Mercurial > sdl-ios-xcode
annotate include/SDL_timer.h @ 506:f097dba83975
Fixed cursor resource leak in Windows (thanks Huib-Jan Imbens!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 05:46:32 +0000 |
parents | 9154ec9ca3d2 |
children | b8d311d90021 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the headers with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_timer_h | |
29 #define _SDL_timer_h | |
30 | |
31 /* Header for the SDL time management routines */ | |
32 | |
33 #include "SDL_main.h" | |
34 #include "SDL_types.h" | |
35 | |
36 #include "begin_code.h" | |
37 /* Set up for C function definitions, even when using C++ */ | |
38 #ifdef __cplusplus | |
39 extern "C" { | |
40 #endif | |
41 | |
42 /* This is the OS scheduler timeslice, in milliseconds */ | |
43 #define SDL_TIMESLICE 10 | |
44 | |
45 /* This is the maximum resolution of the SDL timer on all platforms */ | |
46 #define TIMER_RESOLUTION 10 /* Experimentally determined */ | |
47 | |
48 /* Get the number of milliseconds since the SDL library initialization. | |
49 * Note that this value wraps if the program runs for more than ~49 days. | |
50 */ | |
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51 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); |
0 | 52 |
53 /* Wait a specified number of milliseconds before returning */ | |
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54 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); |
0 | 55 |
56 /* Function prototype for the timer callback function */ | |
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57 typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); |
0 | 58 |
59 /* Set a callback to run after the specified number of milliseconds has | |
60 * elapsed. The callback function is passed the current timer interval | |
61 * and returns the next timer interval. If the returned value is the | |
62 * same as the one passed in, the periodic alarm continues, otherwise a | |
63 * new alarm is scheduled. If the callback returns 0, the periodic alarm | |
64 * is cancelled. | |
65 * | |
66 * To cancel a currently running timer, call SDL_SetTimer(0, NULL); | |
67 * | |
68 * The timer callback function may run in a different thread than your | |
69 * main code, and so shouldn't call any functions from within itself. | |
70 * | |
71 * The maximum resolution of this timer is 10 ms, which means that if | |
72 * you request a 16 ms timer, your callback will run approximately 20 ms | |
73 * later on an unloaded system. If you wanted to set a flag signaling | |
74 * a frame update at 30 frames per second (every 33 ms), you might set a | |
75 * timer for 30 ms: | |
76 * SDL_SetTimer((33/10)*10, flag_update); | |
77 * | |
78 * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). | |
79 * | |
80 * Under UNIX, you should not use raise or use SIGALRM and this function | |
81 * in the same program, as it is implemented using setitimer(). You also | |
82 * should not use this function in multi-threaded applications as signals | |
83 * to multi-threaded apps have undefined behavior in some implementations. | |
84 */ | |
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85 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); |
0 | 86 |
87 /* New timer API, supports multiple timers | |
88 * Written by Stephane Peter <megastep@lokigames.com> | |
89 */ | |
90 | |
91 /* Function prototype for the new timer callback function. | |
92 * The callback function is passed the current timer interval and returns | |
93 * the next timer interval. If the returned value is the same as the one | |
94 * passed in, the periodic alarm continues, otherwise a new alarm is | |
95 * scheduled. If the callback returns 0, the periodic alarm is cancelled. | |
96 */ | |
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97 typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); |
0 | 98 |
99 /* Definition of the timer ID type */ | |
100 typedef struct _SDL_TimerID *SDL_TimerID; | |
101 | |
102 /* Add a new timer to the pool of timers already running. | |
103 Returns a timer ID, or NULL when an error occurs. | |
104 */ | |
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105 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); |
0 | 106 |
107 /* Remove one of the multiple timers knowing its ID. | |
108 * Returns a boolean value indicating success. | |
109 */ | |
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110 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); |
0 | 111 |
112 /* Ends C function definitions when using C++ */ | |
113 #ifdef __cplusplus | |
114 } | |
115 #endif | |
116 #include "close_code.h" | |
117 | |
118 #endif /* _SDL_timer_h */ |