int done = 0; | |
54 void poked(int sig) | |
55 { | |
56 done = 1; | |
57 } | |
58 | |
59 int main(int argc, char *argv[]) | |
60 { | |
61 char name[32]; | |
62 | |
63 /* Load the SDL library */ | |
64 if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) { | |
65 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
66 return(1); |
0 | 67 } |
68 | |
69 if ( argv[1] == NULL ) { | |
70 fprintf(stderr, "Usage: %s <wavefile>\n", argv[0]); | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
71 quit(1); |
0 | 72 } |
73 | |
74 /* Load the wave file into memory */ | |
75 if ( SDL_LoadWAV(argv[1], | |
76 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) { | |
77 fprintf(stderr, "Couldn't load %s: %s\n", | |
78 argv[1], SDL_GetError()); | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
79 quit(1); |
0 | 80 } |
81 wave.spec.callback = fillerup; | |
82 | |
83 /* Set the signals */ | |
84 #ifdef SIGHUP | |
85 signal(SIGHUP, poked); | |
86 #endif | |
87 signal(SIGINT, poked); | |
88 #ifdef SIGQUIT | |
89 signal(SIGQUIT, poked); | |
90 #endif | |
91 signal(SIGTERM, poked); | |
92 | |
93 /* Initialize fillerup() variables */ | |
94 if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) { | |
95 fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); | |
96 SDL_FreeWAV(wave.sound); | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
97 quit(2); |
0 | 98 } |
99 SDL_PauseAudio(0); | |
100 | |
101 /* Let the audio run */ | |
102 printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32)); | |
103 while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) ) | |
104 SDL_Delay(1000); | |
105 | |
106 /* Clean up on signal */ | |
107 SDL_CloseAudio(); | |
108 SDL_FreeWAV(wave.sound); | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
0
diff
changeset
|
109 SDL_Quit(); |
0 | 110 return(0); |
111 } |