Mercurial > sdl-ios-xcode
annotate src/loadso/macos/SDL_sysloadso.c @ 1534:f02e673ffc5f
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 14 Mar 2006 16:20:28 +0000 |
parents | d910939febfa |
children | 92947e3a18db |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
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25 /* System dependent library loading routines */ |
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26 |
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27 #include <stdio.h> |
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28 #include <string.h> |
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29 #define OLDP2C 1 |
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30 #include <Strings.h> |
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31 #include <CodeFragments.h> |
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32 #include <Errors.h> |
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33 |
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34 #include "SDL_loadso.h" |
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35 |
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36 void *SDL_LoadObject(const char *sofile) |
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37 { |
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38 void *handle = NULL; |
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39 const char *loaderror = NULL; |
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40 CFragConnectionID library_id; |
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41 Ptr mainAddr; |
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42 Str255 errName; |
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43 OSErr error; |
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44 char psofile[512]; |
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45 |
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46 SDL_strlcpy(psofile, sofile, SDL_arraysize(psofile)); |
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47 error = GetSharedLibrary(C2PStr(psofile), kCompiledCFragArch, |
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48 kLoadCFrag, &library_id, &mainAddr, errName); |
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49 switch (error) { |
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50 case noErr: |
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51 loaderror = NULL; |
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52 break; |
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53 case cfragNoLibraryErr: |
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54 loaderror = "Library not found"; |
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55 break; |
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56 case cfragUnresolvedErr: |
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57 loaderror = "Unabled to resolve symbols"; |
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58 break; |
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59 case cfragNoPrivateMemErr: |
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60 case cfragNoClientMemErr: |
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61 loaderror = "Out of memory"; |
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62 break; |
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63 default: |
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64 loaderror = "Unknown Code Fragment Manager error"; |
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65 break; |
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66 } |
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67 if ( loaderror == NULL ) { |
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68 handle = (void *)(library_id); |
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69 } else { |
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70 SDL_SetError("Failed loading %s: %s", sofile, loaderror); |
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71 } |
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72 return(handle); |
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73 } |
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74 |
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75 void *SDL_LoadFunction(void *handle, const char *name) |
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76 { |
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77 void *symbol = NULL; |
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78 const char *loaderror = NULL; |
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79 CFragSymbolClass class; |
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80 CFragConnectionID library_id = (CFragConnectionID)handle; |
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81 char pname[512]; |
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82 |
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83 SDL_strlcpy(pname, name, SDL_arraysize(pname)); |
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84 if ( FindSymbol(library_id, C2PStr(pname), |
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85 (char **)&symbol, &class) != noErr ) { |
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86 loaderror = "Symbol not found"; |
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87 } |
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88 |
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89 if ( symbol == NULL ) { |
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90 SDL_SetError("Failed loading %s: %s", name, loaderror); |
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91 } |
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92 return(symbol); |
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93 } |
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94 |
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95 void SDL_UnloadObject(void *handle) |
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96 { |
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97 CFragConnectionID library_id; |
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98 if ( handle != NULL ) { |
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99 library_id = (CFragConnectionID)handle; |
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100 CloseConnection(&library_id); |
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101 } |
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102 } |
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103 |