Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_PushEvent.3 @ 1621:f12379c41042
Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".
The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 13:08:26 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_PushEvent\- Pushes an event onto the event queue | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&. | |
12 .PP | |
13 .RS | |
14 \fBNote: | |
15 .PP | |
16 Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&. | |
17 .RE | |
18 .SH "RETURN VALUE" | |
19 .PP | |
20 Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&. | |
21 .SH "EXAMPLES" | |
22 .PP | |
23 See \fI\fBSDL_Event\fR\fR\&. | |
24 .SH "SEE ALSO" | |
25 .PP | |
26 \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
27 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |