Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 1901:f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Jul 2006 08:13:02 +0000 |
parents | c121d94672cb |
children | 3b4ce57c6215 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
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26 #include "SDL_timer.h" |
0 | 27 #include "SDL_audio.h" |
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28 #include "../SDL_audiomem.h" |
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29 #include "../SDL_audio_c.h" |
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30 #include "../SDL_audiodev_c.h" |
0 | 31 #include "SDL_artsaudio.h" |
32 | |
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33 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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34 #include "SDL_name.h" |
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35 #include "SDL_loadso.h" |
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36 #else |
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37 #define SDL_NAME(X) X |
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38 #endif |
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39 |
0 | 40 /* The tag name used by artsc audio */ |
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41 #define ARTS_DRIVER_NAME "arts" |
0 | 42 |
43 /* Audio driver functions */ | |
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44 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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45 static void ARTS_WaitAudio(_THIS); |
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46 static void ARTS_PlayAudio(_THIS); |
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47 static Uint8 *ARTS_GetAudioBuf(_THIS); |
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48 static void ARTS_CloseAudio(_THIS); |
0 | 49 |
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50 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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51 |
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52 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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53 static void *arts_handle = NULL; |
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54 static int arts_loaded = 0; |
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55 |
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56 static int (*SDL_NAME(arts_init)) (void); |
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57 static void (*SDL_NAME(arts_free)) (void); |
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58 static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, |
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59 int channels, |
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60 const char *name); |
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61 static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, |
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62 arts_parameter_t param, int value); |
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63 static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, |
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64 arts_parameter_t param); |
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65 static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, |
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66 int count); |
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67 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
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68 |
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69 static struct |
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70 { |
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71 const char *name; |
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72 void **func; |
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73 } arts_functions[] = { |
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74 { |
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75 "arts_init", (void **) &SDL_NAME(arts_init)}, { |
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76 "arts_free", (void **) &SDL_NAME(arts_free)}, { |
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77 "arts_play_stream", (void **) &SDL_NAME(arts_play_stream)}, { |
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78 "arts_stream_set", (void **) &SDL_NAME(arts_stream_set)}, { |
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79 "arts_stream_get", (void **) &SDL_NAME(arts_stream_get)}, { |
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80 "arts_write", (void **) &SDL_NAME(arts_write)}, { |
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81 "arts_close_stream", (void **) &SDL_NAME(arts_close_stream)},}; |
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82 |
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83 static void |
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84 UnloadARTSLibrary() |
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85 { |
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86 if (arts_loaded) { |
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87 SDL_UnloadObject(arts_handle); |
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88 arts_handle = NULL; |
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89 arts_loaded = 0; |
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90 } |
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91 } |
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92 |
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93 static int |
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94 LoadARTSLibrary(void) |
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95 { |
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96 int i, retval = -1; |
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97 |
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98 arts_handle = SDL_LoadObject(arts_library); |
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99 if (arts_handle) { |
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100 arts_loaded = 1; |
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101 retval = 0; |
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102 for (i = 0; i < SDL_arraysize(arts_functions); ++i) { |
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103 *arts_functions[i].func = |
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104 SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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105 if (!*arts_functions[i].func) { |
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106 retval = -1; |
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107 UnloadARTSLibrary(); |
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108 break; |
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109 } |
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110 } |
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111 } |
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112 return retval; |
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113 } |
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114 |
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115 #else |
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116 |
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117 static void |
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118 UnloadARTSLibrary() |
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119 { |
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120 return; |
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121 } |
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122 |
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123 static int |
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124 LoadARTSLibrary(void) |
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125 { |
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126 return 0; |
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127 } |
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128 |
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129 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
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130 |
0 | 131 /* Audio driver bootstrap functions */ |
132 | |
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133 static int |
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134 Audio_Available(void) |
0 | 135 { |
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136 int available = 0; |
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137 |
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138 if (LoadARTSLibrary() < 0) { |
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139 return available; |
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140 } |
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141 if (SDL_NAME(arts_init) () == 0) { |
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142 #define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */ |
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143 #ifdef ARTS_CRASH_HACK |
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144 arts_stream_t stream2; |
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145 stream2 = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); |
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146 SDL_NAME(arts_write) (stream2, "", 0); |
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147 SDL_NAME(arts_close_stream) (stream2); |
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148 #endif |
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149 available = 1; |
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150 SDL_NAME(arts_free) (); |
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151 } |
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152 UnloadARTSLibrary(); |
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153 |
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154 return available; |
0 | 155 } |
156 | |
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157 static void |
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158 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 159 { |
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160 SDL_free(device->hidden); |
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161 SDL_free(device); |
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162 UnloadARTSLibrary(); |
0 | 163 } |
164 | |
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165 static SDL_AudioDevice * |
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166 Audio_CreateDevice(int devindex) |
0 | 167 { |
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168 SDL_AudioDevice *this; |
0 | 169 |
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170 /* Initialize all variables that we clean on shutdown */ |
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171 LoadARTSLibrary(); |
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172 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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173 if (this) { |
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174 SDL_memset(this, 0, (sizeof *this)); |
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175 this->hidden = (struct SDL_PrivateAudioData *) |
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176 SDL_malloc((sizeof *this->hidden)); |
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177 } |
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178 if ((this == NULL) || (this->hidden == NULL)) { |
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179 SDL_OutOfMemory(); |
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180 if (this) { |
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181 SDL_free(this); |
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182 } |
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183 return (0); |
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184 } |
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185 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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186 stream = 0; |
0 | 187 |
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188 /* Set the function pointers */ |
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189 this->OpenAudio = ARTS_OpenAudio; |
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190 this->WaitAudio = ARTS_WaitAudio; |
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191 this->PlayAudio = ARTS_PlayAudio; |
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192 this->GetAudioBuf = ARTS_GetAudioBuf; |
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193 this->CloseAudio = ARTS_CloseAudio; |
0 | 194 |
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195 this->free = Audio_DeleteDevice; |
0 | 196 |
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197 return this; |
0 | 198 } |
199 | |
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200 AudioBootStrap ARTS_bootstrap = { |
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201 ARTS_DRIVER_NAME, "Analog Realtime Synthesizer", |
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202 Audio_Available, Audio_CreateDevice |
0 | 203 }; |
204 | |
205 /* This function waits until it is possible to write a full sound buffer */ | |
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206 static void |
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207 ARTS_WaitAudio(_THIS) |
0 | 208 { |
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209 Sint32 ticks; |
0 | 210 |
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211 /* Check to see if the thread-parent process is still alive */ |
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212 { |
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213 static int cnt = 0; |
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214 /* Note that this only works with thread implementations |
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215 that use a different process id for each thread. |
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216 */ |
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217 if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ |
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218 if (kill(parent, 0) < 0) { |
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219 this->enabled = 0; |
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220 } |
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221 } |
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222 } |
0 | 223 |
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224 /* Use timer for general audio synchronization */ |
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225 ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; |
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226 if (ticks > 0) { |
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227 SDL_Delay(ticks); |
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228 } |
0 | 229 } |
230 | |
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231 static void |
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232 ARTS_PlayAudio(_THIS) |
0 | 233 { |
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234 int written; |
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235 |
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236 /* Write the audio data */ |
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237 written = SDL_NAME(arts_write) (stream, mixbuf, mixlen); |
0 | 238 |
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239 /* If timer synchronization is enabled, set the next write frame */ |
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240 if (frame_ticks) { |
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241 next_frame += frame_ticks; |
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242 } |
0 | 243 |
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244 /* If we couldn't write, assume fatal error for now */ |
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245 if (written < 0) { |
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246 this->enabled = 0; |
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247 } |
0 | 248 #ifdef DEBUG_AUDIO |
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249 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
0 | 250 #endif |
251 } | |
252 | |
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253 static Uint8 * |
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254 ARTS_GetAudioBuf(_THIS) |
0 | 255 { |
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256 return (mixbuf); |
0 | 257 } |
258 | |
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259 static void |
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260 ARTS_CloseAudio(_THIS) |
0 | 261 { |
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262 if (mixbuf != NULL) { |
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263 SDL_FreeAudioMem(mixbuf); |
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264 mixbuf = NULL; |
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265 } |
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266 if (stream) { |
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267 SDL_NAME(arts_close_stream) (stream); |
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268 stream = 0; |
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269 } |
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270 SDL_NAME(arts_free) (); |
0 | 271 } |
272 | |
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273 static int |
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274 ARTS_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 275 { |
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276 int bits, frag_spec; |
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277 Uint16 test_format, format; |
0 | 278 |
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279 /* Reset the timer synchronization flag */ |
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280 frame_ticks = 0.0; |
0 | 281 |
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282 mixbuf = NULL; |
0 | 283 |
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284 /* Try for a closest match on audio format */ |
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285 format = 0; |
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286 bits = 0; |
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287 for (test_format = SDL_FirstAudioFormat(spec->format); |
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288 !format && test_format;) { |
0 | 289 #ifdef DEBUG_AUDIO |
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290 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
0 | 291 #endif |
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292 switch (test_format) { |
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293 case AUDIO_U8: |
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294 bits = 8; |
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295 format = 1; |
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296 break; |
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297 case AUDIO_S16LSB: |
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298 bits = 16; |
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299 format = 1; |
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300 break; |
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301 default: |
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302 format = 0; |
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303 break; |
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304 } |
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305 if (!format) { |
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306 test_format = SDL_NextAudioFormat(); |
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307 } |
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308 } |
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309 if (format == 0) { |
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310 SDL_SetError("Couldn't find any hardware audio formats"); |
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311 return (-1); |
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312 } |
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313 spec->format = test_format; |
0 | 314 |
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315 if (SDL_NAME(arts_init) () != 0) { |
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316 SDL_SetError("Unable to initialize ARTS"); |
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317 return (-1); |
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318 } |
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319 stream = |
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320 SDL_NAME(arts_play_stream) (spec->freq, bits, spec->channels, "SDL"); |
0 | 321 |
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322 /* Calculate the final parameters for this audio specification */ |
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323 SDL_CalculateAudioSpec(spec); |
0 | 324 |
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325 /* Determine the power of two of the fragment size */ |
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326 for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec); |
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327 if ((0x01 << frag_spec) != spec->size) { |
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328 SDL_SetError("Fragment size must be a power of two"); |
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329 return (-1); |
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330 } |
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331 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 332 |
333 #ifdef ARTS_P_PACKET_SETTINGS | |
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334 SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 335 #else |
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336 SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_SIZE, |
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337 frag_spec & 0xffff); |
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338 SDL_NAME(arts_stream_set) (stream, ARTS_P_PACKET_COUNT, frag_spec >> 16); |
0 | 339 #endif |
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340 spec->size = SDL_NAME(arts_stream_get) (stream, ARTS_P_PACKET_SIZE); |
0 | 341 |
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342 /* Allocate mixing buffer */ |
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343 mixlen = spec->size; |
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344 mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); |
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345 if (mixbuf == NULL) { |
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346 return (-1); |
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347 } |
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348 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 349 |
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350 /* Get the parent process id (we're the parent of the audio thread) */ |
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351 parent = getpid(); |
0 | 352 |
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353 /* We're ready to rock and roll. :-) */ |
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354 return (0); |
0 | 355 } |
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356 |
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357 /* vi: set ts=4 sw=4 expandtab: */ |