annotate README @ 1012:f14e3059e138

Date: Mon, 13 Dec 2004 21:28:18 -0500 From: Jonathan Atkins Subject: [SDL] SDL_SaveBMP width bugfix this fixes the pitch versus width difference that can happen (especially for 8bit and 24bit (with the exact RGBAmasks) surfaces) when you use SDL_SaveBMP. The problem was the pitch was used instead of the width, which in some cases is much wider than the screen area you really want to save...making for ugly crud on the saved image borders. This code has been tested with & without pitch overhangs...and with the right masks for 24 bit surfaces. I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Dec 2004 06:20:49 +0000
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2 Simple DirectMedia Layer
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4 (SDL)
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6 Version 1.2
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8 ---
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9 http://www.libsdl.org/
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11 This is the Simple DirectMedia Layer, a general API that provides low
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12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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13 and 2D framebuffer across multiple platforms.
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15 SDL is written in C, but works with C++ natively, and has bindings to
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16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
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17 Objective C, Perl, PHP, Pike, Python, and Ruby.
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19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
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20 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains
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21 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
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22 RISC OS, and SymbianOS, but these are not officially supported.
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24 This library is distributed under GNU LGPL version 2, which can be
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25 found in the file "COPYING". This license allows you to use SDL
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26 freely in commercial programs as long as you link with the dynamic
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27 library.
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29 The best way to learn how to use SDL is to check out the header files in
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30 the "include" subdirectory and the programs in the "test" subdirectory.
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31 The header files and test programs are well commented and always up to date.
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32 More documentation is available in HTML format in "./docs/index.html"
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34 The test programs in the "test" subdirectory are in the public domain.
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36 Frequently asked questions are answered online:
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37 http://www.libsdl.org/faq.php
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39 If you need help with the library, or just want to discuss SDL related
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40 issues, you can join the developers mailing list:
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41 http://www.libsdl.org/mailing-list.php
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43 Enjoy!
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44 Sam Lantinga (slouken@libsdl.org)
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