Mercurial > sdl-ios-xcode
annotate src/audio/nas/SDL_nasaudio.c @ 1901:f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Jul 2006 08:13:02 +0000 |
parents | c121d94672cb |
children | 3b4ce57c6215 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 |
22 This driver was written by: | |
23 Erik Inge Bolsų | |
24 knan@mo.himolde.no | |
25 */ | |
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26 #include "SDL_config.h" |
0 | 27 |
28 /* Allow access to a raw mixing buffer */ | |
29 | |
30 #include <signal.h> | |
31 #include <unistd.h> | |
32 | |
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33 #include "SDL_timer.h" |
0 | 34 #include "SDL_audio.h" |
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35 #include "../SDL_audiomem.h" |
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36 #include "../SDL_audio_c.h" |
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37 #include "../SDL_audiodev_c.h" |
0 | 38 #include "SDL_nasaudio.h" |
39 | |
40 /* The tag name used by artsc audio */ | |
41 #define NAS_DRIVER_NAME "nas" | |
42 | |
43 static struct SDL_PrivateAudioData *this2 = NULL; | |
44 | |
45 /* Audio driver functions */ | |
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46 static int NAS_OpenAudio(_THIS, SDL_AudioSpec * spec); |
0 | 47 static void NAS_WaitAudio(_THIS); |
48 static void NAS_PlayAudio(_THIS); | |
49 static Uint8 *NAS_GetAudioBuf(_THIS); | |
50 static void NAS_CloseAudio(_THIS); | |
51 | |
52 /* Audio driver bootstrap functions */ | |
53 | |
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54 static int |
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55 Audio_Available(void) |
0 | 56 { |
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57 AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL); |
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58 if (!aud) |
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59 return 0; |
0 | 60 |
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61 AuCloseServer(aud); |
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62 return 1; |
0 | 63 } |
64 | |
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65 static void |
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66 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 67 { |
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68 SDL_free(device->hidden); |
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69 SDL_free(device); |
0 | 70 } |
71 | |
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72 static SDL_AudioDevice * |
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73 Audio_CreateDevice(int devindex) |
0 | 74 { |
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75 SDL_AudioDevice *this; |
0 | 76 |
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77 /* Initialize all variables that we clean on shutdown */ |
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78 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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79 if (this) { |
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80 SDL_memset(this, 0, (sizeof *this)); |
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81 this->hidden = (struct SDL_PrivateAudioData *) |
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82 SDL_malloc((sizeof *this->hidden)); |
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83 } |
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84 if ((this == NULL) || (this->hidden == NULL)) { |
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85 SDL_OutOfMemory(); |
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86 if (this) { |
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87 SDL_free(this); |
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88 } |
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89 return (0); |
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90 } |
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91 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 92 |
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93 /* Set the function pointers */ |
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94 this->OpenAudio = NAS_OpenAudio; |
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95 this->WaitAudio = NAS_WaitAudio; |
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96 this->PlayAudio = NAS_PlayAudio; |
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97 this->GetAudioBuf = NAS_GetAudioBuf; |
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98 this->CloseAudio = NAS_CloseAudio; |
0 | 99 |
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100 this->free = Audio_DeleteDevice; |
0 | 101 |
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102 return this; |
0 | 103 } |
104 | |
105 AudioBootStrap NAS_bootstrap = { | |
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106 NAS_DRIVER_NAME, "Network Audio System", |
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107 Audio_Available, Audio_CreateDevice |
0 | 108 }; |
109 | |
110 /* This function waits until it is possible to write a full sound buffer */ | |
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111 static void |
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112 NAS_WaitAudio(_THIS) |
0 | 113 { |
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114 while (this->hidden->buf_free < this->hidden->mixlen) { |
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115 AuEvent ev; |
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116 AuNextEvent(this->hidden->aud, AuTrue, &ev); |
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117 AuDispatchEvent(this->hidden->aud, &ev); |
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118 } |
0 | 119 } |
120 | |
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121 static void |
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122 NAS_PlayAudio(_THIS) |
0 | 123 { |
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124 while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events, |
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125 in the hope that some of them is LowWater events telling us more |
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126 of the buffer is free now than what we think. */ |
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127 AuEvent ev; |
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128 AuNextEvent(this->hidden->aud, AuTrue, &ev); |
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129 AuDispatchEvent(this->hidden->aud, &ev); |
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130 } |
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131 this->hidden->buf_free -= this->hidden->mixlen; |
0 | 132 |
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133 /* Write the audio data */ |
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134 AuWriteElement(this->hidden->aud, this->hidden->flow, 0, |
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135 this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL); |
0 | 136 |
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137 this->hidden->written += this->hidden->mixlen; |
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138 |
0 | 139 #ifdef DEBUG_AUDIO |
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140 fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen); |
0 | 141 #endif |
142 } | |
143 | |
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144 static Uint8 * |
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145 NAS_GetAudioBuf(_THIS) |
0 | 146 { |
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147 return (this->hidden->mixbuf); |
0 | 148 } |
149 | |
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150 static void |
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151 NAS_CloseAudio(_THIS) |
0 | 152 { |
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153 if (this->hidden->mixbuf != NULL) { |
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154 SDL_FreeAudioMem(this->hidden->mixbuf); |
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155 this->hidden->mixbuf = NULL; |
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156 } |
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157 if (this->hidden->aud) { |
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158 AuCloseServer(this->hidden->aud); |
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159 this->hidden->aud = 0; |
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160 } |
0 | 161 } |
162 | |
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163 static unsigned char |
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164 sdlformat_to_auformat(unsigned int fmt) |
0 | 165 { |
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166 switch (fmt) { |
0 | 167 case AUDIO_U8: |
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168 return AuFormatLinearUnsigned8; |
0 | 169 case AUDIO_S8: |
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170 return AuFormatLinearSigned8; |
0 | 171 case AUDIO_U16LSB: |
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172 return AuFormatLinearUnsigned16LSB; |
0 | 173 case AUDIO_U16MSB: |
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174 return AuFormatLinearUnsigned16MSB; |
0 | 175 case AUDIO_S16LSB: |
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176 return AuFormatLinearSigned16LSB; |
0 | 177 case AUDIO_S16MSB: |
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178 return AuFormatLinearSigned16MSB; |
0 | 179 } |
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180 return AuNone; |
0 | 181 } |
182 | |
183 static AuBool | |
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184 event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd) |
0 | 185 { |
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186 switch (ev->type) { |
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187 case AuEventTypeElementNotify: |
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188 { |
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189 AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev; |
0 | 190 |
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191 switch (event->kind) { |
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192 case AuElementNotifyKindLowWater: |
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193 if (this2->buf_free >= 0) { |
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194 this2->really += event->num_bytes; |
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195 gettimeofday(&this2->last_tv, 0); |
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196 this2->buf_free += event->num_bytes; |
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197 } else { |
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198 this2->buf_free = event->num_bytes; |
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199 } |
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200 break; |
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201 case AuElementNotifyKindState: |
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202 switch (event->cur_state) { |
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203 case AuStatePause: |
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204 if (event->reason != AuReasonUser) { |
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205 if (this2->buf_free >= 0) { |
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206 this2->really += event->num_bytes; |
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207 gettimeofday(&this2->last_tv, 0); |
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208 this2->buf_free += event->num_bytes; |
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209 } else { |
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210 this2->buf_free = event->num_bytes; |
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211 } |
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212 } |
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213 break; |
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214 } |
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215 } |
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216 } |
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217 } |
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218 return AuTrue; |
0 | 219 } |
220 | |
221 static AuDeviceID | |
222 find_device(_THIS, int nch) | |
223 { | |
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224 int i; |
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225 for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) { |
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226 if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) == |
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227 AuComponentKindPhysicalOutput) && |
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228 AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) { |
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229 return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i)); |
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230 } |
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231 } |
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232 return AuNone; |
0 | 233 } |
234 | |
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235 static int |
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236 NAS_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 237 { |
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238 AuElement elms[3]; |
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239 int buffer_size; |
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240 Uint16 test_format, format; |
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241 |
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242 this->hidden->mixbuf = NULL; |
0 | 243 |
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244 /* Try for a closest match on audio format */ |
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245 format = 0; |
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246 for (test_format = SDL_FirstAudioFormat(spec->format); |
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247 !format && test_format;) { |
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248 format = sdlformat_to_auformat(test_format); |
0 | 249 |
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250 if (format == AuNone) { |
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251 test_format = SDL_NextAudioFormat(); |
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252 } |
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253 } |
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254 if (format == 0) { |
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255 SDL_SetError("Couldn't find any hardware audio formats"); |
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256 return (-1); |
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257 } |
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258 spec->format = test_format; |
0 | 259 |
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260 this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL); |
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261 if (this->hidden->aud == 0) { |
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262 SDL_SetError("Couldn't open connection to NAS server"); |
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263 return (-1); |
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264 } |
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265 |
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266 this->hidden->dev = find_device(this, spec->channels); |
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267 if ((this->hidden->dev == AuNone) |
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268 || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) { |
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269 AuCloseServer(this->hidden->aud); |
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270 this->hidden->aud = 0; |
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271 SDL_SetError("Couldn't find a fitting playback device on NAS server"); |
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272 return (-1); |
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273 } |
0 | 274 |
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275 buffer_size = spec->freq; |
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276 if (buffer_size < 4096) |
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277 buffer_size = 4096; |
0 | 278 |
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279 if (buffer_size > 32768) |
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280 buffer_size = 32768; /* So that the buffer won't get unmanageably big. */ |
0 | 281 |
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282 /* Calculate the final parameters for this audio specification */ |
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283 SDL_CalculateAudioSpec(spec); |
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284 |
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285 this2 = this->hidden; |
0 | 286 |
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287 AuMakeElementImportClient(elms, spec->freq, format, spec->channels, |
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288 AuTrue, buffer_size, buffer_size / 4, 0, NULL); |
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289 AuMakeElementExportDevice(elms + 1, 0, this->hidden->dev, spec->freq, |
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290 AuUnlimitedSamples, 0, NULL); |
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291 AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, |
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292 NULL); |
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293 AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, |
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294 this->hidden->flow, event_handler, |
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295 (AuPointer) NULL); |
0 | 296 |
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297 AuStartFlow(this->hidden->aud, this->hidden->flow, NULL); |
0 | 298 |
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299 /* Allocate mixing buffer */ |
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300 this->hidden->mixlen = spec->size; |
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301 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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302 if (this->hidden->mixbuf == NULL) { |
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303 return (-1); |
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304 } |
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305 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); |
0 | 306 |
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307 /* Get the parent process id (we're the parent of the audio thread) */ |
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308 this->hidden->parent = getpid(); |
0 | 309 |
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310 /* We're ready to rock and roll. :-) */ |
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311 return (0); |
0 | 312 } |
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313 |
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314 /* vi: set ts=4 sw=4 expandtab: */ |